Chapter 23: Final Preparations
In general, there are several important periods for the release of games, such as the European and American markets, and the three most popular schedules are the end of February to the beginning of March, May to early June, and the period from October to early November. Among them, the period from October to early November is the prime time for game releases, and countless masterpieces are released during this time every year.
This time is set according to the holiday arrangements and business windows in Europe and the United States, and in China, the summer vacation in July and August and the National Day holiday from the end of September to the beginning of October are more important time nodes, the former is aimed at a large group of students, while the latter is a holiday covering multiple groups.
Future Oasis's "Three Kingdoms" was selected to be released in November, more because of the limited development schedule, not to catch up with any schedule. The schedules of European and American game companies are mainly related to the commercial window of the local retail industry, which has a significant impact on the sales of physical games.
"Three Kingdoms" is not sold in physical discs this time, and all the platform channels are sold in electronic versions. Although it didn't make it in time for the National Day holiday, the future Oasis was the first open beta of the game during the National Day holiday.
Despite the name First Open Test, the term Early Access is more accurate. This is also the only time that Three Kingdoms has been released to players on a large scale before its release, and this time the test lasted for seven days and was only open to all players who pre-ordered the game.
The pre-order channel for "Three Kingdoms" has been opened before, and players who have pre-ordered the game will be able to experience the content of "Three Kingdoms" in advance during this time. Of course, the player's data cannot be saved, and at the end of the experience, all game data is cleared, and the server is shut down until the game is officially released.
This time in advance, the future Oasis can be regarded as the most open content, and the enthusiasm of players is relatively high. After announcing the early access plan, the pre-sale sales exceeded six figures, and more than 100,000 players pre-ordered "Three Kingdoms".
This pre-sale figure is not bad, not as good as those monsters with pre-sales of more than one million, but at least it has made a good start for "Three Kingdoms".
During the National Day test, the test server of "Three Kingdoms" exceeded 50,000 players online on the first day, and although it fell back on the second day, there was a small peak in the next few days, and basically most of the players who pre-ordered the game had a record of logging in to the test server.
In this test, the PVP game content of "Three Kingdoms" also made its debut, and the PVP content of "Three Kingdoms" included a large-scale PVP scene, a 6v6 competitive mode, and an arena mode.
The large-scale PVP scene is a supplement to the later content of "Three Kingdoms" and belongs to the category of large-scale dynamic events. The first large-scale PVP scene of "Three Kingdoms" is set in Quyang City in the game, although it is a PVP scene, but it is a mix of PVE and PVP.
In this scenario, the player automatically turns on the PVP status and can attack all players except their teammates. This scene will spawn some rare elite enemies, or some dynamic events. Players can earn unique rewards by defeating elite enemies or completing special events in this scenario.
But again, in this huge city, players will have to face other players in addition to powerful monsters. All the players here are your enemies, except for your own teammates.
What's even more cruel is that in this scenario, all the rewards you get can only really belong to you when you return to the safe zone alive, and if you are killed by someone else before returning to the safe zone, then the equipment and other things of these rewards belong to someone else.
Large-scale PVP scenarios will also use a mirror system to control the number of players, and the server will assign players of the same equipment level to the same mirror according to the quality of the player's equipment, so as to avoid the tragedy of abusing vegetables and slaughtering children.
The 6v6 competitive mode is commonly known as the battlefield mode, where six players on each side earn points by attacking and occupying points and other actions to win the game. In addition to players, there are also NPC minions participating in the competitive mode of "Three Kingdoms", and there is a set of ladder points system.
The arena includes three modes: 1V1, 2V2 and 3V3, and the arena does not have a ladder system for the time being, which belongs to the category of entertainment, and may be adjusted according to player feedback in the future.
The equipment system of "Three Kingdoms" follows a system of random modifiers. Each piece of equipment contains its own unique attributes, as well as some random modifiers, and the equipment library is very rich. The equipment of "Three Kingdoms" is dropped in individual mode, and can only be traded with players on the same team at the time, and cannot be traded freely.
The acquisition of equipment is basically divided into two parts: drop and exchange. Some special equipment can only be obtained by exchanging tokens, and most equipment is dropped. Drops include special drops from certain scenes, as well as a universal arsenal of equipment.
Basically, the rules for obtaining equipment dropped in "Three Kingdoms", in terms of high-quality equipment, daily special dungeons and super-large world dynamic missions that last for several days can obtain guaranteed high-quality equipment.
Large-scale PVP scenarios, full-level dungeons, and elite-level dynamic missions have the same expectation of obtaining high-quality equipment, while the equipment acquisition expectations of ordinary world dynamic events are a bit lower than the previous ones.
The PVE content of "Three Kingdoms" still can't escape the word "liver" in the end, and the designers of the project team are trying to add some fun and harvest to players in the process of liver.
There was some disagreement across the project team on whether to add some advanced content to the PVE content. In the end, Su Li decided not to add this aspect of the content in the early stage, the most important thing is that the project team is not confident enough in the control of the values, and will only consider adding this aspect of the content to improve the player's enthusiasm for the game after the balance of "Three Kingdoms" is satisfactory.
This time, the pre-order data of "Three Kingdoms" can be regarded as boosting the morale of the project team in advance and giving everyone a lot of confidence.
Future Oasis offers a number of pre-order rewards for Three Kingdoms, including unique pre-order exclusive mounts, and a full set of unique weapon skins that are exclusive to pre-order. These things are only pre-order rewards, and they will not be reproduced in the future, and there will be no store in this village after that.
This weapon appearance is a revenue-generating project set up by the future oasis for "Three Kingdoms", and the weapon appearance is divided into two types: special effects and appearance transformation. As the name suggests, special effects are to add some special effects to weapons when they are wielded, and some rare special effects can change the animation effect of certain skills.
And the appearance, is to transform the weapon into another look, the general transformation appearance is some unique models, and some special appearances can also change the effect of skills.
In "Three Kingdoms", only this part can be freely traded through the market, and in addition to various paid boxes, the acquisition of special appearances in the game will also drop some exclusive appearance effects.