Chapter 14: Welcome Back to the Real World
Thomson "sits" in the car, in fact, this sitting is not too comfortable, this device composed of several straps to support him to sit up, in his opinion, there is still a lot of room for improvement, at least now he is a little painful.
However, the time in the car was not very long, probably less than a minute, and Thomson found that when he turned his head, he could still see the scenery outside through the car window. He knew, though, that what he was seeing now was supposed to be a vista map, not an actual game scene.
This can be regarded as a pity, the game process of "Time and Space Code" is basically a small scene, there are not many areas for players to explore, and the first VR game of the future Oasis does not dare to take too big a step, and the sandbox game of VR mode is now just an idea with only a little shadow.
But even so, it was enough to shock Thomson who was entering the game for the first time, he never doubted the ability of Future Oasis to build worlds, and they had a unique understanding of open world and sandbox games from previous Future Oasis games.
For the minute, Professor Schneider kept muttering something in his ear, the old man's voice was not very clear, and Thomson did not hear many things very clearly. However, there is an option to review what the NPC has said.
The car finally stopped in front of a mansion, and Professor Schneider walked briskly inside, and Thomson, who had regained his standing position, did not immediately follow, but began to wander around the neighborhood.
It's a great feeling, and everything in this VR world feels quite new to him. However, his current area of activity can only be limited to the vicinity.
Professor Schneider's urging came from the door of the mansion, and Thomson sped up. This time, he felt a little, the scale of the buildings or maps in the game is carefully designed, if it is such a section of the road in reality, it is estimated that it will take a while, but in the game, it will take a few seconds to run.
If you really make a 1:1 map ratio, then the player must not run to death in the game.
This is also a difficult point in trying to make a kind of large-map open world in VR, if you don't have a vehicle to walk on your feet, even if you will exhaust the player. It's fun to explore, but it's not going to be fun if you really have to walk that much.
"Time and Space Code" uses the design method of small scenes, and most of the scenes are switched in various ways, this design method is actually quite retro, and this kind of game is rare in various open world popular now.
Thomson, however, doesn't think there's anything backward about this design, the bottle is an old bottle, but the wine inside is really new.
After entering this mansion, Thomson still couldn't suppress his desire to explore, and walked up and down before going to the study prompted by the mission.
In the study, in addition to Professor Schneider, there were many people, a wheat-skinned woman, a middle-aged man, and a few black suits standing in the corner of the room.
The atmosphere is a little delicate.
"Let's get started, no problem, Professor."
The middle-aged man spoke.
At this time, Thomson also noticed that the game has a very good control of the volume, and can clearly feel the distance of the sound, but the sound from a little distance can also be heard more clearly.
Thomson observed the situation in the room, this middle-aged man should be the owner of this mansion, and it is estimated that he is also an important task publisher, and the wheat-skinned woman next to him should be an important NPC.
Thomson found that although the future Oasis did not make a large open world in the game, the details of every small scene were perfectly controlled, such as in this mansion, all the decorations or various furniture details were very fine, which was enough to make the real under the VR effect.
Moreover, the characters in the game do not have that dull feeling at all. Whether it is the details of the character's model, or the expression, it is very delicate. Thomson had just glanced at the wheat-skinned female NPC as if he were looking at a real person.
Behind the middle-aged man, a black suit with a suitcase took two steps forward and placed the suitcase on the only desk in the room.
At this time, both Professor Schneider and the unknown woman had gathered around the table. Seeing this, Thomson also walked up to see what was in the box.
The middle-aged man entered a long list of passwords, and with a click, the lock of the box was opened.
However, instead of opening the box immediately, he glanced at everyone, and then focused his gaze on "himself".
"Who is this?"
The middle-aged man pointed at Thomson, who was just about to speak, when he suddenly realized that he didn't know what "himself" was called.
I don't know what will happen if I talk nonsense?
However, Professor Schneider did not give him a chance to talk nonsense, he coughed and said, "This is my student, and at my age, I need a reliable helper." I'm not the man I was forty years ago who could have gone into the desert with your father. ”
It seems that there is still some story between them?
Thomson wanted to speak, to see how the NPCs reacted, but when he did, a floating message appeared in the game: "Professor Schneider warns you not to talk casually. ”
The middle-aged man didn't continue to ask, but said, "You will always be someone I respect, Professor." ”
Then he glanced at the woman, and then prepared to open the suitcase.
And then......
"Drip ......"
A crisp sound sounded, everything in Thomson's eyes disappeared, and everything returned to darkness,
"What's wrong?"
Thomson shouted.
"The first phase of testing is over, and we will move on to the second part immediately."
"TF, why did it end like this? Are you kidding me? ”
Thomson shouted, this has just reached the most critical stage, how can it be over? Why does it end up in this place?
"That's how the program is set up, this part is to familiarize yourself with the basic situation and basic operation of the game. We need to keep some very key plot secrets. ”
The staff explained.
“…………”
Thomson was a little upset that such a crucial place was forcibly interrupted, but the darkness in front of him did not last long, and the game immediately switched to the next scene.
Thomson didn't have time to relive what he had just felt, he had found himself in a new place.
