Chapter 13: Thomson's Journey Through Time

The media beta version of the game is not a full game, it is still only a beta version in development, and in the course of the game, Oasis can adjust the game with external commands in the future. However, compared to the scene experience of the players, the content is much richer.

At least, the trial content provided in this closed-door trial meeting has already involved some specific plots of the game.

With all the gear in place, Thomson moved his body to get used to the feeling. The outfit he is wearing now still has some burden, and although the latest VR display equipment has been made as light as possible, it still feels like he is wearing a heavy helmet.

The glove felt okay, but it felt thicker than a regular glove, and Thomson clenched his fist and bent his fingers, thinking it felt good.

However, what made him feel a little unaccustomed was this equipment with a gimbal treadmill, and Thomson had only experienced these things a few times.

Specialized shoes and belts, as well as a strap-like device that could support a person to sit down, all of which made him feel a little small when all of them were equipped.

At least, he felt that the place at the base of his thigh was a little painful from being strangled by the belt......

"Can we start?"

A developer at Future Oasis asked.

“OK!”

Thomson made a ready gesture and made various movements on the device to make sure he was ready to move.

He settled his mind and waited for the game to begin.

Soon, the original deep darkness in front of his eyes slowly appeared bright, and the demo version did not have the opening animation, and directly entered the title page.

"What should I do now?"

Thomson asked.

"Move your index finger and you should see an indicator cursor."

The voice of the developer came from the side.

Thomson looked for it, and sure enough, an indicator cursor slid back and forth in the field of view, just like using a touchscreen.

"Move to the first option, then don't move, press as hard as you like a button, a little more."

Thomson did so, only to hear a crisp voice sound, and the picture in front of him slowly became blurry, and he officially entered the game.

"It's amazing, it's amazing!"

Thomson exclaimed, this glove is indeed very powerful, except for a little heavy, it is perfect in terms of ease of operation. It's so much better than the stupid black sticks he used before.

The first few seconds of the experience made Thomson's eyes light up.

As the fog in front of you gradually lifts, the game officially begins.

After a few seconds, Thomson noticed that his gaze slowly became clearer, and he was greeted by a white ceiling.

Is this lying in bed?

Thomson remembered the last part of the game trailer, the protagonist of the game should have gotten up from bed, could that be the beginning of the game?

Thomson didn't know what to do now, he shook his hand casually, and as he moved, the two hands of "himself" in the game also shook in front of his eyes.

Suddenly, Thomson felt that these two hands were like his own hands, and there was not much abruptness. He turned his neck, and as his vision changed, he was able to see his arms and shoulders.

"Wow!" He sighed lightly, in the few games he had played before, the character's hands were obviously detached from the human body in the first person, and in the VR perspective, it was more like two "ghost hands" fluttering in front of him.

Sure enough, this game of Oasis in the future cannot be viewed with the same eyes that we used to look at VR games. Just a beginning, it made him feel a little amazing.

What should be done now?

Thomson didn't ask, but tried to do it himself. He thought for a moment and made a gesture of pressing his hands down. Sure enough, as he expected, when he made this move, the character in the game also got up from the bed and stood up.

It should be possible to move now, Thomson took a few steps slowly, and his in-game self followed suit.

A perfect fit!

Thomson walked around the room a few times, and after getting familiar with this somewhat "tight" feeling on his body, Thomson's movements were already very comfortable. He looked inside and found that this room was not the one in the promotional video, it was much smaller, and it looked a bit like an inn room.

Thomson suddenly felt a little dazed, he looked at the furnishings in the room, the modeling and textures were very detailed, and in the few seconds he walked around the room, he seemed to feel like he was really in a room. It was only when he got very close to look at the stickers that he could sense that it wasn't the real thing.

He raised his hand to move some of the furnishings inside, and found that although not all in-game items could interact with the player, there were many things that could be moved, and he even made a motion to push the table and push the small table a little bit.

It's amazing, has there been a game that has been able to do this before?

He recalls what he knows about the biggest games that have been released or have not yet been released, and he can't find a game that can be discussed together.

Thomson tried to open the door to the room, but when he put his hand on the doorknob, a floating message appeared in front of him: "You can't leave here for a while".

Well, the feeling of this floating information is like the opening information when watching a 3D movie, and generally speaking, the strongest sense of 3D in a movie is the introduction of the intro......

Then a loud ringtone rang, which was supposed to be the ringtone of the mobile phone.

His gaze swept across the room and saw a cell phone ringing on the bedside cabinet. He walked over and picked up his phone.

The name "Professor Schneider" was displayed on the screen of the phone, and then the phone was automatically connected.

"What are you doing, hurry up and get down, the car is already downstairs!"

A loud voice came, and it could be heard that Professor Schneider was already quite old, and his temper did not seem to be very good.

After listening to Professor Schneider's roar, the world fell silent again, and Thomson waited for two seconds to find that nothing had happened.

What's going on?

Thomson waited another two seconds, and found that nothing had happened.

"Hey, friend, is there a bug, the game is not responding."

Thomson spoke.

"What are you talking about? Oh my God, you won't wake up yet, will you? ”

As soon as he finished speaking, the slightly irritable growl of Professor Schneider came from the phone.

“???”

Thomson was startled by the sudden roar, and at this moment he felt that the image before him had stopped, and all the sounds had disappeared.

