Chapter 40: This is our work
Nov. 30, 2 p.m.
Today's lunch time was thirty minutes longer than usual, and everyone had eaten and drunk enough, finished all their work at hand, and sat down on the sofa in the living room and conference room.
There was a computer on the table, and the first beta version of The Lost Secret lay quietly inside.
The computer has been connected to the large screen 4K TV, and all the pictures are displayed synchronously by this TV.
In fact, in the original test plan, the beta version of the game was just sent to everyone, but each of them could test it on their own computers.
Shiramori Xia felt that this was a memorable event that needed a little sense of ceremony.
As a result, the test location was changed from the work area to the conference room, and the way of testing was also changed to Su Li's operation, and the rest of the people watched.
Everyone sat on the sofa, Su Li coughed lightly, and said, "Then, the first version test of the "Lost Secret Realm" project has officially begun. ”
Applause rang out.
The first beta version was very rudimentary, with very little content, and the area where activities could be confined to a very small area.
This test is mainly to test the implementation of various game features, as well as the operation of several game systems.
Normal gameplay is certainly not possible, and most of the scene is still bare mountains. Therefore, in order to test the game's functions, Su Li and they specially built a new area in the corner of the map, in order to facilitate testing, many things that did not exist in this area were added to facilitate testing, which is a hodgepodge area.
In the official version of the game, Su Li plans to name this place as a test secret realm and keep it as an easter egg. Maybe one day, a bored player finally discovers this paradise after some arduous exploration and a chance to overcome one difficulty after another.
The LOGO of the future oasis flashed, this LOGO is the proud design of Shiramori Xia, with yellow and green as the main color, with far-reaching meaning, and has been well received by everyone.
The game's title screen doesn't have a background image yet, just a few simple options, and now there's a "special" beta option that's exclusive to the beta version.
The loading process flashes in a flash, less than a second.
"Wow!" Bai Senxia leaned back, covered his mouth with his hand, and his eyes widened in disbelief. The rest of the people were also amazed, and Xia Qinglan, who always had an iceberg face on weekdays, was a little moved.
The most calm except for Su Li is probably Alanson, who knows what kind of magic his optimized graphics engine and lighting system can show.
"This ...... This is a real 4K picture, we can do it to this extent, and it runs so smoothly. Bai Senxia shook Xia Qinglan's arm excitedly.
The time in the game is eight o'clock in the morning, and the soft sunlight pours down from the sky, and through the dense foliage, dappled shadows appear on the ground. The breeze blew the leaves, and the shadows on the ground jumped with the flickering of the leaves.
Su Li adjusted the speed of time passing, the sky quickly darkened, and the light and shadow showed a wonderful change of beauty with the change of time.
The uncompressed 4K textures present a beautiful picture quality that makes players feel like they are in the real world.
"Yes, the Oasis engine doesn't need to compress 4K textures at all, and our graphics engine is perfectly capable of running full 4K textures." Alansen is proud of this, and although the engine is provided by the system, Alansen has taken the power of the engine to the extreme.
4K here refers to the resolution of the texture. In a 3D game, when making a model, you need to complete a 3D model of the object first, and then use the software to spread out the 3D model into a 2D picture for drawing textures.
At this point, the model is divided into facets, and after the diagram is pasted on each plane, the in-game model has a color. If the image you label a model is in 4K resolution, then the model is a 4K model.
First of all, the resolution of the texture needs to take into account the accuracy of the model itself, and secondly, if there are too many 4K textures, then the capacity of the game will become an astronomical number, and almost no machine can run the process.
In many cases, even if a 4K texture is applied, the game engine will compress the texture resolution to make it easier to run.
Now, in the Lost Realms project, Oasis, with its black technology graphics engine, combined with the powerful modeling and mapping software provided by the system, relies on a new algorithm to reduce the capacity of 4K textures by 90%, and optimizes it to make today's mid-range computers run smoothly.
It's a technological revolution, and the future Oasis brings graphics-related technology into a realm that has never been seen before.
In "The Lost Secret Land", the most in-demand art resources are various plants, natural scenes, etc. The software provided by the system has a material library of various natural scenes, and the materials themselves can be reused, reducing a lot of artistic pressure.
Ordinary plants, trees, stones and animal models can be perfectly completed by outsourcing, and Bai Senxia only needs to concentrate on designing those mutated animals and plants and special landforms.
Subsequently, Su Li tested the performance under various special weather conditions, and all of them met expectations
The first step is to test and pass.
Next, Su Li operated the character and tested every feature on the test list.
There are several trees, a wooden house, some animals roaming around, and tools scattered on the ground.
In the official version, these tools will be hidden in different areas of the game for players to find, and they will all be brought together during testing.
Su Li manipulated the character to pick up an axe and slash at the tree. When Su Li slashed the axe at different angles and at different charging times, the trees would change in different ways, and the final form of breaking would also be varied.
The object destruction system based on the physics engine enhancement module is perfect.
There were no problems with the food system and the production system, and Su Li managed to kill a deer with an axe to obtain venison, which could be eaten harmlessly after cooking.
One of the game's biggest highlights is the crafting system, which has a lot of freedom and is closely related to various puzzle mechanics in the later stages of the game.
For example, if you want to craft a long wooden gun, you can cut the head of the gun at different angles as you like.
The current production system has been fully implemented, and the production system will be further improved in the subsequent development process.
Hunger, stamina, health, etc. will also work successfully, and the specific values can be adjusted later.
Su Li tested the fire again, and it was able to successfully ignite various flammable materials. Of course, in order to prevent players from actually setting fire to the mountain at that time, this system still makes certain restrictions, at least not to really burn the mountain.
Fire is an important resource in the game's design. At night, players need to light a fire to keep the temperature warm and keep the beasts away. Torches are also the only additional light source the player can obtain.
All the tests were passed one by one.
"So, the first alpha beta of The Lost Realm has been successfully released, and everyone has worked hard."
Although the content is still quite simple, when this beta version really appeared in front of everyone's eyes, I couldn't help but feel a sense of satisfaction from the heart.
It was the first time everyone had seen the game run, and it was the first time they had actually seen what they were doing.
This is the first work of the future oasis.