Chapter 49 Test Plan

Li Haoming went back to Shenzhen directly the next day, and the purpose of his trip could only be said to be half accomplished. He met Su Li himself, and through a long conversation, he had a more intuitive and complete understanding of Su Li, and this goal was completed.

In terms of the project "Lost Secret Realm", Su Li also revealed a lot of information to him. Including whether the actual game effect can achieve the effect of the video demonstration, Su Li gave Li Haoming a positive answer, and frankly admitted that the future oasis has its own unique related technology.

Although Su Li did not come up with any empirical evidence, and Li Haoming did not visit or inspect the future development base of the oasis as planned, Li Haoming still felt that Su Li's words were quite credible, and this trust came from the judgment of Su Li himself after the exchange.

Besides, this kind of thing can't be faked, Li Haoming has already agreed with Su Li on the time for the actual machine demonstration and trial, and the specific time will be able to clearly know.

Su Li said frankly that although "The Lost Secret Land" is excellent enough in terms of technology, graphic performance and gameplay, the process of the game is not long, which makes a precise positioning for this project.

And the aspect that Li Haoming did not complete, naturally the idea of pulling Su Li and the future oasis onto the WG chariot has basically been shattered, and Su Li's firm attitude rejected his proposal.

Li Haoming is not disappointed, he is not in a hurry, the final quality and market performance of "The Lost Secret Land" is what he cares about now. If the performance of "The Lost Secret Land" exceeds expectations, and Su Li and his future oasis show more value, then he can also change the original plan accordingly.

Of course, perhaps the new plan requires a higher level of cooperation, and he may not be able to take the lead.

Su Li's perception of Li Haoming is okay, at least some of the ideas of the two people coincide, business negotiations are just duties, and the two still established contact in private.

Li Haoming's visit did not have much impact on Su Li, because except for the distribution of "The Lost Secret Realm", there is no shadow of what they talked about so far.

However, for Su Li, it is impossible for him to give in to the channel, and he will not be restrained by the channel.

Li Haoming's words are not wrong, it took ten years for the steam platform to forge its own status and have strong user stickiness. Relying on Penguin's near-monopoly influence in the social field and its far-reaching layout in the field of interactive entertainment, WG has almost no one who is their opponent.

Su Li has no intention of challenging traditional channels at the moment, which is the domain of business and the impact of technology is limited. But in Su Li's mind, in the future, Oasis will definitely have its own community and its own platform, at least able to integrate its own works and achieve independent distribution.

As Li Haoming said, BLZ is a successful role model, but Su Li wants to do better.

Of course, whether it's the community or the platform, it's the future. Future Oasis, who is still two or three kittens, can't afford to think about this for the time being, and they still need to devote all their energy to the development of Lost Wonderland.

The development of Lost Mysteries is in its final stages. The overall development work is nearing completion, and in the latest internal beta version, testers can start testing the overall flow of the game.

Although some parts were not completed and were separated by air walls in the beta, the people of the future Oasis will already be able to experience the open world they have created in the game.

I have to say that it is a wonderful experience, and the creation, or construction, can bring a great sense of accomplishment in itself.

The focus of Aranson and Summit is now on testing. Now that the game is largely formed, there is no need or time to add any new features, new gameplay and new systems, all that needs to be done now is to test and improve what is already there.

Testing games isn't a lot of fun. If it is a general game test, the early test is often a test for bugs, and the test at this time has nothing to do with playing, because the game full of bugs cannot provide the function of "playing" at all.

After solving these problems, the tester needs to perform various repetitive operations according to the test requirements, and then write the test report, which is hard and boring.

In the future, Oasis will not have testers, and with an independent team like them, the testing needs to be done by everyone, and sometimes friends, family, and loyal players will be invited to participate in the testing.

This time, after the test of "Lost Secrets", after deliberation, the team members conducted an early test, and selected a list of invited tests, and made a new beta version for a small-scale invitation test.

The purpose of the invitation to test is not to test some B UGs, after all, the number of bugs in games made with the Oasis engine is quite small. The reason why Oasis has such a high development efficiency in the future, the power of the engine saves a lot of time to fix bugs is a key factor.

This time, the invitation test is more about getting feedback on gameplay. From the perspective of an average player, whether you can get immersion in the game, whether you are willing to invest time, what factors will attract you, what factors will make you feel bored, and how long the game will make you bored with the game are what Su Li and the whole team want to know.

The game is to be sold to players after all, for Su Li, the kind of self-congratulatory design that only satisfies himself is definitely not his pursuit, he hopes that his design can be accepted by more people. If something is not acceptable, look for ways to improve it, rather than thinking "this class of players is not good".

The scale of the invitation test is not large, but Su Li still selects different types of players to join the test as much as possible. If you only invite real hardcore players to test it, the feedback you get is too one-sided.

Bai Senxia seemed very positive, and when she heard that she wanted to add some light gamers to the list of invited testers, she provided Su Li with a list, most of them were her classmates and friends, and the little girl felt that she had made such a cool thing, and she already wanted to show it off.

Su Li naturally agreed to this small request, originally the test work was more inclined to invite friends and acquaintances, Su Li himself also made a list of candidates, in addition to friends, there are also some players from his own "Into the Mist" series, these players have generally given him game feedback or suggestions.

Su Li sent an invitation to the candidates on the list, and this time the invitation test was unpaid, so not everyone was willing to take the time to help with the test.

While Su Li was waiting for a reply to the invitation, the opponent of this mission, the Gunsan Studio, was also doing the same thing at this time.

It's just that compared to the quiet invitation of the future oasis, their scale and momentum are much larger.