Chapter 53: Preparation

Edinburgh, Rockstar, North Studios.

Baker was having a regular dev meeting with the members of the North Studios today, as usual, and the meeting was undoubtedly about GTA 6.

Now that GTA 6 is in the final stages of development, the northern studio has focused on testing.

Rockstar has assembled an equally large beta team for GTA6, which includes other Rockstar studios. Through extensive testing, they fed back various content to the North Studios, which were the core of the development team, to improve GTA6.

"Our NPC system still needs to be optimized, and we need to have a new breakthrough compared to the previous game, a new breakthrough."

Baker said to the members of the development team.

"In fact, we've made a big break in the specificity of NPCs. This time, we analyzed not only the city's transportation system, but also the city's people flow patterns and movement patterns. We're going to do a better job in this area than we've done before. ”

One of the developers on the NPC side replied.

"We analyzed the computing power of this generation of consoles, and our new engine has also been optimized. GTA6 was our first game on a new console, and we didn't have a good grasp of its performance yet, so we needed a lot of work on the new engine. ”

This is Rockstar's first next-gen project, with a new platform, a new engine, and some of the technical requirements for the game are relatively conservative on the first project. Although Rockstar was one of the first game developers to get their hands on a development and testing machine, they didn't have any experience with large-scale projects and didn't dare to take risks.

With every new generation of consoles, it is often difficult for early games to maximize the performance of the console, and it takes time and project accumulation for game developers to fully understand the characteristics and performance limits of this generation of consoles, and it also takes time to optimize the engine.

That's what GTA 6 is like now, it's the first big project Rockstar did with a new engine, so all aspects of GTA 6 are still a bit conservative and don't use some over-the-top design.

Baker, as the director of the project, naturally knows this, and he brought this up at the development meeting today, and naturally he was also affected by some influences.

He turned on a video, which was displayed on the projector in the conference room, and everyone could see it clearly.

"Sin City?"

Soon, someone recognized the video, and as industry insiders, they also cared about the current industry trends. Especially the big works released on the new console platform, they will understand and analyze.

"Sin City" is now a very popular game, and Oasis has invested a lot of resources in overseas promotion in the future, and because it is a rare masterpiece on the new console platform, it has naturally received a lot of attention.

Sin City has now released quite a bit of information about the game, and a lot of people in the room have seen it.

And "Sin City" also has some similarities with their "GTA6" in terms of game mode design, which naturally attracted more attention from them.

"Yes, Sin City, the company that made this game is from the East and its name is ...... An oasis of the future. ”

Baker said.

"I think the people who made this game may be our fans."

Someone laughed and said that as the pinnacle of crime games, any game like it would inevitably be compared to the GTA series.

"The Oriental Company? Japanese? A new studio? ”

Those who are not deeply concerned about this area ask that Japanese companies have always been in a good position in the game industry.

"No, no, no, haven't you played Shadow Secrets? You've never heard of such a cool game? What do you usually do?"

It didn't take long for someone to retort.

"Huaguo's company? Penguins? All I know is that they're very rich and have bought a lot of game companies, but I've never heard of them in the console gaming space."

The man shrugged his shoulders and said.

"That's not the point."

Baker interrupted the developers' chat, saying, "In these Sin City videos, don't you notice that their NPCs are more natural for me to do now?" ”

Baker showed another video, a test video for GTA6. He compared the two, saying: "Being a bright red city is also our pursuit in GTA 6, and I think there can be some improvement in this aspect. ”

"A few videos can't say anything, we won't be inferior to anyone in terms of technology accumulation. No one can guarantee the authenticity of the video. ”

Said someone who doesn't know much about the future oasis.

"Hey, actually. I'm not surprised that they were able to do that. Anyone who has played Shadow Secrets knows the company's prowess in NPC intelligence. ”

Someone in the developer replied.

"I've tried it, but it hasn't worked very well."

"We need to do something and maybe we don't need to be too conservative," Baker said. It looks like they'll be exhibiting at E3 this time around, so we should know more about it then. ”

…………

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In order to launch their first shot in the new generation, MS and SN have already prepared for this E3.

They have close ties with major game developers, and they know the trends in the game industry well, what games are being made, what games are about to be released, even if they don't know too much detail, they still know some things in general.

This E3 exhibition, the focus is naturally on the new generation of consoles, games are the core of the console, and they are also the key to determining the success or defeat of a generation.

In recent years, in order to make up for the lack of its first-party exclusive game lineup, MS has spent a lot of money to buy many studios, but the output of these studios is still somewhat unsatisfactory.

"Halo alone isn't enough, Halo is something we're guaranteeing and we need a stronger lineup."

For this E3, MS has already prepared the lineup of exhibitors early.

"Halo 6" is MS's signature at the bottom of the box this time, but a single "Halo 6" is a slight loss compared to SN's exclusive lineup.

Therefore, MS has been contacting third parties to give itself a platform for a long time, and let their works fill in the content of their pre-exhibition press conference.

"UBI says Assassin's Creed won't lend it to us, it'll be kept for themselves."

"Rockstar will cooperate with SN this time, and the launch of GTA6 was given to SN."

A string of bad news made the person in charge, Stephen, a little big, if this time E3, SN rode on his head again, he was absolutely too unhappy.

"Is there anything else that has been masterpiece?"

Stephen said at the conference: "We need more games, and we need at least ten real masterpieces for our pre-show press conference to have a chance to beat SN. ”

"Let's connect with the Oasis of the Future"

Someone suggested to Stephen.

"Perhaps, Sin City will surprise us, and I think this game should be good."

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