"Next is an action scene, which is mainly to test some action-related game content in the game."
The staff introduced.
"Oh? Is there a fight? ”
Although it has been said before that there is no combat element in this game, Thomson asked subconsciously.
"There are battle-like scenarios, but there are no direct battles, on the contrary, you have a lot of means to deal with these scenes in the game."
The staff introduced the relevant gameplay.
"Use the terrain, or obstacles, or use some props that you can interact with. In the game's setting, you are very vulnerable, simply put, a weak chicken with no combat effectiveness, and you need to pay attention to protecting yourself. ”
At this time, Thomson has also seen clearly where he is now, that is, the old Shanghai city that appeared in the promotional video before. If the scene of modern London just now didn't have a deep impact on Thomson, then this time he was really shocked.
This is a place with a unique temperament, Thomson has been to Shanghai several times, and has seen relevant scenes in some movies. But what you see on the screen and what you feel in person are completely different experiences. At this moment, he felt as if he had really traveled through time and space, returning to Shanghai a hundred years ago.
"Do you need to speak Chinese here? I don't know Chinese. ”
Thomson suddenly thought of this and asked.
"No, it's in English mode, and all you hear is English."
"Ready, it's about to start, you're going to need to run in no time."
Thomson was still walking around the neighborhood at this time, and this part of the scene was obviously much larger than the previous scenes, it was a street, with lights on both sides of the street, and shops all around, which looked quite bustling.
Many of the buildings here are accessible, and in the previous scenes, basically except for the needs of the plot, the other buildings are closed.
Thomson also tried to communicate with these NPCs, and was surprised to find that if he used some everyday language to communicate with these NPCs, he could get very accurate responses. However, when he tries to say something strange, he is basically ignored by these NPCs.
He clenched his fist and tried to attack these NPCs, although the game does not have an element of direct combat, but he tried it before, and he can do such an action as a fist in the game.
He walked around twice and found a man leaning against a wall, wearing a trench coat and a hat, who was smoking. Thomson walked over, aimed the man in the face, and punched hard.
And then......
There was a vibration feedback from Thomson's hand, and the vibration device on the glove worked, although he actually threw a punch into the air, but with some vibration feedback, it still greatly enhanced the experience.
His punch hit the man accurately, and the man staggered back two steps, but before Thomson could keep up with the next wave of attacks, the man in the trench coat took out a pistol directly from his arms and aimed it at Thomson.
The vibration module on the somatosensory vest also vibrated at this time, and after two strong vibration feedbacks, the scene in front of him slowly became blurred, and a red floating information appeared in the center of the field of vision.
Well, he should be dead.
The staff member who had been monitoring Thomson's game said, "Okay, it looks like you've chosen to die." Don't you think this guy is a bit of a gang member? ”
Although Thomson died once, he was very excited, and said, "This feels amazing, can't I attack people?" ”
"But, under normal circumstances, you can't beat anyone. Although this kind of attack is added to the game, it is not very useful, since your enemies are basically armed. ”
By this time, the game had resumed, and Thomson was back in the same position he had been in when he had entered the scene.
After a while, a line of information suddenly floated out of his taskbar.
"Escape from the pursuit of mysterious forces."
At this moment, there was a commotion of figures behind him, and several black suits that looked similar to decades later rushed towards him from the other side of the street.
This seems to be the mysterious force in the mission.
Thomson resisted the urge to go head-to-head with the other party, and ran according to the prompts of the mission. The transformation of the characters in the game is done by the rotation of his own body, and Thomson dodges into some dark alleys next to him, although he doesn't know the road around here, but this time is the right time to run blindly.
Several gunshots were evident behind him, and a vibration feedback from his somatosensory vest was heard over his shoulder, as if to tell him that he had been shot.
The scene was so large that at least the large area was connected, and Thomson felt like he had been running for two minutes, passing through several alleys, and had not yet escaped the pursuers.
Unable to seem to just run, Thomson walked around the neighborhood and found a relatively large building that could be entered, and rushed straight into it. The building looked like a relatively large hotel, and when they rushed in, they caused many people to scream.
It looks like we're going to have to find a place to hide.
At this time, he also discovered some action elements in this game, such as the actions of the characters in the game are imitating his movements, but in some difficult actions, he only needs to make a look, and the game characters will automatically complete the correction of these actions.
For example, at the end of this mission, Thomson rushed to the second floor of the building, then opened a window on the second floor, and climbed out of the window directly to a protruding roof on the first floor. He waited against the wall for two minutes before finally the message came that "mission accomplished".
At this time, Thomson finally breathed a sigh of relief, and the series of processes just now was just like acting in a movie. At least now he felt like he was really squatting on this roof for refuge.
With the hint of mission completion, the game scene disappears, and the staff comes over to help him take off the VR device on his head.
At this time, Thomson had not fully woken up, he looked around and found that he was still maintaining that somewhat strange movement, and several staff members around him, as well as his peers, were looking at him with a smile.
"Where am I?" He asked, in a bit of a trance.
At this time, Su Li walked up to him and said with a smile, "Welcome back to the real world." ”