Chapter 21 Strategy

Entering the host market is one of the established strategies of Oasis in the future, once Oasis wants to enter the 3A battlefield in the future, giving up the host market is undoubtedly an unbearable risk for itself.

The new generation of consoles will be released early next year, and the next game of the future Oasis is estimated to take at least two years to develop. A new generation of consoles, basically in two to three years can reach a good shipment, which is a good time to enter.

This generation of SN consoles took two years to complete the global sales of 30 million, and three years to complete the global sales of 50 million.

Regarding the new generation of consoles, the situation is basically clear now. This generation of consoles has not changed the way it plays in a revolutionary way, mainly for the previous generation of consoles, which has been greatly improved in terms of functionality.

Now that 4K display devices have become popular, this is also the main optimization direction of the new generation of consoles. Due to the limitations of the previous generation of consoles, it can only use interpolation technology to achieve the effect of pseudo-4K, and it is accompanied by some negative problems such as picture tearing.

This generation of consoles has been able to support 4K resolution relatively well, and at the same time, the support for VR devices has been optimized.

However, despite the development of the past few years, VR equipment has not developed as rapidly as people expected, and there is still a long way to go in application, including the resolution, portability, and operation mode of the device need to be further optimized.

All in all, the situation for next-gen consoles is already relatively clear, and it is already a sure thing that the next game title of Oasis will be released on console platforms in the future.

The future Oasis is not the core force in the camp of the host manufacturer, nor does it plan to turn to the host manufacturer, the game that escorts the next generation of consoles will naturally have a first-party studio to do, and the expectation of the future Oasis is to be able to use a real masterpiece to complete a sales harvest on the whole platform, so as to squeeze into the mainstream vision of the game industry.

Now the domestic giants can be said to be standing at the apex of the game field in terms of capital and income, and can wave the check to call the wind and rain in the game industry, but from the perspective of development, it has never been the mainstream role in the game industry.

From the beginning of the development of "Three Kingdoms", Su Li has planned to develop a real masterpiece to allow the future Oasis to complete a character transformation. "Sin City" was an accident, but this accident made Su Li feel that it was worth their investment.

Su Li is very optimistic about this project, this is a game producer's intuition, from the beginning of seeing this project, Su Li has been around the framework built by Taylor, thinking of a lot of interesting content, he feels that Taylor's depiction of Sin City may be the cornerstone of the rise of the oasis in the future.

Although Su Li has absolute control over the future oasis, he will definitely not act arbitrarily in such a matter. Now Future Oasis has two studios and one operating branch, and its every move will affect the lives and fates of many people.

It is everyone's consensus to enter the console game market, and in the next period of time, Su Li will get in touch with the relevant departments of SN and MS to get the qualification of a console developer.

As for the Sin City project, it was surprisingly supported by almost everyone, and for a game developer, being able to participate in the development of a top-notch game is definitely something that cannot be refused.

Everyone in Future Oasis never doubted that they would one day take on such a project, from "Lost Secret Land" to "Three Kingdoms", Future Oasis is concentrating on accumulating experience and completing various technical aspects, just to wait for such an opportunity.

Taylor's designs were eventually abandoned by DICE, the biggest reason being that their technology couldn't implement them well. For them, unachievable designs are no different from waste paper.

But in the future, Oasis has the technology to complete these designs and even be able to make things that Taylor did not expect.

Su Li believes that Sin City will be able to bloom in the hands of the future oasis.

"We need more developers."

At the meeting, Su Li said to everyone: "In order to complete this project, Oasis needs to expand the staff of the development department again in the future. ”

Such a game requires at least a three-digit development team. Although the future Oasis's black technology engine can greatly improve the development efficiency of the game and reduce the difficulty of development, the amount of engineering for the masterpiece is here, and the man-hours required for the art materials in it alone are astronomical.

Li Haoming replied at this time: "If the sales of "Three Kingdoms" can meet expectations, the current funds of Oasis in the future will be enough to double the number of development teams again, and can maintain a development team of 100 people." ”

The revenue of "Three Kingdoms" is the largest income that Oasis can foresee in the near future, and if the sales are good, in addition to the money from selling the game, the cosmetic appearance box can also provide a good income.

Rather than the capital investment required to make a game, it is roughly divided into two parts: production costs and publicity costs. Many games now spend more money on publicity than on development.

In terms of development costs, the bulk must be labor costs, a development team of 100 people, labor alone is tens of millions per year.

Some companies with insufficient funds will find various channel publishers or investors to invest in the game during the development and project approval stage, and of course, this investment must be accompanied by various conditions.

In the future, Oasis has several games that have sold well, and the previous company is not large, so if the project is going well, there is no need to ask the publisher or investor for help.

"Here at Oasis Studios, the next DLC for Shadow Secrets is expected to take half a year to complete." Summit said.

"Once this DLC is complete, Oasis Studios will be able to participate in the development of new projects here."

The next DLC for Shadow Stories is something that has been determined and announced to players for a long time, and it can be regarded as a finale for the game. With this massive DLC update, Oasis Studios will be able to work on new projects here.

And Su Li's "Three Kingdoms", will also be officially released in these months, after the official release of the game, the Three Kingdoms Studio here because it still needs to develop the follow-up content of the game, to the extent that it is impossible to participate in the development of new games, but Su Li can hand over the follow-up update of "Three Kingdoms" to others and return to Oasis Studio.

"Now we are about to face an update for Oasis, and if we are sure to do this project, I can do a special engine optimization for the new project, including connecting with other platforms, but it will take some time," said Alanson at this time. ”

During this time, because there were no new works on sale in the future Oasis, Su Li did not get too much engine upgrade energy and new modules through the system, and it was all up to the technical department in charge of Alanson to optimize and upgrade the engine. After the release of "Three Kingdoms", Su Li should be able to harvest a wave of engine energy and complete an engine upgrade again.

If you are going to do a new project, it is definitely a very important thing to do targeted optimization on the engine side.

Especially this time when it comes to console platforms, Oasis needs to solve the problem of multi-platform compatibility by itself in the future because it is a self-developed engine.