Chapter Seventy-Nine: The Visitor
On October 5th, the "Game Exhibition and Developer Exchange Conference" jointly sponsored by six large game media opened in Shanghai.
The exhibitors are basically domestic game manufacturers or independent production teams, and this exhibition is mainly for players to display and try games, but compared with other exhibitions, the size of the lineup of the independent production teams participating in this exhibition is a highlight, and it is also an entry point for this exhibition to attract players.
The exhibition lasted for two days, and the scale was not too large, after all, it had just opened, and the establishment of the brand still needed a certain amount of accumulation.
The independent production team occupies half of the exhibition, and compared with previous years, the scale of the domestic independent production team has grown a lot.
Therefore, the name of this exhibition also added the developer exchange conference, and arranged communication sessions and speech sessions for independent developers.
Several major domestic companies have also sponsored and participated in the exhibition, and it is said that those large factories will take the opportunity to examine some excellent independent projects, and if they encounter good independent projects, they will consider funding.
Among the independent production teams participating in the exhibition this time, there are a lot of production teams that use the game editor of "Lost Secret Land" to carry out independent projects, after all, the excellent framework and advanced editor provided by Future Oasis have solved the big problems of many independent production teams.
With the same resources and effort, the projects made with the editor can have a higher quality than other projects, which naturally attracts major independent production teams.
The exhibition of Future Oasis not only caused a great response among players, but these independent production teams are also very much looking forward to communicating with the relevant personnel of Future Oasis, after all, Su Li and his Future Oasis are a miracle in this era.
Players are focused on new projects in the future Oasis, and these developers are focused on editor-related topics and whether Oasis will separate the editor from the Lost Mysteries framework in the future.
Considering the possible flow of people at the Oasis booth in the future, the organizers have set aside a relatively spacious place in the indie game exhibition area. The location of this exhibition area is still relatively wealthy, and the impact of zoning a location is not very large.
There were not many people who came to the exhibition this time, and the development team only came to Su Li and Xia Qinglan, mainly to explain and publicize the new projects of Future Oasis.
Here in the Shanghai branch, Li Haoming also brought a few people to help with chores, in addition to helping Su Li deal with some affairs, the two also plan to communicate with those independent production teams to provide advice and help.
However, when Future Oasis came to the Convention and Exhibition Center to set up its booth, the first thing to find them was not those independent production teams, but domestic game manufacturers.
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There are not many major domestic game companies participating in this exhibition, including giants such as Penguin and WY have their own independent booths, and they are also one of the sponsors of this exhibition.
For them, there is no pressure to sponsor such an exhibition, and if the brand of this exhibition is established, they can also have a good publicity channel.
The person who found Su Li this time was Xishan, and this was also the first time they had contact with Su Li and the future oasis.
"We hope to collaborate in the field of game engines." A project leader in Nishiyama said.
Xishan has a very strong mark in the history of domestic games, and the swordsman series they created is an absolute first-line IP brand in China, which has influenced quite a lot of players.
However, Xishan's recent days have not been too good, and the stand-alone games of the Swordsman series have been unretained, and the weakening trend of Sword Network 3, which is a pillar product, has also been highlighted vividly.
As a major game manufacturer, Xishan's own operational burden is very heavy, and in the past few years, due to the failure of many mobile and web projects and some internal struggles, several project teams have been cut and many employees have been laid off, which has caused a great impact in the industry.
Now Xishan is in urgent need of a new pillar product, and they have made a lot of attempts to do so. Nishiyama's art center is one of the best in the domestic industry, but its technical prowess in game programming is often criticized.
Including their pillar product, Sword Net 3, although it has undergone a reset, its optimization is still a bit unsightly and has been criticized.
The accumulation of technology is not an overnight thing, and in recent years, Xishan has been completely unable to keep up with the pace of the domestic front line in terms of technology, and there are more and more backward ones.
Xishan is also trying his best to save himself, after all, a game factory with a history of more than 20 years, there is still some heritage. Now that they have a big technical disadvantage, seeking relevant cooperation has become a key way for them to consider.
Taking the opportunity of this exhibition, they specially sent someone to get in touch with Su Li, hoping to discuss relevant cooperation matters.
Of course, this is not a formal business negotiation, and the two sides are just engaged in some exchange of intentions.
"We are planning to start a new large-scale MMORPG project, and in the future, Oasis will have excellent technology in terms of game engines, and we hope that we can cooperate in this regard." The person in charge said straight to the point.
In fact, this project with the goal of replacing Sword Net 3 has been in the works for some time, but it is not going well. Xishan also has a pessimistic attitude towards the current status of the project.
Later, Future Oasis and "Lost Secret Land" came out, and the game editor released with it gave Nishiyama a great shock.
Nishiyama made a demo with this editor internally, and the game effect obtained was far beyond what is being done now. Xishan is a large commercial company, and they can't make a mod that is attached to a certain framework, so they want to be able to work with Future Oasis.
At least when it comes to releasing game editors, the future of Oasis looks more open-minded, and it's not impossible to get a partnership.
Su Li and Li Haoming glanced at each other, this is a relatively big matter, and how to deal with it still needs to be discussed by the two.
"In the future, Oasis has no plans for commercial licensing of game engines for the time being."
Su Li replied.
This is indeed the truth, and now the development team of the future Oasis is a little reluctant to do their own projects, and they really can't spare more energy and manpower to do the commercial licensing plan of the engine.
However, Su Li and Li Haoming have discussed that they do have plans to separate the relevant content of the game editor and develop an independent general-purpose game engine. They plan to license the engine to an independent production team for free to raise the company's profile and visibility.
This is also a common practice in many related software, licensing for free or at a low cost to individuals and small teams, charging high commercial licensing fees from large companies and teams while providing more functionality.
However, there is no plan for related business cooperation for the time being, and now the top priority of the future oasis is the research and development of "Shadow Secrets".
The relevant person in charge of Xishan naturally did not give up like this, and the two sides communicated for almost an hour, although they did not reach a relevant cooperation intention for the time being, but Su Li still revealed the relevant engine projects that may be in the future.
The two sides exchanged contact information, Xishan naturally will not put their eggs in one basket, and they will also look for other possible solutions, but the option of cooperating with Oasis in the future is still the most optimistic option for them at present.