"It's not a bug."

After pausing the game, the staff member, who was monitoring Thomson's game, said.

"But I don't have any options here."

"Yes, in advanced motion mode, the default is "Speech Recognition Mode", and there is no option in this mode. ”

“???”

Thomson didn't react for a moment and said, "Voice recognition? ”

"Yes, you can communicate with NPCs as you normally would. I'm going to continue the game now. ”

The staff lifted the pause, and Thomson thought about it, the professor should have said that the car had arrived, hurry up.

"Okay, Professor, I'll go down right away."

Thomson tried to speak his answer, waiting for an answer from the NPC.

"I hope to be able to see you in three minutes."

The phone was hung up, and a line of floating text appeared in the upper left of Thomson's field of vision.

"Press and hold the pressure-sensitive area to open the menu options interface."

At this time, Thomson was still shocked by this voice recognition.

Speech recognition?

Oh my God, this is the legendary black technology?

Speech recognition itself is not a black technology, but if voice recognition can be perfectly integrated in a game, it is really a bit incredible, in this game mode, the experience of using voice recognition and using traditional game options is absolutely different, completely incomparable.

Thomson recovered from the onslaught, and in just a few minutes, the game's performance had completely subverted some of his previous assumptions.

An oasis of the terrible future.

The thought crossed his mind, but he didn't have much time to sigh right now, he needed to hurry up and finish his gaming experience.

The floating tip shows the location of the pressure-sensitive area, located between the index finger and thumb on the glove, which can be easily touched with the thumb. According to the prompt, Thomson pressed it with his thumb, and there was a hard thing there, which should be the pressure-sensitive area.

After about two seconds of long-pressing, the game's menu options appear and the game is paused.

This should be the tutorial for the beginning of the game, long press on the pressure-sensitive area to bring up the game menu, and tap to open the game map and mission details screen.

The game's menu is no different from a normal game, but the UI in this VR mode still looks very cool, Thomson followed the prompts and exited the menu screen, the game resumed running, and a line of titles appeared in front of him.

"Task: Get everything in order."

This quest prompt disappears after about ten seconds, and if you want to continue watching, you need to call up the quest details screen.

Thomson walked around the room two more times, got dressed, and found a folder and backpack. Actions such as turning clothes and organizing things could be done automatically, he just had to reach for it.

When he entered the bathroom, he saw "himself" in the mirror, a handsome young man with blond hair and blue eyes.

Thomson nodded in satisfaction, and at this moment he felt that the person in the mirror seemed to be himself.

In "Time and Space Code", if you choose the English version, the image of the Western is by default, and the Chinese version is the image of the Eastern, and some text details in the game will also change.

After completing these steps, the quest prompt also changes to "Meet Professor Schneider".

On the phone just now, the grumpy professor should have said that he was waiting for him downstairs, and now the door of the room can be opened, and after going out, it is indeed in a hotel, and the end of the corridor in front of him is the elevator. Thomson tried to open the other doors along the way, but couldn't.

Come to think of it, it's hard for general manufacturers to make this kind of VR masterpiece with delicate graphics, and it's a bit too extravagant to make a sandbox game of this quality.

Thomson was right, "Time and Space Code" is not a sandbox game, the game's explorable area restrictions are still relatively large, and players can basically only follow the plot.

Enter the elevator, go downstairs, exit the elevator, and enter the lobby on the first floor.

The noise of human voices, the occasional NPC walking in front of him, the sight of it almost making him forget that he was in the middle of the game, and he felt as if he was in a real hotel lobby.

As Thomson reached the center of the hotel lobby, a strange old man with a straight face came up, scolding and complaining about his slow movement, leaving an elderly man waiting for him below, and then walking towards the door of the hotel.

At this point, the quest's prompt changed to "Follow Professor Schneider", and a new prompt appeared, "Professor Schneider's relevant information has been unlocked, and can be viewed on the 'Materials' page." ”

Thomson immediately stopped at this point and opened this page, all he had to do now was fully understand the game.

At the bottom of the People sub-page on the profile page, some information about Professor Schneider has been unlocked. After clicking on it, an earthy yellow paper background appeared in front of his eyes, and the relevant information clearly appeared above, and he could see it very clearly.

Now, Thomson has roughly mastered the operation method and the use of the UI of this game, in the case of a normal game, these UI interfaces are all hidden, and basically the field of vision is full of game screens.

And the UI is displayed in a very clear way, similar to the feeling of 3D movie subtitles.

Amazing quality!

From the beginning of the game to the present, Thomson feels that the quality of this game is fully worthy of the name of a VR masterpiece, and many of his design contents are likely to become the guide of VR game design for a period of time in the future.

Back in the game, Thomson quickly followed Professor Schneider, who had already reached the door, he tried to run a few steps, and his game himself ran almost without delay, and when he accidentally bumped into an NPC, he was wearing this "vest" and felt a little vibration.

Including the gloves on his hands, there will also be some vibration feedback.

As he reached the door of the inn, the light suddenly brightened, and a rather British street scene appeared in front of him. When he looked back, he saw the four-story inn he had just come out of, and on both sides of the street, countless such low- and medium-rise buildings were juxtaposed side by side. The road in the middle wasn't wide, and Professor Schneider was already in the black car parked in front of the hotel.

That's right, that's what it's like to cross over!