Chapter 37: Diary of Wasteland Reclamation (7)
"Where are they advancing now?"
After a battle, a deep male voice came from the team, asking his teammates.
They are a game guild from Northern Europe, and they have made a lot of achievements in many MMORPGs. Perhaps because of the low pressure of Nordic life, the slow pace, and the lack of entertainment content, after the launch of "Dawn", the game is very popular here.
This kind of game, which requires an in-depth experience and a long experience, is perfect for the players here. Without any pressure in life, they can spend a lot of time in games, and they can even make playing games their main business.
Now in "Dawn", there are many players from several Nordic countries in the first group, as well as several powerful guilds.
After a month of clearing the wasteland, players have finally reached the final stage of this questline.
They first cleared several strongholds in the ruined city, and then steadily pushed forward to clear the mechanical monsters.
The player's quest is divided into several major stages. The first stage is to build a large stronghold on the edge. Anyone who starts a quest can use this as their main camp.
The second stage is to clean up some remnants of the rubble.
This process lasted for almost several days, and these remnants were the losers of this war for mechanical life. The high-level authority that controlled them was defeated and completely erased, and they became a group of wanderers.
Once the wanderers have been cleared, the mission moves on to the third stage, which is to launch a counter-offensive against the remaining forces of mechanical life that have just been battered.
Having just ended a civil war, this force is now very weak, and the mechanical lives that can be used in battle have been lost.
Against this backdrop, the human forces represented by the players began to counterattack.
Now several guilds have begun to compete, hoping to be the first guild to complete this large task.
The difficulty of this large-scale mission of "Dawn" is now very high, and the game guilds with fixed organizations and trained personnel have shown their advantages.
Now that they've locked down the location of that high-level clearance, players will be able to immediately see what this thing that notifies mechanical life is.
Until now, players have been fighting against mechanical beings operated by advanced permissions, and they don't know what form this advanced permission itself is.
Now, though, players have one final enemy to deal with, which is a giant super-mechanical monster, the most terrifying enemy players have ever encountered.
This monster has already suffered a lot of damage in the previous war, but with the powerful recovery ability of mechanical life, it still has a strong combat power.
"They were in the final stages last night."
The "they" these people are talking about is a guild from the United States, and this guild is already facing this last monster with them
Their Nordic guild was only one day ahead, and the two sides bit very tightly.
However, they don't seem to be very nervous, and after a day of clearing the wasteland, they found that this should be the final boss of the first phase of the plot, and the intensity is very large.
This monster is like the mechanical monster in the opening scene, which is as tall as a building. Now players already know that the strength of mechanical monsters is usually proportional to their size, and monsters of this level are already several high-level mechanical monsters.
Now, many players of "Dawn" are paying attention to this battle for the first kill. At present, several guilds in Europe and the United States are making the fastest progress.
When the final boss was revealed, players began to discuss the seemingly invincible boss.
This monster is a bit like a mechanical bone dragon and is huge. Although it may seem like the remains of the monster next to the player's birthplace are orders of magnitude smaller than in the earliest days, it is also the strongest enemy the player needs to face head-on.
"This boss is a bit powerful.,I feel like there's no harm in hitting it.,How can you fight this? And this monster seems to have a very special recovery ability, and the fight is not as fast as he can recover. ”
"The attack range of this monster is too big, right?,I don't know if there's any movement pattern.,This claw feels bigger than a person.,It's a little scary.。
"In a VR game, in the face of such a huge monster, the sense of oppression is really strong, and it is a completely different feeling. I feel that this claw is waving, and people are going to be stupid, and they don't know how to hide. ”
"I think that in order to defeat this monster, you may need to climb directly on top of its body to attack. I don't know if it's possible. ”
"Now it seems that five or six teams have faced the final boss, I don't know who can win the first kill, this seems to be the first kill in "Dawn", right?"
"Hey, this time our domestic players are not angry, how can they completely compare to those European and American guilds, it's too angry."
Watching the battle through live streaming allows players who are not making fast progress to appreciate this difficult but majestic battle.
It's a team battle with sixteen players forming a well-defined team.
Now that players have a general understanding of the team combat routine in Dawn, the team combat in Dawn is not designed in the Iron Triangle mode, but is roughly divided into support characters, containment characters, and main attackers.
Support characters can add various buffs to their teammates, but in order to limit the abilities of support characters, these players often need to build up energy by attacking and then choose the right time to release them.
Containment is a variety of controls that disrupt monster attacks, attract monsters' attention, and apply suggested effects. There is no stable hate system in Dawn, and players are unable to resist monster damage head-on. These high-aggro skills that contain characters only get the attention of monsters temporarily, possibly for a few seconds.
At the same time, they are the most attacked characters and need to be anticipated and evaded.
And the main attacker, as the name suggests, is the character who carries out the main output, and they need to deal a lot of damage to the monster while avoiding the monster's attack. They can usually enjoy a variety of buffs, as well as the opportunity to contain characters to create output for them.
The battles in Dawn are very flexible, and the player's role is also switched according to the skills they carry, and the team needs to choose the right lineup according to the characteristics of the monsters.
Players of "Dawn" are waiting for this victory day to see who can win this first kill.