Chapter 30: Expectation

The first few missions were all near the settlement. Through the narration of NPCs, or the various information texts that players find in the game, players begin to gradually understand the structure of the world, as well as some of the background of the game.

The first few missions are very simple, basically exploring the nearby area, some gathering tasks, or cleaning up some of the weaker monsters.

The settlement is located at the edge of a forest, and the player begins a mission that is basically to operate at the edge of this forest.

Through these simple tasks, players begin to get acquainted with the game's various controls and learn the usefulness of the action correction system.

Low-level players don't have any cool skills right now, but with this action correction system, players can already perform all kinds of cool moves in the game.

After the first few missions, quite a few players have already started to experience their first battles.

"What kind of monster is this?"

The player's first combat mission is to complete a hunt in search of roaming animals at the edge of the forest.

Because of the mutation of animals, humans have lost the ability of traditional animal husbandry. Post-apocalyptic animals are extremely aggressive and generally have a strong sense of hostility towards humans.

At least for the time being, there is no way for people in this settlement to domesticate animals, and humans have returned to the era of hunting.

At this time, the player also knew everything about this forest, and what the players didn't expect was that through the information revealed in the game, this huge forest that seemed to take thousands of years to form was actually formed in a short period of ten years.

In the promotional video, there are several special shots to tell the player about the great changes in the landscape of the whole world after the end of the world, and from the perspective of space, the player can see the great changes that have taken place on the earth.

The forest next to the settlement was a city before the end of the world. Within a few years, however, it had become a forest, and the original city had been buried in a sea of trees.

At the edge of the sea of trees, players encounter the first monster of their post-apocalyptic career.

Well, the first monster that players face in "Dawn" gives players a dismount.

The battle is not that difficult, but when the player sees a one-horned fairy with a pitch-black body and more than one person tall, there is still some anxiety in the heart.

"This thing looks a little powerful."

The player who entered the battle did not immediately rush forward, but first wrestled with this thing.

"Such a big bug, it looks a little, disgusting......"

As the player's first opponent, this monster actually doesn't have too strong combat power, with a huge body but slow movements, which is more like a target for the player.

It's just that when such a big bug appears in front of the player, although he knows that this is just a game and everything is fake, it is still a little scary.

As the battle begins, players begin to understand this combat system with an action correction system at its core. The first battle designed by the production team for players is to allow players to complete all kinds of free play without too much risk.

For example, you can dodge the monster's attack by rolling, and then give the monster a knife to the vital part, or you can complete the counterattack after various accurate blocks. Players can also take advantage of the terrain and jump from a great height to deliver a fatal blow to monsters.

The original imaginary jerky movements, or the burden on the body, did not appear, although it seems that the player's movements are a little clumsy, but the reflection in the game is still very cool.

Not only that, but the production team also studied how to prevent players from getting dizzy due to the game's graphics when doing various actions.

Soon, players discovered that although this thing looked quite powerful, its combat power was very rubbish, and it was not difficult to dodge slow attacks, and it would not be fatal to take a hit.

The huge size also allows the players to hit their attacks well.

In this mode, perhaps those nimble little monsters can give players more headaches.

"I think I'm just handsome......"

When it comes to finishing the first battle, a lot of players feel this way.

They put themselves in the game perfectly, and then they felt that the battle they had just fought was nothing short of dashing.

Of course, this is just the beginning, now players don't have any combat skills, and the equipment is very rudimentary, as the character grows, players can use more skills, and of course the monster mechanics will become more complicated.

Combat content is the core gameplay of "Dawn", and it is also the most important part of all the game systems of "Dawn".

The action combat system of VR games is not easy to do, and the combat system of "Dawn" is undoubtedly the pinnacle of VR games to date.

Of course, this test of "Dawn" shocked players, in addition to the battle, there is also the in-game exploration content.

After returning to the open world, wasteland exploration is also one of the core contents of the game, and the production team hopes that every scene of the game can attract players to explore, and has also designed related exploration content.

The production team has added a lot of details to the game, and through the dictation of NPCs, and some notes, books and other text materials scattered around, players have also begun to learn some about this settlement, as well as some things in the past.

For example, the remains of a huge monster that covered a mountain.

Players who see this thing for the first time can't help but wonder about the origin of this thing.

Through the NPC's narration, players learn that there was an earth-shattering battle here, and the two huge remains on the mountain are the traces left by this battle. The flesh and blood of the Behemoth even had the ability to stand up to mechanical monsters in this era.

Of course, the end result was a defeat for both sides, and the remains of these two sentences became a treasure for the humanity of this settlement. The remains of that mechanical monster had been dismantled by humans, and there are still people digging up what they could use.

And the skeleton of that monster was not spared. It's just that now the bones of these monsters are not very useful, so they remain on the mountain.

As the plot progresses, the main line of the first part of the players gradually becomes clear.

That forest, and the city buried by the forest, is the player's first objective. Expeditions around this objective are now the main quest for players.

The content of the first wave of testing did not allow players to complete the main quest of the first part, and the content of the game test came to an abrupt end when the player's story progressed to explore the forest.

Although there was still some unfinished business, all the testers gave the game great praise, and "Dawn" instantly reached the top of the list of major game expectations after this round of testing.