Chapter 60: Wooing
"WE HOPE THAT IN THE FUTURE, OASIS WILL BE ABLE TO ADD SOME EXCLUSIVE CONTENT TO THE XBOX VERSION OF SIN CITY."
Under Stephen's leadership, frequent contacts began between MS Interactive Entertainment and Future Oasis, and the possibility of collaboration was sought.
After an in-depth internal evaluation, MS has now taken Sin City, the new title of the future Oasis, to an extremely high level.
Sin City was a real surprise for Steven, who never imagined he would find such a jewel in this forgotten corner.
After confirming the value of Sin City, MS also took action. In addition to the already confirmed release of Sin City at MS's press conference, MS hopes that the two parties will have a more in-depth cooperation.
Although "Sin City" has now been confirmed to be released on all platforms and will not be exclusive on any platform, MS still has some room for manipulation here, such as fighting for exclusive content. While Sin City will be available on all platforms by then, there will be some exclusive content available on XBOX that will increase sales on the platform.
MS is now hoping that Sin City will add some exclusive content to the XBOX, and they are willing to pay a price based on the appeal of the exclusive.
There is also a gap in the grade of exclusive content, such as content such as having more unique weapon skins on a certain platform, which is exclusive content with less attraction and will have less impact on player choice.
And the more attractive exclusive content is those exclusive dungeons, exclusive quests and the like.
MS naturally wanted to be able to add some attractive and exclusive content to Sin City in order to get the most bang for their buck. Sin City isn't in development yet, and there's every time to make changes in this area.
In addition to Sin City, MS also sees the potential of Oasis as a game developer in the future and wants to pull them into his camp.
What MS is most eager for now is the game lineup of the new console, and the crazy money thrown at it in the past few years is for this, but the output is not very high. When the great potential of the future oasis was discovered, MS's first reaction was to woo the future oasis.
Their purpose in wooing Future Oasis, in addition to the excellence of the Sin City work itself, is also because of Future Oasis' mastery of the environment of the new console platform and the technical ability to develop in this environment.
If some people see the excellent gameplay of Sin City, then several executives in the MS Interactive Entertainment department see the technical power shown by Sin City.
As a host manufacturer, MS's first-party studio should be the game development studio that knows the platform best, and they should also take on the role of technology incubation related to game development.
But now, MS has to face a shocking and even difficult to accept reality, which is that the first-party studios they are now not even as good as the emerging third-party workshops of the future Oasis when it comes to game development on new consoles.
Aside from those intelligent NPC systems and scene interaction systems, at least the texture accuracy of Sin City, with the technical level of those studios under MS, it will take a while to study if you want to optimize it to no frame drops.
No one can say how long this time is, in short, it has not been completed in the near future. The masterpieces that have been released in the past year are not as detailed as Sin City in terms of some small detail textures.
After analyzing the previous game works of Future Oasis, MS found that Future Oasis's powerful technology in terms of graphics engine can be seen from the first game, but it was previously on the PC platform, and MS did not pay too much attention to it.
Now that it's a brand new console platform, it's a little scary that Oasis will be able to adapt and optimize the engine in such a short period of time, without even asking MS for help in between.
This fact has made the importance of Future Oasis extremely high, including President Ingrid and a number of higher-level executives, who have received detailed reports on Future Oasis. Stephen knew that discussions were now underway within MS about the possibility of a future Oasis acquisition.
They have analyzed the shareholding structure of Oasis in the future, this company has not raised external financing, and it seems that the founder Su Li has absolute control over this company, which undoubtedly increases the difficulty of acquisition.
This means that if Su Li doesn't nod, they won't be able to complete the acquisition of the future oasis anyway.
Now that the acquisition proposal is still in the stage of internal discussions, Stephen's most important job now is to win them over so that Oasis will be willing to add exclusive content to MS's XBOX in the future, so as to justifiably add this third-party all-platform game to its own game lineup.
For MS's proposed cooperation plan, after some careful consideration, Su Li gave MS a response on behalf of Future Oasis.
"We are willing to cooperate more deeply with MS."
This answer made Stephen excited, and he just wanted to put forward the first plan they had discussed before, Su Li continued directly.
"In terms of exclusivity, Sin City doesn't have any form of content exclusivity, and we have to make sure that players can play the full content of the game on all platforms."
This is the official reply given by the future oasis, and there is no room for negotiation in this regard. After all, Future Oasis has been doing PC games before, and has accumulated a large number of PC players, many of whom are not in the habit of buying consoles. It would be unfair to these veteran players of the future Oasis if the new game added exclusive gameplay content to the console.
Su Li's reply was basically a rejection of MS's first plan, and the rejection was very resolute.
Stephen is a little sorry for this, but MS has already made plans for it, and they have also designed some other cooperation plans. THEY WERE WILLING TO PROVIDE SOME SUPPORT FOR SIN CITY, INCLUDING PUBLICITY AND DISTRIBUTION, IN EXCHANGE FOR FUTURE OASIS TO GUIDE PLAYERS TO PURCHASE THE XBOX VERSION OF SIN CITY.
In terms of publicity, this time at E3, MS will provide a full range of publicity for "Sin City", including a full appearance time at the pre-show press conference and media publicity.
In the future, Oasis will join the MS camp at this E3, such as the game trial at the time of the exhibition, and a large number of XBOX versions will be available. AT THE SAME TIME, IN THE FUTURE, OASIS WILL ALSO INVOLVE SOME XBOX VERSION OF EXCLUSIVE CONTENT.
Gameplay exclusivity is gone, but there is no problem with designing some other things.