Chapter XXII

Future Oasis has held several meetings on the next strategic plan, and finally has an answer.

Taylor will officially join Future Oasis, and his title is the chief designer, because this project will eventually require the use of most of Future Oasis's resources, and Su Li will personally take the position of producer.

Sin City will officially become the next core project of the future Oasis, and the results of this project will also largely determine the fate of the future Oasis.

Future Oasis will certainly not use any of Taylor's previous work, this project is completely from scratch, it will belong only to Future Oasis, everything is new.

After making this decision, whether it was Su Li or the others in the future Oasis, there was a passion from the bottom of their hearts, and a feeling of being in a different world.

For example, the first batch of people in the future oasis, a few years ago, they gathered here from all over the world, nesting in a residential area to make an indie game that I don't know if it will succeed.

And now, they are about to start a real large-scale project, with the highest production specifications, all the resources invested, hollowing out all the previous accumulation, a team of 100 people in the next two years or more, moving towards a goal together.

Including Su Li, the mood at this time was also a little agitated. Now the situation is somewhat similar to the first game of the future Oasis, as they once again embark on an adventurous path.

Su Li doesn't like to use the word "gambling", because "gambling" is more like luck, he likes to use the word "risky", although it is also very risky, but the latter has a more man-made feeling.

In the world of gaming, nothing is certain, and no matter how well prepared and planned you are, there is no guarantee that you will succeed.

It's just that in the gaming world, developers don't leave the future entirely to luck, but take it into their own hands. Although there is some luck in it, it depends more on the ability of the developer.

When it comes to game development, you can't avoid the risks after all. Making every new game is an adventure, making a sequel to a game is also a risk, and making a revolutionary innovation is a huge risk.

Su Li feels that excellent developers are respectable adventurers, and it is precisely because of their existence that our game design has not stopped moving forward, and there will be such a prosperous situation where a hundred flowers are blooming now.

So he is not afraid to take risks, although this time, the cost of taking risks is somewhat large.

He does not plan to seek cooperation from investors or publishers for this new project, but to do it with Future Oasis' own funds.

This is certainly the option with the highest expected returns, and it is also the choice that can be unchecked, but it also means that if it fails, all the consequences will need to be borne by Oasis itself in the future.

However, if successful, then in the future, Oasis will also be able to find its place in the gaming world and thus enter the next level.

Although the strategic decision has been made, in practice, the project did not start so quickly.

The new project will be placed in the Oasis Studio, which is the heart of the future Oasis. From now on, the project will enter the preparatory stage, and it is expected that this preliminary preparation will take at least half a year.

Another Oasis Studios project, Shadow Secrets, will take another half a year to develop the next DLC before it can free up some personnel.

At the same time, in the future, Oasis will start a large-scale recruitment work, this time the scale of recruitment will be large, and the whole process cannot be achieved overnight. Taylor will also be involved in recruitment, a process that will take a long time.

Alanson began building his own engine for Sin City, which will be optimized for the new Oasis and multi-platform compatibility.

Su Li himself needs to complete the development of "Three Kingdoms", and now is the critical period when "Three Kingdoms" is about to be released, and his focus must also be on "Three Kingdoms".

Half a year, this is a conclusion reached by the future oasis after discussion and analysis, "Sin City" will spend half a year to prepare for the early stage, and the future Oasis will also sort out the work that is being carried out in half a year, and concentrate resources to complete the development of "Sin City".

Future Oasis hasn't revealed anything about Sin City, and now no one but a few core members are aware of what kind of game they're about to make.

Future Oasis quietly started their plan, although the outside world has not yet reacted, but I believe that soon someone will notice that Future Oasis has updated their recruitment information on the official website, and a long list of recruitment needs have been released, which can be called huge.

At this time, everyone's eyes were focused on "Three Kingdoms", and after more than a month of testing, the official release of "Three Kingdoms" was also scheduled for two months later.

Now Su Li hasn't thought about "Sin City" for the time being, the release of "Three Kingdoms" cannot be missed, if there is a problem here in "Three Kingdoms", then "Sin City" may be stillborn.

In the Three Kingdoms Studio, members of the project team are putting the finishing touches on it, and after the first round of testing, Future Oasis has issued about 1,000 more test places again to start the second phase of testing.

This phase of testing focused on game copies and dynamic events. Because there is a lot of game content at this stage, the enthusiasm of players to participate in the test is much higher.

According to the statistics of the Oasis platform, the number of players online on the test server is basically maintained at more than four digits, and even players who do not have regular teammates can be matched with dungeon teammates through the random matching system during the test.

At this stage, Future Oasis received much more feedback than in the first stage, and most of this feedback focused on game values and skill matching.

The star map system of "Three Kingdoms" is working quite well, at least the degrees of freedom are there. During this time, the topic of the Three Kingdoms section of the Oasis Forum has also completely changed.

"The violent point method of the hammer system, killing all other genres in seconds"

"The Great Sword is Justice, the Twelve Genres of the Great Sword Sharing"

"The strongest single brush BUILD, the master with three, teammates only need to shout 666"

The star map system has now received a lot of praise, and the players in the test stage are not utilitarian, and various genres are emerging in an endless stream. However, the members of the project team are now arranged to squat in major forums and QQ groups and other places all year round to see if there is any kind of BUILD that disrupts the balance.

The star map system is the core of "Three Kingdoms", Su Li doesn't want to learn certain games, which ones are sharp, or teach players to play games with limited gameplay, but the kind of things that obviously disrupt the balance must be fixed, otherwise it will affect the player's game experience too much.

As for some numerical details,We can only wait until the official release to slowly correct it according to the actual situation,This will be a long-term work,This system of the future oasis,In addition to the player's own bonus points,There will also be an increase in the attributes of a random skill on the equipment,The combination is ever-changing,Maybe there will be some magical things。