Chapter 134 Labor and Management Are Artists, Do You Know Artists?

After thinking about the emotional issues, Leon began to plan his career.

To put it simply, it's about thinking about how to make money.

Before buying a factory, recruiting workers, designing fees, buying production lines...... After spending this series of money, the money he made from selling games has almost bottomed out, and there are still many places to spend money in the future.

For example, the laying of helmet sales channels, the establishment of helmet stores in major cities, the cost of media publicity when it is listed, the cost of network water army, and the cost of upstream material suppliers...... It's all about spending money.

Of course, the production line has not been bought yet, plus installation and commissioning, training of employees, trial operation, formal production, and stockpiling in advance, he still has almost a year to prepare.

Then use the final year to sell helmets, launch games, collect emotions, and complete alien missions.

With a third-order artificial intelligence lifeform, making money is not a big problem for Li Ang, and he has countless ways to make countless money in an instant.

For example, the famous IQ tax, digital virtual currency, bitcoin, litecurrency, kenttcoin, etc. He digs as much as he wants.

Even a little ruthless, without a second, Li Ang can let the artificial intelligence dig them all up, and snatch all the digital virtual currencies in the hands of other holders, so that the entire digital virtual currency market will collapse, the mining disaster will avalanche, and the mine owner will go bankrupt.

For example, high-frequency trading, in the very short market changes that people can not take advantage of to seek computerized trading, such as some securities and stocks to buy low and sell high, see the opportunity to complete the transaction instantly, each transaction may only make a few cents, but the number of transactions up, accumulate a lot, and make just a few hundred million or even billions of dollars is easy.

Another example is to intercept online black money, online casinos, dark web transactions, etc., there are various methods. Even if Leon wanted to, he could directly transfer the money paid by others to his own account.

But Leon didn't want to make money like that. First, the way is not right, and the explanation is not clear. Second, many of these methods of making money are illegal and troublesome. Third, he always has some resistance to alien technology, and when he can, he tries not to use it.

Whether he is pedantic or hypocrite, too idealistic or too naïve, Leon just wants to make money by making a portion.

It's the end of June now, and the dividends of Penguin and Micro Hard will come in the new quarter.

The number of players in "Mountain and Sea Battle" has stabilized, with about 500,000 online users, and the revenue is also very stable, bringing almost 60 million shares per quarter.

The sales of the Chinese version of the computer side of the Penguin agent of "The Legend of Anti-Japanese Heroes" have declined somewhat, but the total sales volume is almost close to 1.5 million, but it is a one-time transaction, almost divided into about 20 million.

However, the sales of its foreign language console version of "Superman on the Far Eastern Battlefield" are very gratifying, so far, 400,000 sets have been sold, according to a set of 39.99 meters of gold, almost 16 million meters of gold, deducting various miscellaneous expenses, micro hard channel fees, publicity fees, taxes, etc., almost can get 40% of the hand, that is, 6.4 million meters of gold, 42 million Chinese yuan.

Then there is "Jianghu Xing", due to the low price, coupled with word-of-mouth fermentation, and low configuration requirements, on the Penguin game platform, "Jianghu Xing" has sold 800,000 copies, and is impacting one million copies, and it is expected to be divided into about 25 million.

In this way, it is "Mountain and Sea Battle" that has always made the most money, as a triple-A game, "The Legend of Anti-Japanese Heroes" is sold at home and abroad, and it is barely comparable to it.

In terms of reality, the difficulty of the development of the two, the amount of money that needs to be invested is one day and the other, but the money earned is about the same, no wonder so many companies have switched to online games.

If you want to make more money, there is no other way but to launch new games.

However, "Journey to the Star Sea" is still in production, and the progress has only reached 20%, and the "Tomb Robber Alliance" has not yet been serialized, and the popularity has not yet been stirred, so it can no longer be listed in a short time.

That's just a matter of developing a brand new game!

While thinking about it, the two sides turned on the computer and opened the "Beloved Game Plan" folder.

Looking at the plans in front of him, he fell into hesitation.

If you want to make money quickly, you can't develop small productions, but if you continue to develop large productions, the company will be noticed by people with intentions, causing unnecessary trouble.

After looking around in the folder, Li Ang didn't find a small production game plan that could make a lot of money.

Of course, there are several plans for mini-games, among which Li Ang is confident that there are several that can be sold, such as the side-scroll style game "Between Mountains and Seas", and the Chinese-style assassin action game "The Legend of the Assassins", but there is no doubt that they can't be bought at a price, and making money is too slow.

If you want to make money, a single machine is still faster than not playing online......

Li Ang is not very averse to online games, after all, online games are an important part of video games, just like single-player games, and some stand-alone games also have online battles or cooperative functions, which are actually similar to online games.

What Li Ang is disgusted with is the kind of garbage online games that are ugly and purely for money! In his opinion, those junk online games that put making money in the first place can no longer be regarded as video games, but can only be regarded as electronic goods and electronic waste!

A real video game should be a work of art, even if it is bought and sold, it should be like a noble lady, with a slightly open cherry mouth, a small hand half-covered, a small mouth sipping, and a silent chewing and slow swallow...... Eat beautifully!

After thinking about it, Leon decided to make an online game for mobile!

The so-called mobile games are naturally games played on mobile phones and tablets.

Mobile is also one of the most popular gaming platforms at present.

After all, the computer is far less convenient to play than the mobile phone, the mobile phone is in the pocket, as long as you find a free time, you can take it out to play anytime and anywhere, and the use of the player's fragmented time has reached the extreme.

There are countless games that sell well on the mobile terminal and make a lot of money, many of which earn more than traditional computer online games and web games.

There are many reasons for this, such as the large number of players, so that people who don't play games have become gamers, the game fragmentation time utilization rate is high, the actual game time is long, the mobile game viscosity is strong, and the payment is convenient...... Wait a minute.

For example, some successful games, such as "Glory of Kings", can sell 100 million yuan with a new skin, and some other popular eleven consecutive draw games are also smoked by people who want to die.

Of course, mobile games also have certain limitations, such as game graphics are not as strong as computer games, they cannot be operated too complicated, and various models of devices are incompatible......

It's just that Li Ang's computer doesn't have any mobile game plans, so he has to start thinking about it all over again.

How to make a mobile game that makes money and looks good?