Chapter Ninety-Seven: Stamina

This capsule toy machine is still quite expensive to turn once, and one million sales will be pumped once, and Su Li can only draw it once in total now.

Maybe it's the new protection rules that work, the rewards you get for the first gacha are not bad, and the server security module can ensure that your server is not maliciously attacked. After all, there are still a lot of malicious attacks on the server, and once this kind of malicious attack is successful, it will cause the server to freeze, and in serious cases, the server can crash directly.

Although this thing doesn't help much for game production, it can at least allow the future Oasis to avoid some off-site factors and reduce a lot of trouble.

After turning this capsule toy machine, the original milestone mission also entered the second stage.

Milestone: Legendary

[The sales of the game reflect the acceptance of the game, and a game designer who can be called a legend will inevitably be accepted by many people. If you want to become a true legendary designer, you must not only have a high reputation, but also use sales figures that can be called legendary. 】

[The goal of the second stage: the single sales of at least three works will exceed one million, and the cumulative sales will exceed ten million.] 】

The task requirements of the second phase of the milestone are much higher than those of the first phase, which can be regarded as an exponential increase. In addition to the tenfold increase in cumulative sales, it was also required that three titles exceed one million single-game sales.

For a game company, there may be an element of luck in making a hit game, and if it can continue to produce high-quality products, it can establish its position in the game industry.

In addition to completing the first stage of the milestone mission, Su Li received a total of forty-six points in the previous two consecutive quarters of quarterly evaluations, as well as some engine energy and international prestige, and there were no other rewards.

This system gives itself evaluation points, and every 100 points is considered a grade, and only by increasing 100 points can you receive a certain reward.

Another milestone task [Milestone: Holy Land], there is still some distance to complete the first stage, and the international reputation requirement of 1000 is only 620 from Su Li, and it is still more than 300 points away from completion.

After sorting out the rewards and his current task progress, Su Li didn't pay much attention to the system.

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During this time, Shadow Secrets, which didn't release an Act II, didn't start to explode in popularity, but occasionally players discovered some new unexpected endings, which made people wonder how much the game still hasn't been discovered.

Now "Shadow Secrets" has stabilized the update frequency once every half a month, although each update is only a small update, but the update of side quests still brings a relatively stable online data to the game.

The production progress of the second act is steadily advancing, and Su Li's current task is to control the overall project progress, leaving plenty of time for the production of the future oasis. They weren't in a hurry to release the full version right away and reap the fruits of another victory, but wanted to try something new in the second act and polish the quality of the game.

While the entire team was polishing the second act of Shadow Secrets, Su Li and Alanson were busy making an update to the game editor of Lost Secrets.

This update is a very exciting thing for those modders, because in the future, Oasis will add a relatively complete quest system to the game editor in this update.

The main reason for doing this quest was a letter of help from the SureAI studio, as well as requests from other mod authors in the Oasis community's technical discussion board.

SureAI Studio's large-scale mod has already started, as a non-commercial game studio, their progress is not very fast, and this time they plan to make a large ARPG mod, or rather, it is not a mod, but a brand new game.

SureAI invested more resources than they did when they first made Enderal, and while the game editor shortened the game's production cycle, they expected it would take at least two years to complete the mod.

Their MOD is also one of the key follow-up projects of the Oasis community, and Li Haoming has invested a lot of resources and funds to help them on behalf of the future Oasis, which is a pure donation without any strings attached. There are several projects of the same kind, but this project of SureAI is the one that receives the most funding.

Enderal Zhuyu is in front, and both Su Li and Li Haoming have full confidence in the level of SureAI.

This mod production is basically out of the original framework of "Lost Secrets", and they need to make some systems that do not exist in the "Lost Secrets" body, such as a character development system suitable for ARPG and a mission system that can run complex mission structures. While they can also make a quest system in the editor, it's not very comfortable to run.

After getting help for help, Future Oasis was quick to respond to their request. For Su Li, adding such a feature to the editor is still very simple, and there is no reason to refuse.

In the past six months, the first batch of large-scale high-quality mods have emerged in "The Lost Secret Realm", and compared to the small fights at the beginning, these mods have the style of masterpieces.

For example, during this time, Su Li often played a mod called "Primal Hunt". The difficulty of this mod is relatively high, and in this mod, the player takes on the role of a hunter in a primitive era to hunt down those prehistoric monsters.

This mod is a reference to the famous IP "Monster Hunter", but the combat is more difficult, and the overall combat performance is more bloody and wild.

Blood burst out, severed limbs and stumps, eight pieces were dismantled, and internal organs were everywhere......

This "raw" and "gore" game shows this aspect vividly. With the blessing of the original rugged style, this expressiveness can stimulate the adrenaline of the player, but if the psychological capacity is not strong, it is easy to leave a psychological shadow.

And the production system of this MOD is also very interesting, relying on the free production system of "Lost Secret Land", players can use the materials of hunting monsters to freely make all kinds of weapons, and freely design weapon styles, but they can't make armor.

This is one of the features of the game, where all the characters have no clothes and only tattoos and accessories on their upper bodies, which can be freely designed and crafted, but do not provide any defense bonuses.

Personalized weapons and fierce bloody hand-to-hand combat made this attract countless eyeballs for a while. After its launch, Primal Hunt quickly gained support from Future Oasis by providing official servers and funding the development team to keep the mod up and iteratively updated.

The birth of a new mod has made the number of players of "The Lost Secret Realm" even surpass the official version of "Shadow Secrets", which has not been released, and become the leading product of the future oasis.