Chapter Ninety-Six: One of the Milestones
The second act of "Shadow Secrets" makes a new attempt in both the structure of the story and the art style. The style of the second act is even more eerie than that of the first act. In terms of the content of the game, the second act emphasizes the content of the battle more than the first.
If it is said that in the first act of Birch City, the player's puzzle solving element is greater than the combat element. In the first act, the player is still fighting mainly "people", while in the second act, the player has to fight various monsters.
After more than half a year of production, the general framework of "Shadows" has been perfected, and the first act has been well received in terms of both the game content and the game experience, and has basically set the tone of the entire game.
The project "Shadow Secrets", if it is not dead, is basically considered a success, and the next thing is to further expand the content of the game.
Because of the opening of the side quest system and the optimization of the content related to character training, the number of players in "Shadow Secrets" has dropped after a wave of peaks, but the overall trend is still stable.
During this period, there are new players who join, and there are also old players who temporarily leave to wait for the official version update.
From the second act onwards, Su Li has handed over the production of "Shadow Secrets" to Xu Chuan and Samit to complete, although Su Li himself is still the producer of the game and has a general control over the game project, but the actual production work has been handed over to them to complete.
Now Xu Chuan and Summit are veritable chief designers, at least they have a certain amount of power in the design of the game. The former is responsible for the design of game content such as mission plots, while the latter is responsible for the design of game systems.
The cooperation between the two has experienced more than half a year of running-in, and it has become more and more mature. Su Li has already set the overall framework of the game, and handing over the follow-up content to them is also exercising their ability in game development.
In the future, Oasis will not have only one project team, and sooner or later they will need to be able to take charge of themselves.
Now, after two months of climbing, the domestic sales of "Shadow Secrets" have broken through the 200,000 mark. This number is not very eye-catching in the game industry, but it is already a very remarkable number in the domestic stand-alone world.
The overseas sales of "Shadow Secrets" are also very good, and the overall sales are more than those in China. Because it does not need to share with the channel platform, the overall income of "Shadow Secrets" is very considerable.
And this is not the final sales of this game, when the official version is released, the sales of the game will explode again, and the final sales will be much more than the current sales.
And during this time, the future oasis, or Su Li himself, also ushered in a very commemorative moment. The three games he has produced, "Into the Mist 2 - Unreal City" under his personal name, and "Lost Secrets" and "Shadow Secrets" under the name of Futuristic Oasis, have already surpassed the million mark in cumulative sales.
Although the price of these three games is not very high, it is still a thing to celebrate to break the million. At least the sales of these three games can support the research and development of new projects in Oasis in the future, can expand the development team, can support the establishment of new project teams, and do some new business layouts.
Commercially, a successful game has very significant payoffs. Compared with other industries, if a game is successful, it can bring a huge cash flow to a company in a short period of time, which can be immediately displayed on the company's financial report, making the financial report explode instantly.
Of course, for Oasis who wants to follow the future of the future, accumulating millions of sales is just the beginning, which is very impressive for a small company, but for those big companies that are at the top of the game industry, this sales volume is only a fraction of the sales of a big game.
Now a 3A masterpiece requires a development cycle of at least 2 years, and a long development cycle of even seven or eight years. Under such a production cycle, the production cost has already exceeded nine figures, and the production cost of hundreds of millions of dollars is not uncommon.
According to this situation, the million sales of a masterpiece may only be able to struggle on the capital preservation line.
Looking at the gaming industry, the miracle of game sales has been unfolding. The overall market size of the game industry has been getting bigger, and now, there have been games in the game industry that can sell more than 100 million yuan in a single game.
The famous sandbox game "Minecraft" has achieved sales of more than 100 million in 17 years. If you look at the range of triple-A masterpieces, GTA5 produced by R Star has also completed this epic achievement.
The future oasis is still a long way off compared to them. Now the cumulative sales of all the games in the future Oasis are only a small fraction of the sales of GTA5.
The cumulative sales exceeded one million, which brought a huge sense of achievement and a lot of bonuses to the whole team. However, for Su Li, this achievement has another effect.
That's the milestone task in his system, and the one has finally been completed.
Milestone: Legendary
[The sales of the game reflect the acceptance of the game, and a game designer who can be called a legend will inevitably be accepted by many people. If you want to become a true legendary designer, you must not only have a high reputation, but also use sales figures that can be called legendary. ใ
[The goal of the first stage: the cumulative sales volume will reach one million.] ใ
[Current Completion: 1000000/1000000]
[Mission accomplished!] ใ
[Reward: Mystery Gacha Machine.] ใ
Seeing this task reward, Su Li originally thought it was a physical object, but it turned out to be a module in the system, which was almost a piece of software.
Gacha machines are very popular in Japan, and when you put a coin into the gachapon machine, a egg-shaped capsule called a gacha will fall out. Gacha generally contains toys, and the value of the toys varies, which is considered a kind of lottery.
The gacha machine rewarded by the task is a virtual software that mimics the interface of the gacha machine, and it is not an ordinary currency, but the sales of the game.
Yes, this capsule toy machine is quite expensive to draw a prize, every 1 million cumulative sales can be drawn once, the reward value of the gacha is very different, the grand prize can be drawn to the black technology module, and the small prize is probably a few points of engine energy.
Su Li's cumulative sales of all his works now exceed one million, so he can only draw it once.
After taking a few deep breaths, Su Li pulled the handle of the gachapon machine, and after a sound effect, a circular gacha appeared on the screen.
Click to open.
[You opened the gacha. ใ
The gacha on the screen cracks in half, and something jumps out.
ใServer Security Moduleใ
[It is applied to the back-end program of the game server to strengthen the security performance of the server.] ใ
[A complete set of server security solutions, no hacker on the planet can break through it, even large-scale DDOS attacks can be perfectly resisted.] ใ