Chapter 19 Release Date

Anderson waited in front of the computer early, waiting for the game to be released. Ever since playing the beta version last time, Anderson has been a little obsessed with the game.

Into the Mists 2 - Unreal City is technically a new game series, after all, the first game is just a pixel game with low popularity, and the second game has only released a demo version.

But even so, the Deep in the Mists series has amassed some popularity, which refers to the number of people who have played the game, but the people who will look forward to a sequel to the game.

For a game developer or game company, it's a pretty happy thing to have your own fan base. First, we attract players with a representative game series, and then turn that popularity into popularity based on the company's logo or the designer himself.

In many cases, the expectations of players are the guarantee of game sales, and after accumulating enough popularity, even if the quality of the game is not very close, the sales figures will not be ugly.

Anderson's expectations for Into the Fog 2 aren't as strong as those for the big games with feelings, but he still wants to be able to play the game as soon as possible. The surprise of the demo wasn't too much of a slightening one, and Anderson made a point of scheduling his time so that he could dedicate the whole night.

Into the Mists 2 - Unreal City is priced at $10, which is a pretty cheap price. Anderson paid without any hesitation.

The base body capacity of the game is not large, and the Oasis engine used by Su Li can actually compress the game capacity even less.

However, Su Li still decided not to be too eye-catching, and put many materials into the game files according to their original capacity, but in fact, these materials are just pretending.

If a 3D action game has only a little bit of capacity, it will be too black technology and will inevitably go unnoticed.

Anderson's game library has the interface of Into the Mists 2 - Unreal City, which displays several badges of the game. After completing certain gameplay content, players will be able to unlock these badges in the user interface.

Into the Mists 2 doesn't have a lot of badges, but Anderson found a leaderboard for the game in this interface. There are two leaderboards, which are the leaderboard for "Fastest Clearance Time" and the leaderboard for "Complete Collection Mode".

Many of these games now include leaderboards to encourage players to explore the game in depth.

The game's fastest clearance video is also a very popular video content, and many players have said that they are not playing a game after watching some of the god's clearance videos.

After about 20 minutes, the game was downloaded. Anderson couldn't wait to hit the button to run the game.

Compared with the demo version, the official version lacks the pixel level at the beginning and directly enters the content of the official game.

Anderson, who has already played the demo version, doesn't need any familiarity and can start the game directly.

With the demo experience, Anderson completed the first part in just 15 minutes. Of course, he died a dozen times in the process.

Soon, Anderson was immersed in the game, and it took him more than two hours to complete the first chapter and enter the Unreal Tower.

Su Li divided the content of this game into three chapters, and the second chapter was about the Unreal Tower.

After entering the Unreal Tower, the style of the level changes drastically, and if the level design of the first chapter is still more traditional, the content of the level in the second chapter is more imaginative.

The content of the second chapter gave Anderson an even bigger surprise, and the abrupt change of style made him slightly more interested in the game.

Chapter 2 is a bit more difficult than Chapter 1, and some combo traps require a clever route and perfect timing to get through.

Similarly, in the second chapter, the player gets the new items "Acceleration Running Shoes" and "Hang Glider", which are used in combination to allow the player to beat a level in different ways. Similarly, if a player wants to make a name on the leaderboard for completing a race, the proper use of items is also a crucial factor.

As the game progressed, Anderson had completed more than half of the game. Anderson already knew from the previous badge screen that the game was divided into three chapters.

Towards the end of the second chapter, Anderson felt that the game had exceeded his expectations, and that the Deep Mists franchise and the game's designers had become the object of his continued attention.

At the same time, he decided to promote the game heavily in several gaming groups that he joined.

However, he could never have imagined that his current evaluation still underestimated the game.

At the end of the second chapter, Anderson receives the last item in the game, the space-time converter, from the Unreal Tower.

Compared to the previous three props, "Power Rope", "Acceleration Running Shoes" and "Hang Glider", this space-time converter is much more sci-fi.

It wasn't until Anderson made it to the third chapter, using the time-temporal converter for the first time, that he realized how superficial his previous praise for the game was.

A thought crossed his mind.

This designer, what a monster.

…………

…………

At the same time, such scenes took place all over the world.

Steam Platform is a world-oriented gaming platform with players from all over the world.

Su An is a game lover in Shanghai, not only loves to play, but also runs a game self-media, mainly recommending some unpopular indie games and publishing some news in the game industry.

Similarly, on the day of the release of "Into the Mists 2", Su An first purchased and downloaded the game as soon as possible.

His attention to this game is mainly because this game is a domestic game, and it is a game independently developed by game designers from China.

Su Anxian has always prided himself as a conscientious self-media person, focusing on facts whether it is evaluating articles or industry news. However, in this era when traffic is king, conscience is the least valuable thing, and the articles he carefully pondered out are far less read than those that lead to war or title parties.

What's more, many of his excellent reviews will appear on other self-media in a few minutes, and the only thing that has changed is the author of the article.

This is the reality of the whole environment now, the reality of a bad money driving out good money.

Of course, because of the good quality of the articles on the self-media account he operates, he still attracts a group of fans, and most of these fans are users of the steam platform, because many of the games he recommends are some of the more unpopular games on the platform.

When the various news of "Into the Fog 2" came out, he did not express a specific opinion on the game, he wanted to wait until he played it specifically and think about how to evaluate it.

To be honest, domestic games rely on gimmicks to attract users, and as a result, the quality of the thing has happened more than once, as a conscientious self-media person, Su An chose to wait and see first.

Once downloaded, enter the game.

Then, ten hours passed.

It was already dark, and he played all night.

Su Anxian's mood now is very complicated, there are excitement, accidents, and disbelief.

Sitting in front of the computer and looking at the game's clearance interface, he thought about it for half an hour before making a decision.

He creates a new document and enters a title.

"The Spiritual Benchmark of Domestic Games".

It was the first time he had used such a title, but he didn't feel like he was sensationalizing.

"Into the Mists 2 - Unreal City" definitely deserves such an evaluation.