Chapter 66: Press Conference (Secondary 2)

When the game UI appeared, most of the audience, whether it was the audience in the venue or the audience on the Internet, showed the same expression as Harris Cohen.

In the last few shots of the film, when the game UI appeared, people realized that the whole film was actually a real game video, but the previous content concealed the game's UI and was shot in some special ways.

The actual videos that were revealed before are just some clips, most of which are spliced into a video with a few seconds or tens of seconds of game clips, and the content shown is very limited. None of the clips are coherent with each other, so players only have a vague idea of what the game looks like.

Now, in this film, Future Oasis shows the world what Sin City is really like with a video of a CG movie.

Until the last few shots appeared, no one expected that this would be a real video recorded in a special way.

Could it be that the scenes that appear in this film can be perfectly restored in the game?

Could it be that the vivid and natural characters that appeared in the video just now are actually NPCs in the game?

Just kidding, this video should have added special effects.

It's been more than a year since the launch of the new console, and players have played a number of next-gen titles that have built up some of the stereotypes that players have of this generation.

But if this video released by Future Oasis is a real real video, then it means that this new game of Future Oasis has completely subverted the inherent impression of players and re-established a standard called "next-generation game".

It's scary, something that some established game development studios haven't done, and now a newcomer to the industry is doing it.

There was applause and exclamations from the audience, as well as whispers and whispers from many people.

Some industry insiders have some solemn expressions, they hope that the future Oasis is now grandstanding, regardless of the gameplay of the game, if the picture effects they make are real, then it is equivalent to the existing top masterpiece of the picture standard, artificially raised.

Hell, is this generation of console platforms so powerful?

Offstage, Stephen was very pleased with the reaction of everyone in the venue, and when he first participated in the review of Sin City in person, the reaction was similar to that of the people in the venue now.

On the Internet, a wave of barrage broke out on major live broadcast platforms, and the effect of the live broadcast was also very good.

Especially domestic players, who stayed up late and waited for so long to wait for the future Oasis to appear, at least this short film made them feel that they were not looking forward to it in vain.

"I've always been a dual-player party, this generation of consoles, I've played those exclusive masterpieces or all-platform masterpieces on both platforms, and frankly, no game can achieve such a practical effect."

"No wonder the future oasis has been hidden, this short film is a bit powerful, it can't be a stunt, right?"

"There will be a live trial on E3 soon, add stunts to the video, won't it be all exposed when the time comes, do you think they are so stupid?"

"This video, if it's really a real machine video, the middle few shots, the unit density of the same screen, the density of the scenery and the details of the scene, are finer than the movie picture."

"The characters in the film, you told me that they were played by real people, I guess I believe them. Could it be that in the future, Oasis will do special motion capture for all NPCs? Is it so extravagant? ”

"It's coming, it's coming up, it's coming to power."

While the players were discussing, Su Li also walked to the booth of the press conference, and a burst of warm applause broke out in the venue.

This applause represents the welcome of the new members of the future Oasis in the mainstream circle of the gaming industry, and also represents their expectations for the game "Sin City".

"Thank you all for the applause."

Su Li walked up to the stage and waved his hand to thank the audience at the venue. These applause also signify the recognition of the future oasis in the mainstream circle of the gaming world.

"For a long time, we've been thinking about what kind of game we want to make. From the previous indie games to the current commercial works, this question has run through the entire growth process of Future Oasis. ”

"There is no clear answer to this question, but in the process of thinking, we have made a very important point clear, that is, we are making games for players."

"The player's experience is always the most important factor influencing our design and development."

"We've revealed a bit about Sin City before, and this is the focus of Future Oasis, where we've gathered all of the resources and people from Future Oasis to develop the first next-gen masterpiece. Here, I can proudly say that Sin City is the proudest work of Future Oasis in recent years. ”

"As you can guess, the short film is a real video of Sin City, and we used a camera plug-in to record this video, without any special effects, without any fakes, everyone can reproduce the scene in the video in the game."

"By the way, we'll be giving away this little webcam tool for free when the game goes out, and I'm looking forward to someone being able to make an action blockbuster in the game."

Su Li's opening remarks confirmed people's previous speculations, and he solemnly promised at the press conference that all the content in the film just now was the actual content of the game, without any special effects.

The applause was even more enthusiastic than before, accompanied by one cheer after another, filling the entire exhibition hall. Those who had doubts about this before also gave their own applause at this time.

"Thank you, MS, and thank you Stephen for giving me a short time to share some of the highlights from Sin City."

Su Li greeted Stephen, who was sitting in the audience, and the director of the scene also gave Stephen, who had already been on stage, a shot in a timely manner.

"When we were making Sin City, we fully analyzed the performance thresholds of this generation of consoles, as well as the hardware environment of the current mainstream PC platforms, so that we had the visual standard of Sin City."

"When developing Sin City, we made a very risky decision to challenge the capabilities of a next-gen platform with a game company that had never done a top-level game before with their first triple-A title."

The scene was in an uproar.

"Now, I can say that we did it, and through the efforts of all the developers of Future Oasis, we have achieved this crazy plan."

"We completed the challenge, and we have Sin City."

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