Chapter 35: The Daily Life of a Game Producer
On October 7th, the last day of the holiday, the owners of the future oasis were still working in the villa as always.
The project has been completed, and the project establishment work of a small team is not as complicated as that of a large company.
Sandbox action-adventure game, the project proposed by Su Li has also become a target recognized by everyone, and the development cycle of half a year is not long, but with the help of the new engine, this cycle can already make very good things.
With a clear goal, everyone's work is planned.
Alanson and Summit began to work on the entire framework of the game, completing the game features as planned in the development documentation. The implementation of the game's features was largely done by Summit, and as the technical director, Alanson needed to do some more in-depth work.
The new project is based on realism, and Alanson needs to create a lighting system that can replicate the real world as much as possible, and the use of light will be a central highlight in the new game.
Bai Senxia's work is even more arduous, as the only artist, the huge demand for art resources is all on her.
However, given the actual situation, it is impossible to really use the only artist to death. Natsu Shiramori was mainly responsible for the core design work that could bring out the game's art style, and some of the more conventional materials were handed over to the outsourcing team.
It's still relatively easy to find someone to do realistic style things, and there are still a lot of teams that have the ability to do this kind of art resource.
As a producer and chief designer, Su Li not only needs to participate in a lot of actual development work, but also needs to control the overall direction and progress of the project.
This is a very complicated job, and it also tests Su Li's ability very much.
…………
…………
What kind of position is a game producer?
In the game world, the producer is similar to the producer in a movie, but in the game field, the producer is often also responsible for more specific director-like work, acting as a game designer, game director, etc.
In fact, in the game industry, the producer is not a necessary position, and the development team of a major game factory does not really need the role of producer, and the specific work of the producer can be completed by the division of labor in the team.
Of course, it is not uncommon for producers to be in the game industry, but now major game manufacturers have consciously downplayed the influence of producers on games, even Japan, where the producer system is the most famous and has given birth to many star producers, has begun to gradually stop taking this route, at least in terms of publicity, try to dilute the connection between producers and the game itself.
It's understandable that the combination of the producer and the franchise itself has some benefits, but it also carries enormous risks.
The first is the risk brought by the producer system itself, many game producers have absolute authority and control over the game project. In some extreme cases, perhaps only the producers themselves know what the game is, and the rest of the developers have little idea what the game will ultimately be.
This is a very huge business risk, a real gamble, which is equivalent to putting the success or failure of the game on one person, and the various problems that come with it will also become a huge obstacle to development.
For example, during the development of Metal Gear Solid, almost no one except for Hideo Kojima, who was the producer, knew what kind of game they were making, and the team was full of doubts, and it was only because of Hideo Kojima's prestige that these doubts were suppressed that the development work was successfully completed.
The gamble proved to be a success, and Hideo Kojima's performance made Kojima's reputation, but the risks of the system could not be denied.
In the same way, tying a game series to a person's success can certainly increase the player's confidence in the sequel of the game in terms of publicity. But if the producer leaves, it will also be a devastating blow to this game IP.
When Metal Gear lost Hideo Kojima, who could take over the banner when the two names were too close to be separated?
For large game manufacturers, the disadvantages of the producer system are undoubtedly prominent, but for small teams and independent development teams, a person who can control the overall situation still has far more advantages than disadvantages. Many times, because of such an existence, there is this development team.
Now Su Li is in such a role, in the new project, Su Li has absolute authority and control, but compared to those who are stubborn and proud, Su Li is more willing to communicate his ideas with others, or adopt other people's ideas.
Of course, even if Su Li wants to let go of a lot of work now, no one can accept it, and the workload of others in the team is not less than his own. As the core of the team, Su Li could only do everything by himself.
…………
…………
What's most important when it comes to game development?
The schedule is the most important thing in team development, and game development is a systematic project, and everyone's work is closely linked.
If there is a delay in one area, it can cause problems for the entire team to function.
A huge timetable was pasted on a whiteboard by Su Li, and he gathered everyone to start the work assignment and schedule requirements for the new week.
"As you can see, this is our entire development cycle, and in that time, we need to complete all the development of the game. Even if we have Oasis, it's a pretty tight time. In the next six months, you may have an unforgettable busy time. ”
Everyone nodded, waiting for Su Li's specific assignment.
"This timeline is not complete, and the subsequent arrangements will be adjusted according to the progress."
"So now we're going to decide on the first week's tasks."
Su Li first looked at Bai Senxia, connected his computer to the TV in the living room, and projected the content on the computer on the big screen.
"Our game is set in a mountain, and the scene is divided into two parts: a wild scene dominated by a mountain forest, and an ancient ruin in the center."
"In terms of art resources, the preliminary work is mainly the construction of the scene and the design of the main character model. Every corner of the game scene is a range of movement for the player, so we needed to create a real mountain, not just a path to the top. ”
In most games, the range of activities that the player can move around in a certain scene is limited, except for some set areas, the rest of the places are background maps or blocked by obstacles.
"In this mountain, we need something special. Special plant vegetation, special landforms, special animals, use your imagination, you can refer to these examples. ”
Su Li opened a few pictures, and there were several examples in them, from some movies or games.
"Unified style, mainly based on the animals and plants that exist in reality as a reference for mutation. A lot of these resources need to be done with a partner, but you need to control the overall art style. ”
Hakumori Xia nodded seriously, this is the job she likes, designing interesting things.
"In addition to continuing to adjust the light source system, Alanson also needs to optimize the application of the chemical engine, we will focus on the physical system, but we also need to implement some simple chemical phenomena."
"Actions like ignition need to be able to be perfectly executed in the game."
There was no difficulty for Alanson, who said it would take only a day or two to complete. The Oasis engine has content related to the chemistry engine, and he only needs to optimize some of the functions required by Su Li.
"Summit, on the other hand, began to gradually complete the implementation of the game's functions."
Su Li changed a picture, which showed the requirements and demonstrations of some functions.
"The specific requirements are here, first use simple public resources to make a few scenarios that can implement these functions, and you can try to design some places that are not specified, and then we will decide after communication."
After arranging everyone's tasks, Su Li said: "And our project now has a new name. ”
It was discovered that Project Zero, which had been codenamed, was missing and replaced with a new name.
Lost Secrets!