Chapter 52: Accelerating Publicity
The first real-life game video of Future Oasis mainly involves the content of the single-player story in Sin City. said that it was the content of a single-person plot, but in order to avoid spoilers, this video was careful to avoid any content involving a specific plot, leaving only some footage that did not involve the plot.
This video highlights a few of Sin City's gameplay highlights.
For example, the more intelligent NPC system uses a lot of lenses to show. This intelligent NPC system not only makes NPCs react intelligently to various events, but also makes NPCs appear very natural in various actions.
In order to create a living city, the development team analyzed hundreds of hours of various street footage, and the NPCs were set up very carefully. The NPCs in Sin City don't just stay in one area, but have an intelligent course of action.
In the intelligence of NPCs, there is a paragraph where the future Oasis shows the content of weapon carrying restrictions. When the player goes out into the street with a submachine gun, it will cause the surrounding NPCs to scream and panic, but this will not happen when the player hides the weapon with something else.
There's a lot more to this live-action gameplay video, including the RPG aspects of the game.
Although "Sin City" is a game type that combines TPS and RPG, the characters in it have no level, and the RPG elements are reflected in the skills.
This skill does not only refer to support skills, but also has a lot of skills related to combat orientation.
For example, skills such as "Quick Reload Technique", "Quick Gun Assembly", etc. The method of improving the skill has not been revealed yet, but this skill system is a very important system in Sin City.
Of course, the combat aspect of the more popular content is also the focus of this video. This live-action gameplay video shows the battles of Sin City in many ways.
The combat content includes the use of various weapons, and each firearm has a different shooting aiming screen, and in order to pursue the accuracy of shooting, it needs to be converted to aiming mode, that is, a mode close to the first-person perspective.
In aim mode, the player will not be able to see their surroundings and will not be able to switch back to third person until they end aim mode. Some firearms must use aiming mode to be designed effectively, otherwise bullets follow the edge.
In addition to the shooting-related graphics, the video also shows some other combat techniques of Sin City, such as the ability to set up various traps and use other power-ups to complete missions. In the future, Oasis did not give up their accumulation of scene terrain interaction, but made full use of the technical strength in this area.
For example, in scene destruction, various forms of scene destruction can be completed by using various bombs, and the damage to a wall will be intelligently generated according to the power and placement of the bomb, rather than the same damage situation forever.
Most of the objects in the whole scene, various small decorations, tables and chairs, and even the stones after the collapse of the wall building, can be interacted with and carried by the player.
This is the first video recorded by Future Oasis for the gameplay of Sin City, which can be regarded as a relief from the "hunger" of players, and people now understand what kind of game Sin City is.
This video has another meaning. It's a real hammer on the picture effect of "Sin City". Everyone thought that the pictures in the promotional video of Future Oasis had been processed, but after the release of the actual game video, players found that these pictures did not shrink at all, but were richer in details.
However, what makes players feel a little dissatisfied is that the content of this video is still very limited, there is no complete mission video, it is all clips, and there is no display of multiplayer gameplay.
In short, after filling in a few pits, more pits were dug.
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Because of the acceleration of the development schedule, the progress of "Sin City" in terms of publicity has also accelerated.
Everyone thought that after the release of this video, the future Oasis would come back without movement for a long time. But to everyone's surprise, in the next two months, Future Oasis released three actual game videos one after another.
The second video is still the content of the single-player plot, this time the future oasis has put the location in the slum, through a game video in the slum for more than three minutes, so that players have a more intuitive understanding of the slum.
Unlike other areas that are superficially stable, there is no superficial stability in this slum. There is only chaos and disorder here.
The NPCs here also have an intelligent system, and this intelligent system has unique characteristics. Slum NPCs tend to be more irritable in character. For example, in the commercial area, when the player pulls out a gun, the surrounding NPCs will scream and run away.
But here, when the player pulls out a gun, they may be faced with ten guns pointed at you right away.
There is another logic, another rule, and there are two worlds in the rest of the world.
Players need to be more careful when acting here, as NPCs here are likely to attack you.
Probably, just because I took one more look at you in the crowd, there might be a bloody disaster......
This video gives players a different aspect, or a deeper understanding, of Sin City. Players see a different side of the city, two completely different playstyles.
In other parts of the city, the apparent order becomes a restriction for the player, and the player needs to hide himself in order to complete the mission.
But in the slums, players will likely need to use more aggressive strategies to survive in this chaotic place.
In the remaining videos, Future Oasis shows off some of the unique systems they set up in Sin City.
For example, the "Slum Reputation" system allows players to be treated differently here. The player's actions in the slum affect the player's reputation in the slum, and there are several types of reputation, such as "fear" or "respect" will affect the player's actions in the slum.
The "crafting system" allows players to make some interesting props and even homemade weapons by themselves, which is shown in the video.
The continuous large-scale publicity has further increased the popularity of "Sin City", and it has also attracted a lot of attention overseas.
These concerns also come from giants that can influence the ecology of the game industry.