Chapter 68: The upgrade is complete

Prea Vista, Santa Monica Studios.

Mueller and a group of developers are sitting in front of the computer, studying the latest game editor released by Future Oasis, looking sometimes excited, sometimes serious. Artistic director Odell was also involved, and he mostly just listened quietly and rarely expressed his opinion.

"Very powerful physics engine and object destruction system, the editor is pre-equipped with nearly 100 common materials for object destruction calculations, which is a very large amount of work,"

One of the developers was doing a demo, and after the future Oasis released the editor, they tried to do a couple of functional demos.

"I don't know what algorithm they use to complete such a large and complex amount of calculations, and the whole system runs very smoothly."

Mueller looked at the presentation, wrote something on a piece of paper next to him, and motioned for the next one.

"They made an adjustable light source system, which is very simple to operate, but the results that can be achieved are very rich. This means that even developers with no relevant knowledge background can make a good game light source with a little practice. ”

"I won't go into the other features, but simply put, according to the functions of this editor, those modders can completely flatten the Lope Mountains in Lost Secrets."

The developer made a gesture and said, "Then build whatever you want on it." It's a great framework, and there's so much that can be done, even if it's a real masterpiece on its own. ”

"SureAI has reached out to Oasis of the Future, and they will use this thing to develop a new super mod, and the wonder of Enderal may be repeated on The Lost Realm."

"The Lost Secret is so malleable that the game of Future Oasis is almost meant to provide a development case for all freelance developers, and in fact, the subsequent editor is more open than we imagined. They may have greatly lowered the barrier to entry for 3D game development, giving more producers the opportunity to participate. ”

The developer said with some regret: "However, in the future, Oasis will bind this editor to the framework of "Lost Secrets", and can only be released in the form of mods, which limits the scope of use of the editor. Otherwise, it could be an epoch-making commercial engine. ”

Odell listened to their discussion and interjected, "Maybe this is just a test of theirs, or maybe their original intention is to launch a good commercial engine to license to game manufacturers, and we have to think about it." ”

Mueller pondered for a moment and said, "The competition in the PC field has little to do with us, our basic disk is the main engine of SN, and we don't need the engine on the PC. ”

To develop a game on SN consoles, you need a development machine provided by SN, and Santa Monica, as a first-party studio under SN, hardly participates in the PC field.

"However, we need to pay attention to the technical power reflected in this, and I have to say that our Origin development plan seems to need to be changed."

Origin is a new engine developed in Santa Monica for the next generation of consoles and the next big game. Obviously, now that Oasis has released this game editor in the future, they have been inspired even more, and Muller is already a little unhappy with Origin's existing features.

Odell nodded and said, "Muller, Dennis is waiting for us, if necessary, we may need to report the situation to Garcia with Dennis if necessary." ”

Dennis is the current head of Santa Monica, while Garcia is the previous head. Garcia has now been transferred to the headquarters by SN because of his outstanding achievements, and has been promoted to senior vice president of SN Interactive Entertainment.

Garcia has a strong influence on the major studios under SN and also has some decision-making power over the studio's route.

Origin is now at the heart of Santa Monica's mission, and Garcia has been keeping an eye on the project's progress.

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Across the ocean, Oasis Studio.

The Oasis community is growing steadily, as the current community is dominated by mod developers and veteran players, and the style of discussion is also biased towards technical discussions. From the very beginning of the Oasis community, these users gave it the first impression of a "high-end discussion".

Through the editor, lowering the threshold for game development is also one of Su Li's original intentions in making this editor. He hopes that through this editor, more people who are interested in the game industry will have the opportunity to develop better games.

Su Li and Li Haoming started a long-term campaign in the Oasis community called "Young People's First Big Game" to provide materials and technical assistance to new developers.

If the project is judged to have good prospects, financial support will be provided to incubate it as an independent project.

They wanted to be able to create a vibrant, independent development environment that would attract more people to participate.

The development of the free platform is ongoing, but the progress of the development of the platform is relatively slow, and there are still many issues to be solved.

According to Li Haoming's estimates, it will take about four to six months for the platform to be initially completed and enter the public testing stage.

At this time, Su Li's focus was back on Oasis Studio, because the Oasis 1.0 version was finally upgraded.

【Oasis Engine Main Program】

[Current Version: 1.0]

[Current Energy Required: 6782/50000]

[Enhancement Module: 1/3]

[Physics Engine Enhancement Module: Loaded]

Oasis' next upgrade requires 50,000 energy, with Su Li earning 6,000 energy from recent missions and Alanson providing 782.

After upgrading to the official version, in addition to being able to carry three enhancement modules, the various functions in the engine have become more discoverable.

With the release of the editor and the official mod, the project on The Lost Realm is almost over, and Oasis Studios now needs to find a new direction.

At this time, Su Li also received a new enhancement module.

[Obtain Enhancement Module: AI Enhancement Module (Rank 1)]

[Detected that there are still free enhancement module slots in the Oasis engine, is it loaded?] 】

After loading, Su Li saw some information about this AI enhancement module.

To put it simply, this module can add an artificial intelligence AI to the NPCs in the game, and the NPCs will have a certain amount of primary AI, be able to learn, and act according to a certain logic of action.

To put it simply, with the AI module installed, NPCs may be able to do things beyond what the designer pre-set.

The existing game AI design is generally based on the design ideas of behavior trees and finite state machines. However, after loading this AI module, the NPCs in the game can also perform deep learning in addition to the pre-set action logic, so that they can truly compete with the player.

This system has now been applied to board games, and the level of board game AI through deep learning has surpassed the current limits of human beings.

Su Li is a little curious now, if this thing is applied to various games on a large scale, what interesting things will happen?