Chapter 41: Two Modes
In terms of gameplay, Sin City completely separates the single-player story from the multiplayer mode. In terms of single-player plot, "Sin City" follows the mode of two protagonists, and the story of this work has two protagonists, one is a ruthless killer who does things for the big guys, and the other is a street gangster from a slum.
Because of fate...... To put it simply, because of the arrangement of the game's screenwriters, these two players have become the two protagonists of the single-player plot of "Sin City". This time, Future Oasis attaches great importance to the game's single-player plot, and invited many screenwriters from home and abroad to participate in the design of this story.
"Sin City" is divided into two independent but intersecting routes in the single-player plot, and the two protagonists have their own plot lines.
Su Li is expected to produce more than 30 hours of single-player plot content for this work, although the biggest playability of "Sin City" comes from its multiplayer mode, but as the first triple-A masterpiece of the future Oasis, it will not be perfunctory in the single-player plot.
Xu Chuan's state during this time is not very good, his plot design in "Shadow Secrets" has always been one of the highlights of this game, but now after joining the project team of "Sin City", Xu Chuan is not very good at this kind of story.
The story content of "Sin City" is not completed by one person, in fact, there are several screenwriters who write the plot for this game, and Xu Chuan is only one of them, but Xu Chuan also needs to cooperate with Su Li and Taylor to sort out the plot and decide the final content of the game's plot.
"It's a little difficult." In a conversation between the two, Xu Chuan said helplessly to Su Li.
"The single-player plot of "Sin City", some of the things that I want to express in it, I haven't been exposed to a lot."
Xu Chuan's bias is actually quite serious, and the plot of "Sin City", such as some dystopian content, is not sure. He is best at some suspenseful plot design, he is very good at creating a suspenseful atmosphere, but the suspense content is not too involved in "Sin City".
The design of the game's story, especially in these single-player stories, is not only about how a story should be told, but also about being involved in things like setting design.
Sin City has minimized the cinematic narrative as much as possible, and most of the story is done through the game itself.
In order to make up for the lack of talent in this aspect of the plot of Oasis in the future, in addition to the participation of Oasis Studio, this time the plot design still found a lot of foreign aid, including finding writers who have worked in this area through some channels.
At the same time, Su Li also hopes that through this project, he can exercise his skills in game narrative. Unlike the modular story of "Shadow Secrets", the single-player story of "Sin City" is a more royal narrative, but the project team still dug into some of the gameplay of the dual-protagonist setting.
For example, some of the player's actions in one of the main stories can slightly affect some of the content in the second main story. Sin City's single-player story doesn't have a completely open-ended ending like Shadows. The ending of the main story is relatively fixed, but the different choices of the player may affect the final fate of some plot characters.
The single-player plot mode of "Sin City" pursues stability in the narrative, allowing players to understand the world, with self-consistent story logic and complete content.
In the single-player mode, in addition to experiencing the plot of the game, players can also have a thorough understanding of the entire game scene, otherwise with the scale of "Sin City", they will not be able to crawl around in the game for dozens of hours, and they will not even be able to recognize the road.
Although the game comes with its own map, it can only give you an approximate direction. In the game, the city is very three-dimensional, all kinds of paths, dark passages, and even sewers, the future oasis is carefully designed to make every building in it, so that most of the buildings can be entered, the interior layout of the building is different, and players can find a lot of "shortcuts".
Especially in the slums, facing a labyrinth, dark and narrow but with many road corridors, it is normal for players who are new to this place to get lost.
The multiplayer mode is the core content of the gameplay of Sin City, and the multiplayer mode of Sin City can be called Sin City Online, because the multiplayer mode and the single-player mode are two completely separate game contents.
In Sin City's multiplayer mode, the player's data is stored on the server, and the player's character creation is the same as in the online game, and has no connection with the single-player mode.
After the player builds a character in multiplayer, the background of this character is a lowest-level ordinary killer. The content of the game is to train the player's character from a low-level killer to a real legendary killer.
And Sin City is a paradise for killers.
The most important thing in the player's character development is skill and money. Upgrading skills allows players to complete complex operations, while money allows players to purchase various equipment and items.
Sin City is set in a near-future setting, and in this context, players can get a fair amount of power-ups and weapons to help them with their missions.
Even the player's clothes, which can be purchased with money. If the clothes are damaged and there is no money to buy them, the player will have to run naked into the streets and endure the strange stares of the NPCs.
As a killer, it's very important not to attract attention, and in such a situation, the probability of being able to complete the task can be imagined.
Of course, if you don't want to buy it, you can choose to rob clothes, provided that you can escape the police.
Sin City fully adopts the intelligent NPC system in Shadow Stories, and NPCs can react to the player's actions. Therefore, players have many options to choose from when it comes to completing missions.
For example, if you want to enter someone's home, if the player breaks in directly, it is likely to arouse the vigilance of some people, which will provoke the police.
However, if the player buys a moving company's employee uniform and drives a car with the moving company's logo, they can enter a house without suspicion
In Sin City's multiplayer mode, each player builds a character and has a character score, which is changed with each mission evaluation. Different points can be used to take on different levels of tasks, and if you are caught by the police, then this point will drop significantly.
Each mission in Sin City's multiplayer mode is actually a unique game. There is a battle of wits between players and NPCs, and there is also a game between players.
Sin City doesn't put too much emphasis on so-called competitiveness, but rather pursues something fun. Although it is a TPS game, with the help of various items, the player's marksmanship will not be the key to completing the mission.
Future Oasis has set a global ranking for Sin City's multiplayer scores, judging the players who can truly enjoy the legendary killer name.