Chapter 36: Diary of Wasteland Reclamation (6)
As a brand new game series, players didn't know much about the game's background before the game's official launch. It wasn't until after the game was launched that players slowly found all kinds of surprises in the game.
The process of the game is like a treasure hunt, everything is buried deep in the game, waiting for the player to enter the world and explore.
The brand-new game mode and cross-era game experience have immersed too many players and found it difficult to extricate themselves.
The new operation mode breaks through the test of the player's physical fitness under the somatosensory device of the original VR game, and there is no need to be tired and half dead because of playing a game.
In this case, the game is more likely to attract players to spend a lot of time in the game. According to the statistics of Future Oasis, the average player playing time in Dawn is significantly longer than in previous games.
"Dawn" is a game that can be experienced in depth, and it is also worth players to experience in depth.
Although it is only the first version, judging from the player's map, the world of Dawn is really large. The area that players have explored so far is only a small part of this area.
After dozens of hours of playing, when players felt that they had explored a lot of places and were probably able to touch the boundaries of the game, they were surprised to find that the area they had been active in so far was only a small corner compared to the entire large map of the game.
Fifteen days after the game was opened, those players who were active in the front line of land reclamation finally started the longest main quest in the game.
This is a very difficult series of quests, and by this time the players in the two birthplaces have opened the path, this quest requires players and NPCs to go deep into the city in the forest, as well as the ruined city next door to the wilderness, to find the secrets buried inside.
This quest is shared by all players who started the quest, and it also includes an army of NPCs. Each individual mission can support a team of up to sixteen players.
Once the mission starts, players will set up camp in the wild and begin to work their way deeper and deeper.
This is a very long questline. Once out of the safe zone, every move the player takes is infinitely dangerous.
If the previous sessions were just a warm-up, then after that, players finally began to realize the dangers and cruelty of the world.
After the opening of this new large mission area, all players who have completed the relevant pre-tasks and are able to enter this area will need to work together to complete the mission progress of the entire area.
After the exploration of the ruined city officially began, it became the first mega mission in Dawn, and as such, this place deserves to be marked as an extremely dangerous area.
The wasteland journey has officially entered a new phase.
However, the player who entered this quest with confidence was beaten a few days ago. I thought it was a step-by-step task process, but it turned out to be extremely difficult.
For a whole day, the players didn't make any progress and were directly beaten back.
After a few days of clearing, the player's progress can be said to be very slow. The enemies at this time were completely different from the ones they had encountered before.
In this ruined city, they need to face the mechanical creatures hidden here. According to the plot, a war has just taken place in the city between two forces of mechanical life, and both sides have suffered heavy losses.
So humanity wants to take this opportunity to retake the city and kill the forces of these two mechanical lifeforms.
At the same time, it seems that there are still some unknown secrets hidden in this city, and there may be some purposes behind this operation that players don't know yet.
There aren't many powerful mechanical monsters in the city, but it's the low-level small mechanical beings that pose a huge obstacle to the player.
They hide in all corners, ready to strike a fatal blow at the player.
A few days after the start of the mission, these new monsters that appeared in front of the players for the first time have already made the players hate and hate, and they have begun to give the tower gate various nicknames.
"This task line, why is it so difficult, yesterday our team of ten people was wiped out twenty minutes after going out, what's the situation?"
"Don't talk about it, yesterday a few of us went on a reconnaissance mission together, and someone was lying down just three minutes after going out, which was a bit unguardable."
"You're just on a reconnaissance mission on the periphery, we've already done the task of going deep into the city and establishing a forward outpost. But how do you feel like there's an enemy coming around every corner? ”
"I saw a few things that looked like small bugs, but I didn't expect them to be self-destructing monsters, and they sent us home directly."
"This kind of small monster is also too scary, and the terrain here is complicated, it is easy to get lost if there is a map, and you have to guard against monsters in the shadows, and I feel like I am going to have a heart attack when I play."
"The most important thing is that these enemies don't seem to be able to make one move, the same area, the next time you come, the situation will be completely different. There were no accidents in what was supposed to be a dangerous place, but instead it was ambushed in the previous safe zone. ”
In this mission, the army of NPCs that accompanied the players also suffered heavy losses. Several NPCs with names and surnames that players were already familiar with also died in this quest.
Players have experienced this battle for survival in the wasteland era, and they have also experienced the cruelty of this era.
They're just in the game now, and everything has a chance to start over, and being killed by a monster means returning to the camp to be resurrected.
Even so, they still have lingering palpitations.
Walking in the silent ruins, there may not be a sound around them except for their own footsteps, but when they sense that something is wrong, it is often a mortal danger.
In the game, with the exception of some players with special abilities, the rest of the players can only use their glasses and ears to find enemies. Only players who have awakened the ability to "perceive" can feel the danger by activating their skills.
At this time, players gradually understand the routines of various skill coordination, and players no longer blindly form teams, but will choose to complement each other's skills.
Top players who are good at data analysis or have a great talent for the game have mastered some of the ins and outs of game coordination, and they have assembled the perfect team to tackle difficult tasks, and after getting through the initial confusion, the player's progress has made a rapid progress.
Of course, in this mission, some top lone wolf players have also emerged. They dove into the danger zone alone, relying on their own superior reflexes and maneuvers to complete the task alone. In just a few days, those top lone wolf players have gained a lot of attention.
Teamwork and individual heroism are perfectly reflected in the game.