Chapter 20 Platform

Su Li and Taylor talked for a long time, and in addition to some things related to game design, they also talked a lot about Taylor himself, such as the situation of the project, such as his work.

Taylor left alone this time around, and if Oasis can decide to do this project in the future, then he should be able to bring a few more people out of DICE. Of course, these people certainly can't support a project, they just don't want this game to die just like Taylor.

In fact, it is still necessary for Oasis to invest resources in the future for development, and in the future, Oasis is not able to establish a large-scale studio overseas, and the development work must still be carried out in China.

Taylor's requirements were actually not high, he didn't ask for too many things, he just wanted to be able to give him a position as the chief designer, and he didn't ask for the ownership of the project.

There are many things to evaluate, in addition to the value of the game itself, it is also necessary to evaluate whether Oasis has the ability to invest huge resources to do such a project in the future.

There is no doubt that this project is bigger than everything that Future Oasis has done before. "Three Kingdoms" looks very huge, but "Three Kingdoms" is not a sandbox game, and the actual game scene size is not at all comparable to "Sin City", let alone the game content.

In the end, "Three Kingdoms" also streamlined the relevant gameplay content of the game, focusing the core gameplay on PVE content, including dungeons and dynamic events.

But Sin City is different, and Su Li can foresee that this game will eventually need to use a lot of details to support the core gameplay of this game.

Taylor has only given a rough outline, but one can imagine how much it would need to be in order for the city to function perfectly.

It looks like a great multiplayer mode, but I don't know how much effort and resources it takes to achieve the desired effect.

The content of the game can be talked about later, if such a project is to be started, it will inevitably have a huge impact on the strategy of the future oasis,

Taylor is temporarily living in Shanghai, and there will be discussions about the project within the oasis in the future. This is what will be needed since the establishment of the future Oasis

Taylor's proposed design framework is good, Taylor himself has experience in the development of 3A projects and project management, which can bring necessary help to the future growth of Oasis.

But is Oasis ready to do a project that truly meets the 3A standard in the future? In other words, whether Oasis is determined to join the game field, a battlefield composed of top manufacturers.

A triple-A game is not just a dazzling aura, but also a heavy burden and a huge risk. Success represents a huge income and a reputation and glory that is recognized by the mainstream. And failure, with the current size of the oasis in the future, will suffer a very painful blow, and it will definitely break the muscles and bones

After Taylor leaves, Su Li and the other core members of Future Oasis have a meeting about the new project. Su Li himself is inclined to do this project, the future Oasis has enough technical strength, and has a certain amount of accumulation, it is necessary to use a work to make the future Oasis sound loud enough in the game field.

The previous games of Future Oasis, although the reputation and sales are quite good, have also attracted a lot of attention in the industry, but in the eyes of large manufacturers, Future Oasis is still just a workshop, or a workshop with good technology.

It can also be seen from the sales volume that the two works of Oasis in the future will still sell hundreds of thousands to hundreds of thousands of single works for the first time. "Lost Secrets" through the follow-up mods, "Shadows" through the new DLC, after a year or two of continuous sales, the sales of these two works are about to enter the million mark.

However, even if the two works both sell more than one million, this is only a fraction of the works of major manufacturers, or a fraction of a fraction.

"Three Kingdoms" has not been officially released yet, but in the future, Oasis estimates that the sales of "Three Kingdoms" will not increase much compared to "Shadow Secrets". The expected sales in the first month are only at the level of 300,000 to 500,000, and according to the estimates of the operating department, the overseas sales of "Three Kingdoms" should be relatively good.

In the future, the appeal of Oasis in China is not bad, and the appeal of the new work has been fully comparable to some old domestic game series. This is the embodiment of the accumulation of future oasis over the years, and this brand has gathered a considerable number of fans.

The response of "Three Kingdoms" overseas is also okay, and the operation department has invested a lot of publicity resources overseas, and this game with a strong national style has unexpectedly attracted a lot of attention from overseas.

Now this kind of game masterpiece, European and American sales tend to become the big one. Including Japan, where the game industry is more developed, the overseas sales of their masterpieces are several times that of Japan's local sales, Japan is now the leader of mobile games, and the local sales of many masterpieces are only a fraction of the overseas sales, and the impact of mobile games on the Japanese console market is very deep.

This is probably also related to the social pressure in East Asia as a whole, where mobile games are basically dominant, while players in Europe and the United States are more patient to experience games that require a lot of time, are more difficult, or have a larger story.

Of course, because of the powerful engine and high development efficiency of Future Oasis, the actual development cost is much lower than that of other game manufacturers, which is also a reason why Future Oasis is now living a nourishing life.

Regarding whether to do 3A, Oasis also needs to consider a key thing in the future, that is, the game platform.

In fact, in the current 3A masterpieces, if it is a multi-platform work, except for a few series, the sales of the console platform are the real majority, and most of the sales of the PC version are not as good as the console version.

Future Oasis has always been doing PC games before, including "Three Kingdoms" this time, although I also considered consoles, but in the end I decided to only make PC games for the time being.

If you want to join the battlefield of 3A, then the host is obviously a platform that cannot be abandoned.

Now is a great opportunity for the Oasis of the Future to get involved.

Because the new generation of consoles is about to be launched, DICE abandoned the Taylor project, in part, because it intends to concentrate resources and fire the first shot of the new generation.

The news of the new generation of consoles is now overwhelming, and in half a year, MS and SN will officially release their new generation consoles, and the competition in the gaming industry has officially entered the next generation.

As early as last year, some of the core development studios of the two companies have already acquired development machines for the new console, and are ready to escort the game titles for the new console.

Future Oasis now does not have its own hardware platform, and the new generation of consoles has become their only choice. Now that the two companies have opened applications for developers of the next-generation console platform, this is also an opportunity for the future Oasis.