Chapter 256: Observation of the Mind and Counseling of the Mind

Leon certainly had a purpose in developing the NPC function in Gluttonous Pavilion. x

One of the most important is to test, optimize, and adjust NPC functionality.

In the future, there will inevitably be a variety of NPCs in the game, and among all the functions of NPCs, chatting, or communication, is the most important and basic function!

The effect pursued by Li Ang is to create the virtual reality world into a second world for human beings, so the realism of NPCs is extremely demanding.

Of all the features, the most difficult to simulate is communication.

Communication between humans and humans is a very complex system, especially when it comes to face-to-face communication.

The tone of speech, the change of expression, the timing of opening the mouth, the change of intonation, the change of the speed of speech, the change of eyes...... All of this will determine the outcome of the final exchange and the amount of information that the other person receives.

People who have been professionally trained will naturally be able to obtain a lot of information in these complex information, but those who have not been professionally trained will also obtain a certain amount of information that is not expressed in the original language based on years of experience, under the subconscious capture and calculation!

This subconscious information collection, information classification, and information calculation constitute the human intuitive system.

It's like a person walking into a room, even if no one in the room makes a sound, his subconscious can quickly follow the expressions on the faces of everyone in the room, the movements of his hands, and the changes in his eyes...... Feel the emotional atmosphere in the house!

Is it lively, relaxed, nervous, surprised, or embarrassed...... He can feel this naturally, and then quickly make adjustments to adapt to the atmosphere and fit in with the group!

These series of processes were all done in his subconscious, and he himself didn't even notice it at all, everything was natural!

For another example, a group of people sit together and chat, you say a word, in this process, everyone can naturally distinguish when the other party has finished speaking, and they can start talking; It is natural to distinguish when it is okay to interrupt without making the other party too uncomfortable; It is natural to distinguish what kind of content can get everyone's attention and support......

These are instincts that have been slowly formed over many years of communication, and one at a time, they are gradually deeply imprinted in the subconscious!

This is also the reason why people who like to stay at home tend to be clumsy, and people who like to make friends, chat and fart are often sharp-tongued.

Therefore, the purpose of developing NPC functions is to collect data through communication with countless players, deep learning, and optimize and upgrade the "communication" function of NPCs!

But! For the future virtual reality game, it is necessary to go further than even Xu!

That is to analyze the thoughts and thoughts of the opposite player through the act of "communication" and peek into people's hearts!

Directly use the proton computer to scan the other party's psychology and get the answer, of course, it is simple, but this goes against Leon's original intention of setting up NPCs.

He wants NPCs to be able to analyze the psychology of the opposite player based on the information they have gathered!

Of course, this is not easy to do, and it requires a huge database of subjects such as facial analysis, speech, psychology, and even interrogation.

Fortunately, in front of the proton computer, the world's databases are equivalent to nothing, and it is not difficult to collect information on these knowledge.

NPCs can freely invoke these learning skills in communication with countless players to conduct actual combat drills, analyze the psychology of players, and deepen the intensity of the function of "communication".

Of course, this walkthrough is not harmful to the player, and it can even be said to be beneficial.

In fact, the pace of society is getting faster and faster, the pressure of life is getting bigger and bigger, and people have to face more and more difficulties.

or depressed, or worried, or sad, or sad, or angry, or hopeless...... Many of them are negative, pressed deep in their hearts by them, and there is nowhere to release them.

The vast majority of Chinese people have great resistance to seeing a psychiatrist, in their opinion, seeing a psychiatrist is almost equivalent to having a neuropathy, and who wants to be treated as a neuropathy?

Therefore, the vast majority of people have always suppressed those negative emotions in their hearts and suppressed them by their own will.

But not everyone has a strong will, can't hold it back, you have to find a way to vent, it's okay to have a close friend, chat a few times, spit a few times, cry a few times, and maybe be released.

But what about those who don't have close friends, or who are introverted and unwilling to show their vulnerable side in front of their friends? Then you can only keep pressing it down like this and find other ways to vent.

Some of these people who have serious psychological problems and have never been able to vent themselves may embark on the path of suicide, committing crimes, or even believing in some religion of unknown origin.

In fact, seeing a psychiatrist is not a big deal, in essence, it is a nature to go to the hospital for an injection and hang up water if it is serious with a cold.

A psychiatrist to help channel emotions, untie knots, ease conflicts, and give reasonable advice is a good way to solve psychological problems and vent negative emotions.

To remove the dross and take the essence, in this regard, Europe and the United States are still doing well.

The child was bullied at school and took him to see a psychiatrist.

The couple had problems with their relationship and went to see a psychiatrist together.

I can't accept that I want to kill someone, so I go to see a psychiatrist.

Postpartum depression just wants to jump off a building and see a psychiatrist every week.

……

There is a disease to cure the disease, and the psychological problem is just a disease, as long as it is treated, there is a possibility of cure, no matter what, it is better than leaving a psychological shadow for a lifetime, or even going to the extreme.

Of course, there are also reasons why the number of psychiatrists in China is too small, the good and the bad are uneven, and the customs of people are different.

In reality, Leon has no way to change it, but virtual reality is different.

Even the two NPCs that are free are connected to a huge database, with rich psychotherapy theories, and the support of examples, which can secretly guide the player's emotions in the process of "communication", choose the right one to help the player soothe the spirit, vent negative emotions, untie psychological depression, ease psychological contradictions, clear the fog in front of you, better see yourself, know what you really want, what is most important to you, and when necessary, you will also give some reasonable advice.

It can be said that every NPC in "Gluttonous Pavilion" is a top psychiatrist!

Of course, psychotherapy is not something that players will know, they just need to enjoy the "little sister" and "little brother" "accompany and chat" services.

As for the problem that some players are obsessed with NPCs, don't want to get married, and plan to play singles for the rest of their lives, and be a leftover girl, Li Ang still decided not to solve it, let them go, after all, it is their own choice, they are all over 20 years old, and they can be responsible for their own choices.

However, now that the NPC's functionality has been tested and optimized, he can move on to the rest of the work.

That's where the third VR game begins!