Chapter 51 Actual Game Video Release
For the first time, Sin City's development has picked up speed.
Previously, the development of Sin City was basically unhurried, with no vacations, but it was not very rushed, and generally maintained a soothing pace of development.
After all, the preliminary work of the game is mainly design-oriented, and many things are revised and discussed back and forth, and it is useless to rush too hard.
The pace of development of a single-player masterpiece is completely different from that of a time-grabbing game or mobile web game, the former is a protracted battle that lasts for a year or two or more, and the development time limit comes from the developer's investment budget for the game. The project time requirement of the latter is usually only a few months, and the project time requirement comes from the launch time of similar games, and you can't even drink soup if it's late.
So "Sin City" has not been rushing for time, and the development funds are quite abundant, and they have been polishing this game with their hearts.
However, in the face of the pressure of GTA 6, there are only two paths in front of Future Oasis and Sin City.
Either the release is postponed, choosing to avoid it and wait until the popularity of GTA 6 subsides. Either that, the development is accelerated and the player base is preempted.
Suli and Future Oasis chose the second path, speeding up development and being the first to sell.
The purpose of this is not only not to collide head-on with GTA6, but also to show players what the next-generation open world crime games are like, so that players can compare similar games released later with "Sin City".
"Sin City" will not be postponed, and now "Sin City" has no problems in the development schedule, and the early publicity work has been launched, and the choice to postpone not only makes players wait longer, but also a blow to the morale of the entire project team.
Of course, the best news for the future Oasis is that GTA6 chose to skip tickets due to the development schedule, so all the pressure is gone.
Sin City's development was not too difficult for Oasis Studios, and now that the core content of the game has been fully designed, the production work is much easier than the design work.
The current testing of Sin City is no longer enough by developers alone, especially the multiplayer mode of Sin City, which requires testers to spend a lot of game time testing. This is the core of the game, and there is no room for error.
Therefore, in terms of the testing of the game this time, Oasis temporarily recruited a large number of "game experience engineers" in the future, and after signing a stricter confidentiality agreement than before, the scale of the test team has expanded a lot.
The huge lineup of beta groups has provided more feedback to the game, and Sin City has done a decent job of being able to play at the level of "playable", and there are quite a few things that can be tested.
A game of this level of "GTA6" will basically be released in November, and if it can be released in November this year, then the news will definitely be officially released at the E3 exhibition.
When the time comes, everything will be clear.
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In the future, Oasis will still maintain a consistent frequency of news disclosure of "Sin City", once every two weeks. Of course, not every news disclosure has such hard goods as a promotional video, and many times it is an interview with a developer, or a QA to answer a few questions that are obviously made up, or Su Li himself comes out to say a few words to reveal a little bit of the game content.
So far, Sin City has shown a total of three videos, a four-and-a-half-minute promotional video, a two-and-a-half-minute panoramic video of the city, and a single-player video that is only forty seconds long.
This forty-second single-player plot-related video is the most complained about, this video does not involve any spoilers, the whole process is digging holes, and a few cool shots are specially made, so that Oasis Studio has gained countless blades.
In addition to these three videos, the rest of the content is to put two pictures or a paragraph in every half.
On this night, without any warning, the future oasis once again carried out a surprise attack.
At around ten o'clock that night, Future Oasis released the latest news of today's "Sin City". Future Oasis has always liked to release news at night, and the peak time is 9:10 p.m., which makes those game media people complain.
I thought it would be a matter of a few words, and it would be great to send you away with a picture or something, but what I didn't expect was that the future oasis put a big move without warning.
"Hey, hey, don't touch the fish, the news of Sin City will be released in the Oasis in the future."
"What's the news, did you make up a few questions and answer them?"
"Don't make a fuss, there's a video, hurry up and work overtime."
This time, Future Oasis released a five-minute video, which is the longest video ever released.
And the content of this video is a game video, and the actual game video of Sin City was released for the first time on this night.
This is really a big bomb, and the news about the gameplay that everyone has been talking about for a long time broke out without warning, and it was not a painless text, but a game video full of dry goods.
This video of Future Oasis is obviously very carefully cropped, basically without spoilers for the plot, but focuses on showing several interesting gameplay processes.
The previous actual machine screens were recorded by special methods, without any game UI, and the video recorded by a camera plug-in was used, which also made people doubt the authenticity of the video quality.
This time, it's a real game video, and the whole content is the actual gameplay.
The video once again spread throughout the gaming community in a very short period of time, and players, media and industry insiders got a first glimpse of what Sin City was like as a game.
"This UI is very good, all of them use the translucent HUD mode, which looks very concise and reduces the occupation of the game screen."
"In third-person games, it seems that you can switch to first-person aiming mode when shooting, and I don't know how it feels to shoot."
"Did you find that when the game character shoots in the city, the reaction of the surrounding NPCs is really too real, and the action is very natural. At the end of the video, there is a few seconds of footage, after the game character shoots, someone from the nearby building pokes their heads out to look at it, and then immediately retracts. ”
"It's said that the previous videos, the pictures are all post-production, and as a result, I think the picture quality of this real video is stronger. I don't have a host computer now, the computer is still two years ago, should I buy a host or change a computer? ”
"It's no wonder it's an RPG, starting two and a half minutes into the video, there's a huge skill interface, which reminds me of the hidden character skill proficiency screen in Shadow Secrets. I don't see the level, I don't know how to improve these skills. ”