Chapter 67: Press Conference (Part II)

Su Li stood on the booth and introduced their work to the whole world. Here, he lifts all the fog that has shrouded Sin City, giving everyone a clear view of what the game really looks like and what the game is all about.

In this most dazzling venue in the gaming industry, Su Li's bold words were not ridiculed by the audience, this is not an online marketing platform, you can brag a little, but don't act like a clown.

What is said at this booth will be heard by the entire gaming community and will be followed by the entire gaming community.

The scene was in an uproar again, and even the barrage with the live broadcast on the Internet was instantly dense, not at all like the live barrage at almost four o'clock in the morning.

"This bull is blowing up, that director Stephen didn't dare to brag about such a big bull."

"It doesn't look like bragging, in good conscience, this real video is really good, and in several close-up shots that reflect the most details, all kinds of details are too fine."

"Even the first party who knows the performance of the console best doesn't dare to say that the current work can challenge the upper limit of the function, how dare Oasis say that in the future."

There has been a lot of noise on the Internet now, and I have to say that in just a few minutes, Su Li has made the MS press conference full of gimmicks, and it is conceivable that tomorrow the major game media will inevitably conduct large-scale in-depth reports and topic discussions on this press conference.

In the venue, in addition to the initial applause, everyone also discussed with each other in low voices.

"Michael, what do you think?"

Michael is also a game producer and is now working on an all-platform triple-A project. The project he is currently working on is still in its infancy and will not be showcased at this E3.

Hearing the people next to him asking himself, Michael frowned and said, "I can't say for sure yet, but I think the Oasis booth will be busy this time around." ”

The person who asked next to him also nodded approvingly, they saw a lot of details from the video, and ordinary viewers, when they saw some small details in the video, they professionals could naturally think of the difficulty of this detail in the developer.

Offstage, Stephen was very satisfied with the response of the venue, at least this time the MS press conference had a very big topicality, and the attention definitely matched the status of the finale.

As someone who has done Sin City in depth, Stephen isn't worried about being accused of grandstanding afterwards.

On the stage, Su Li's explanation continued.

Now, Su Li is introducing the main scene of the game, "Sin City".

On the big screen, a huge three-dimensional image is displayed, a bit like a building structure map, but it is a city structure map.

This structural diagram is really a bit complicated, and the dense lines make it a little unclear, but there is still an exclamation in the venue.

Many people in the venue understood the meaning of this picture, which was a structural diagram of Sin City, without textures and colors, and relied on various lines to show the structure of the entire city.

The picture on the screen, now split and enlarged, is divided into several parts.

Now all the viewers can understand the three-dimensional structure of the city represented by this picture.

The contents of the diagram are zoomed in again, focusing on a few of the buildings, which show a more detailed three-dimensional structure.

These three-dimensional structures are then transformed into in-game scene presentations that they represent. The continuous zooming in and out gives everyone an intuitive idea of the scale of the city.

"Wow!"

There was another burst of cheers in the venue, and through this series of comparisons, they really felt how big the city was.

"We've always been committed to creating a truly 'living' city, and the development of the game is centered around that goal."

"Seventy percent of the buildings are accessible, and the entire city is explorable where players can climb and jump or use some of the aids to reach every corner of the city."

"It's completely interactive, everything you see can be interacted with, from a single flower pot on the ground to an entire building. We're looking forward to a demolitionist who can blow up an entire building. ”

"We chose Asian culture as what the city carries, and in this kind of city you can see some of the characteristics of some Asian countries or cities."

"Corresponding to the whole city, there are tens of thousands of highly intelligent NPCs, and you won't feel empty in the city at all."

Every time Su Li explains, some corresponding content will be displayed on the screen, most of which are video clips.

As the more details there are, the less suspicious people are of the bold words Su Li said before, the audience feels addicted, and the industry insiders feel more pressure.

Especially for those who have projects to do, the mood at this time is a little subtle.

"It's been more than ten minutes, I feel like I've been talking for almost twenty minutes, is MS so face-saving?"

Someone looked at the time and found that Su Li had been speaking on stage for a long time, and felt a little surprised.

Ten or twenty minutes may not seem like a long time, but for a press conference with a limited length, it is quite a long time. A press conference will be a dozen or twenty games, and Su Li can talk on stage for so long, squeezing the release time of other games.

At the press conference, Su Li mainly talked about the highlights of game production, and the elaboration of the gameplay was relatively brief.

After all, it's hard to tell how fun it is to play these things with just a few minutes of explanation, so he just keeps it simple

Taylor also managed to get a few minutes of playing time, and he explained the gameplay, which he was best suited to do as the game's lead designer. When Taylor first came on stage, the older otaku was still a little nervous, and his speech was slightly knotted.

There are also Taylor's former colleagues in the audience, and when these DICE people saw Taylor appear, they were quite emotional, and their mentality was also a little subtle.

A trailer, several videos, and dozens of pictures are what Future Oasis will show at the press conference.

At the end of the press conference, when Taylor finished the last paragraph, the Sin City logo appeared on the screen.

And below this LOGO, is a time.

November 5th.

This is the release date for Sin City.

There was a huge cheer, and after countless blockbusters with a release date to be determined, players and the press finally had a game with a confirmed release date.

It won't take long for Sin City to be officially released on November 5 this year.

Future Oasis with Sin City entered the competition for the prime time release of the game in November.