Chapter 40: The Asia Plan
Sin City took several months to design the concept in the early stage.
Sharpening knives and chopping wood, the entire development team divided into multiple ways and began to shoot materials all over the world, or travel at public expense.
It's okay to say that tourism is not bad, after all, the most important thing is to take pictures and take pictures.
Su Li personally led the team to the port city to collect materials, this time the Oasis Studio went out to collect materials The lineup is quite large, in addition to game designers and artists, programmers are also mixed into this team of materials.
Anyway, it's just taking pictures, not to mention, some of the program engineers in the team, playing with the camera is still quite slippery, all kinds of colors, composition, can talk for a long time, quite experienced, like a photography boss.
Su Li's team, in addition to himself, is Xia Qinglan, since "Shadow Secrets", Xia Qinglan has returned to the position of art director, this theme is really quite researched for her, Xia Qinglan came up with some conceptual designs in the early stage, which made Su Li and the entire designer team feel a little shocked.
Now the game made by Oasis in the future has begun to pursue some artistic expression, and in "Sin City", it contains some things that the production team wants to express. These things don't need to be very deep, as long as they can be well integrated with the background of the whole game, they can bring a different experience to the player.
In terms of artistic expression, one of the important aspects of "Sin City" is the conflict between technological progress and social progress. Under the rapid progress of science and technology, the progress of society has shown some lag, which has led to some chaotic situations.
Before Xia Qinglan officially filmed, she drew a few concept drawings, which showed some of her thoughts on this aspect.
In the future, the Oasis filming team will stay in Port City for a month, after all, it is one of the main scene prototypes, and they hope to get enough material here.
The work of framing is basically that everyone is divided into several groups, and each day they work separately according to a predetermined plan, and then gather to share and discuss and make a new plan for revision.
Su Li's request for everyone is to allow everyone to conduct in-depth material collection, and the so-called in-depth does not refer to taking pictures in general, but to understand some deeper things.
For example, if a good building is framing, it is necessary to involve every different angle of the building, near and far views, some details that are not easy to see, the internal structure of the building, and so on.
Some distinctive places, such as Lao Cai, with humanistic colors, need a long time of in-depth experience and integrate into this place to feel some internal characteristics.
There are some more in-depth aspects of this kind of material that can be done, such as the study of a city's traffic situation, and "GTA5" studied the traffic data of Los Angeles during the production.
Or, communicate with people in certain "special fields" through some channels, so that you can show more detail and authenticity in the game.
For example, Su Li spent a lot of time listening to a story about a certain person who cut all the way from Causeway Bay to Tsim Sha Tsui when he was young......
As an important scene in Sin City, the Kowloon Walled City has now been bulldozed and disappeared, and only some information remains. There are still some people who retain some memories of this place.
In addition to the port city, the framing team of the future oasis also went to Japan for filming, some went to South Korea for filming, and some planned to go to Southeast Asia for a spin.
It is said that the development code name of "GTA6" is called "Project Americas", and Su Li feels that "Sin City" in the future oasis seems to be able to use "Project Asia" as the development code name of this project.
Compared with the "GTA" series, "Sin City" has a slightly stronger oriental cultural atmosphere, and the integration between modern cities and traditional culture is also a point that "Sin City" wants to show.
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The new work of the future Oasis is very different from the previous works in terms of the art style of the game, so in the selection of artists, some works related to the theme are also specially requested. It can be said that this time the expansion of Oasis Studio, the expansion of the art group occupies the largest share.
The pressure on Sin City's art resources is unprecedented, and in the future, Oasis wants to make the city a truly living city, and it is conservatively estimated that the number of NPCs in the scene alone will exceed five figures. At the same time, the city is also extremely large in terms of area, after all, a city is all the player's activity area, and the entire Sin City will highlight a strong three-dimensional sense when designing.
Over the course of several months, the production team completed a large amount of material work, including tens of thousands of photographs, hundreds of hours of video, and invited many experts in architectural design and urban planning to join the development work.
In Sin City, the production team decided to put everything in the city, which is all the setting of the game, abandoning elements such as suburbs and wilderness, and the city is located on a peninsula terrain facing the sea on three sides, an unprecedentedly prosperous port city.
If the GTA franchise is all about realism, then in Sin City, players get a sense of reality and fantasy. The familiar scenes, the cultural content you know, and the background design in the game give people a sense of truth and falsehood.
In the design of "Sin City", there is a relatively obvious dystopian content in it, including the background setting of the entire "Sin City", the power setting in the game, and the plot route currently planned, and many places reflect the content of dystopia.
It can be said that the current "Sin City" and the "Sin City" that Taylor previously developed in the DICE project are two completely different games.
The resources that Oasis will put into this game in the future are something Taylor did not dare to expect before, although he first came up with the idea of this game, but until now, the work he has done is not much different from other game designers, and now Sin City is the idea of the entire Oasis studio, the entire game production team.
As a new generation of games, Sin City pursues not only the graphics of the game, but also the so-called artistry of the game, and the gameplay will always be the core of the game, and it is also the most important content for Oasis in the future.
"Sin City" also has a new breakthrough in gameplay.