Chapter 24: The Dawn
Although the current development department of Future Oasis is divided into four independent studios, there is no culture of internal competition in Future Oasis, there is a very mature communication mechanism between different studios, and different studios now have different R&D priorities, which can complement each other.
The new work of the Three Kingdoms Studio has been helped by many studios, although each studio is independent in the company's structure, but the internal cooperation is still very frequent. Their new title is in the development phase, and there is content that other studios have collaborated on.
After a period of silence, Future Oasis now also has the atmosphere of some major game manufacturers, and after "Time and Space Code", new works of Future Oasis appear faster than many people imagined.
The new work of the Three Kingdoms Studio, which was finally named "Dawn", can be regarded as implying some of the background of this game.
If "Time and Space Code" is a successful test of Future Oasis in the field of VR, then "Dawn" is a masterpiece that Future Oasis hopes to establish its position in the VR era.
The mode of "Time and Space Code" is still a little niche in the final analysis, and the pursuit of enjoyable combat in the game has always been a criterion for many players to choose the game.
Compared with "Time and Space Code", "Dawn" has been developed for a longer time, and the accumulation of technology, design and various materials is also more abundant, plus the great help of Oasis studios for this project in the future. "Dawn" has the style of a masterpiece in terms of game content and game quality.
The combat elements of "Dawn" focus on the combat of cold weapons, and of course, this cold weapon has been endowed with various magical abilities in the game's world view.
Previously, "Dawn" considered adding firearms, but this design was not adopted, and the weapons that players can use in "Dawn" do not have firearms, but are replaced by various cold weapons.
There are some reasons for this, such as the fact that the bullets of firearms cannot pose a threat to monsters that can control metal, such as in human society after the degradation of technology, the creation of kinetic weapons cannot effectively damage these monsters.
The production team added the game's ranged attacks to the player's own abilities, completely eliminating the use of guns. In this way, the player only needs to use a set of somatosensory equipment to complete all the operations in the game.
The game's weapons are a major feature, and the designers have designed a huge arsenal of equipment, in which the player's equipment is improved by the accumulation of various materials, which can be used to make rough wilderness-style equipment from the materials on mutant monsters, or metal equipment can be made from various alienated metals on mechanical life.
Of course, "Dawn" is not a simple monster fighting game, this huge world view gives this game a strong scalability, and it can also carry very good plot content.
The plot also occupies a very important part in this game, a human society that has experienced the destruction of civilization, can write too many stories.
After the concept of the state died out, the surviving humans returned to the ancient "tribal age", in which human movement was greatly restricted, convenient means of transportation were lost, and there were ever-present threats.
In this game, in addition to fighting against various giant monsters, players will also explore the secrets that led to the mutation of the world and the destruction of human civilization; When you see the torture of human nature in the last days, you can see the incomparably dark side, as well as the shining side.
As a character who has awakened extraordinary powers and can compete with those monsters, players not only need to protect the safety of their own human settlements, but also need to expand outward, get in touch with other human settlements, and slowly restore the human civilization that has suffered a devastating blow.
At the same time, players will also explore the secrets of the greatest enemy of human civilization, those mechanical life. Understand their sociality, social structure, look for their weaknesses. In the game's setting, these mechanical beings are not monolithic.
Just like humans, the struggle between mechanical beings is also frequent and fierce, which is an important reason why human civilization has been able to survive. The struggle between mechanical beings has led them not to regard humans as their greatest enemies.
In Dawn, Future Oasis returns to the open-world design they have always excelled at, allowing players to see the wasteland world beyond recognition with their own eyes in a VR device.
This is not a complete wasteland world, the traces of human civilization have not completely disappeared, and there are still a large number of urban ruins scattered in this world, many of which can still be vaguely seen in the original state.
With the player's eyes, to witness the pathos and desolation of the mode is as if you are really in the apocalypse of the future.
"Time and Space Code" is a pure single-player game, but "Dawn" is really a multiplayer online game, and it uses the area mirror design that was often used before Future Oasis, and the whole game is designed with different independent mirrors of different areas, and players can meet other players in the game.
Compared to the momentary amazement of "Time and Space Code", "Dawn" will be the future of Oasis is truly ahead of its time in the field of VR games, at least for a few years, it will be difficult to find such a huge VR multiplayer online game.
Su Li's Unreal Studio also plays a co-development role in the project, and the content they co-develop is the practical application of the cloud platform of the future Oasis.
With the huge size of "Dawn", it is difficult to be directly put on the cloud platform, but through interpolation technology, some of the content in the game can be placed on the cloud platform.
And all the data related to various monsters in "Dawn" is calculated on the cloud platform and fed back to the game.
The production team of "Dawn" wanted to establish a real and complete wasteland ecology in the game, and reproduce the unique action patterns and some social modes of various monsters in the game world.
The huge monsters in the game are all based on the animals on the earth, and they still retain some of the characteristics of animals. For example, some of the daily behaviors of the monster group, such as hunting, migration, and fighting between different groups.
They also created a mode of action for mechanical life, as well as some of the modes of action for a mechanical civilization.
The world of "Dawn" is not a world where people and monsters fight, this is a new world after upheaval, a new ecology, and humans are only a part of this new ecology.
This data can't be included directly in the game, and what they're trying to achieve is too big. However, relying on the cloud platform and artificial intelligence module, these things can be computed in the cloud and then fed back to the game in real time.
This is also the key to their ability to build a unique "wasteland ecology" in the game.