Appendix 3: Elven Culture

Elves have a long lifespan, and there are very few events of decay and death. Pen × fun × Pavilion www. biquge。 But the elves always have a sense of relief at the end of their long lives, and they are not afraid of the land of death from which no traveler has returned. At this time, the misanthropic will go to the inaccessible mountains and forests on their own and leave this world quietly. However, compared to this, the majority of people die from accidents, diseases, and wars.

Before the Apocalypse, the elves had many tribes, and friction occurred from time to time scattered across the vast land of Bair. Mutual restraint and deterrence have slowed down the cultural aspects of the elves. After Idril began to spread the Etheronians, the elves were surprisingly united, and a great and wise civilization began.

The elves still sing the praises of Idriel for the faith and hope he brings.

Elves are good at fiddling with numbers, and even their vulgar swearing does not leave an infinite collection about power growth. All numbers have a special meaning in the Elven culture, and even its holy cities are named after numbers, which is a simple and effective way to highlight the chronological order of these cities.

Elves use the decimal system, and they generally use a dozen (12) and a basket (144) for recording and arithmetic, and they love this number and its multiples and factors (just like we love integers). The shadow of this obsession can be seen everywhere in the elven culture.

This is evident from the sprite's method of timekeeping, which has 25 hours, 24 minutes per hour and 144 seconds per minute. The hour is slightly shorter than the current human hour by 144 seconds, so an additional hour is added to make up for it (I believe that 25 hours a day must be uncomfortable for many elves). The arcane energy of a bright moon stone grows under the scorching sun, so that the time it takes for a precision machine to move the scale is considered to be one second.

Soon the elves discovered that the length of the day did not match their stable machinery. Sometimes it's a few seconds longer, sometimes it's a few seconds shorter. This error is unacceptable to the elves, who calculate the number of seconds to the precision of a regression year. At the end of the year, all the shortages and surpluses are settled, so as to eliminate the slightest error of nature.

The medieval traditional elven calendar divides time into years (a solar cycle), a month (a moon cycle), and a day (a solar cycle). As the name suggests, the calendar should take all of these meanings into account and is related to 12.

A lunar cycle is about 29 and a half days, so the number of days in the month is 29 or 30 days, and 12 months is a year.

This kind of month is not ideal, and it will be one day different from the actual moon's trajectory every 38 months, and it needs to be supplemented with leap days.

The ecliptic orbit of the sun is divided into 12 seasons and 12 mid-terms. The time of each solar term is different, about 14 to 16 days. A solar cycle is about 365 days a year.

However, the lunar cycle has 354 days in a year (not necessarily), which is about 11 days shorter than the actual solar ecliptic cycle.

In order to cope with this deviation, the elven year needs to be followed by the month without the middle air, with leap months twice every 5 years and 7 leaps in 19 years. to ensure the coincidences with the solar cycle. In this way, some years have 13 months, which is difficult for the elves to accept. They simply call them leap months, which belong to the sub-month of the previous month. In this way, they will look at the calendar and feel much more comfortable.

The elves have six seasons, called spring, summer, autumn, wither, winter, and cute, and their ancient elf names are tuil?, lair?, yavi?, quell?, hriv?, coir?, summer and winter have 72 days, and the rest of the seasons have 54 days. There are 6 days per week, almost 60 weeks in a year. It's probably also because of their quirks about the number 12.

After these numerous corrections and compensations, the calendar still has an error of one day every 238 years, and is difficult to compensate for by the leap day method.

Although the elves use a lot of astronomical observations, they correct these subtle errors every year. The calendar itself has become more and more complex, resulting in significant discrepancies between the calendar and the official calendar in some remote areas. Finally, in the Cultural Reformation of 904 A.D., a new calendar emerged that abandoned the consideration of the lunar cycle. Using a series of simple algorithms, the error is reduced to 3300 years a day.

The new calendar consists of 31 or 30-day months, so that the year has 366 days. Subtract one day from February and that's 365 days. Very close to the length of the return year, an additional day is added in February every 4 years. Every 100 years, no leap days are added. Leap days are added every 400 years and multiples. Since there is no need to take into account the lunar cycle, the new calendar can be modified without hesitation to match the sun's ecliptic trajectory.

Another overhaul is the Old Elf.

The Old Elf language has 48 letters, including 12 numeric symbols.

Elvish has five vowels, each of which is long or short, and six diphthongs. Elven letters may not be strictly an alphabet with irrelevance to glyphs, and are written more like a consonant symbol system. Each letter has a similar shape and style, consisting of a vertical and an apostrophe. 24 basic letters, consisting of 4 series (tema) and 6 levels (tyelle) in each series. and 12 additional letters.

However, the complexity of the Old Elf language is not because of its many variations of words, but because of the ten logically complex cases, six distinct tenses, six personal pronouns, and even object pronouns (which only require a simple inflection to refer to things). There are many prepositions, verbs, and comparatives like stars. But there are no articles, which makes the complex references and complex logic in the sentences bothersome. Even the elves themselves complained about its lengthiness, with some learned elves spelling articles in simple goblin in protest.

Before the human landing, there was really nothing constructive about the other languages of Midangele. Trolls are not languages at all, and all their vocabulary can probably only ask the question, "What are you going to eat tonight?" Troll language is not so much a language as it is a different syllable to express their feelings (RO means angry, HI means happy), and their intellect is probably not capable of creating such a thing as a language at all.

The language of the goblins, which is quite social, is also quite young. There are not many adjectives and adverbs, and there is no subject-verb-object form. Learning Goblin is more of a matter of guesswork and experience than of the mind (I don't think anyone is going to learn anything from this cunning and filthy race).

It was only after humans came to Tours that the elves finally had a complete language to refer to (the simplicity of human language was almost the prototype of modern elven language). Inspired by human language, elven scholars embarked on a path of linguistic streamlining. Finally, in 904 A.D., the linguistic reform exploded into a full-fledged wave of innovation.

The modern Elven language, which has been simplified, has spread rapidly, and to this day, the ancient elven language has only been reproduced in literary works and religious ceremonies.

Thanks to the elves' outstanding mathematical prowess, the elves' architectural style and craftsmanship can be summed up in magic (although they have an artistic preference for ornate curves). Elves have always liked to challenge normal rational architecture, using a single white marble carved house, and a sheltered hall built using only steel lines and magic. Later, more whimsical architectural designs erupted with the Cultural Reformation, with mansions with full climate cycles and sun, moon and stars, and buildings (and crystal versions) that were naturally formed using plant growth.

Elven buildings contain memories, and incredible magic imprints the joys and sorrows of the past on every wall. The elves will bask in the old stone steps of the Holy City until the last rays of light fade out of the west.

With this innovation came a bold advance in magic. Curse magic (which also forged the well-known oath magic) and spirit magic, these two "sideways" that could not be on the table before, were also taken seriously by the elves.

In those days of the past, the elves never imagined that one day their time would end. It was only after the incident that the elves remembered to record the past on the pages of history. The elves call the days when they still walked north of Isiltine the Bright Age, and they sometimes feel nostalgic for the past and lament the fading of the ages.