Chapter 257: There is a desire called the desire to fight

The third virtual reality game is naturally also a single-player game.

The purpose of creating new games is nothing more than two, one is to increase the playability of the virtual reality world through new games and increase the sales of helmets, and the other is to continue to collect and test the data of various elements of virtual reality games to prepare for future games.

The testing and optimization of NPC elements include the NPC summoning function of "One Man's Island (Friday Edition)" and "Gluttonous Pavilion", which is basically enough, and then it is the turn of the second element "monster".

What do you mean by a "monster"? In fact, broadly speaking, "monsters" are also included in the concept of NPCs, which is an acronym for "non-player-controlled characters", and "monsters" are also not controlled by the player in most cases.

But in a narrow sense, in the concept of the vast majority of players, "monsters" and "NPCs" are different, NPCs tend to provide various functions and belong to their own people, while monsters are completely enemies, used to fight, to kill.

There are also many kinds of monsters, both humanoid and non-humanoid; There are those who are in groups, and there are those who walk alone; There are large and small ones; There are active attacks and passive attacks; There are those that need to be triggered by conditions, and there are those that are directly hit; There are those who have to fight, and there are those who can avoid fighting through communication...... All sorts of things, and so on.

But almost all of the monsters in the game exist for one purpose, and it is said that it is to satisfy the player's "desire to fight".

"The desire to fight", like "appetite", is also one of the deepest and strongest desires deeply engraved in the human genes!

But the "desire to fight" is not the same as the "appetite", it is made up of a series of processes, which are more complex and more difficult to satisfy.

Since the wisdom of human beings to the establishment of primitive societies, due to the low productivity at that time, gathering, planting, and domestication could not meet the needs of human beings, and the most important way to obtain food was hunting, which was to go to the forests, mountains, and rivers to fight with other creatures!

At that time, the forest environment was harsh, and all kinds of poisonous snakes and beasts emerged in an endless stream, and hunting was not a simple matter, it required extremely high combat skills and experience.

And those who are not good at fighting, who are not brave enough to fight, are often eliminated with hunting again and again, and die in the forest where no one knows, and those who remain in the end are often those who are good at fighting and protecting themselves.

Evolution from generation to generation to the present, the instinct of "fighting" has been firmly engraved in people's genes, even in modern society, if something really happens, no matter how honest and law-abiding people are, they will not even be able to fight with their fists.

The "desire to fight" is the same, but due to the current rules, morality, and legal restrictions, it seems more hidden.

But it's still there! And the whole society is also flooded!

In the final analysis, the "desire to fight" is a process of gaining something through fighting and hard work.

Embodied in the game, it is the three processes of "finding the monster", "defeating the monster", and "getting the reward".

Of course, this process is not necessarily smooth, and it is possible to add two other processes: "failed to defeat the monster" and "need to increase strength".

Embodied in society, it is all kinds of competition, all kinds of struggle. "Hard work" is a kind of battle, "hard work" is a kind of battle, "conspiracy and deception" is a kind of battle, "joint vertical and horizontal" is a kind of battle, and even "study hard" and "defeat the junior" and so on, it is a kind of battle!

As long as it is to gain something, to put in the effort, to accept the competition, in fact, it is a kind of battle!

Of course, the vast majority of people like to get something for nothing, and like to skip the two processes of "finding the monster" and "defeating the monster", and go directly through the process of "getting rewards".

But it is impossible to satisfy the "desire to fight" without hard work, and it is naturally refreshing to get it without work, but the feeling of refreshment is short and vain, far less durable and down-to-earth than getting rewards after hard work.

As the saying goes, what is easy is often not cherished, and what is not always sought for is often precious.

And this process of obtaining "rewards" through "fighting" is also more in line with the values of the vast majority of people now, just as people will admire the rich generation who started from scratch and laid a great career, but will never admire those who may be richer, but have little ability, the rich second and third generations.

It's the same in the game. Just like some single-player games, at the beginning of the game, the player turns on the modifier, adjusts the money, skills, and equipment to the highest and best, and then when you go to play again, many times the player will quickly lose interest in the game.

Why is this happening? Because they have lost the joy of the challenge and the possibility of satisfying the "desire to fight".

What kind of monster is a knife in seconds, and the equipment that explodes is garbage compared to the one on your body, so how interesting is it that you cut and chop everywhere?

Just like those domestic online games that sell values, just imagine, will you really admire and worship those local tyrant players who have spent hundreds of thousands of hundreds of thousands to reach the first place in the whole server?

No! You won't! You will only envy, you will only be jealous! Envy their financial resources, envy their extravagant spending a lot of money.

This is one of the reasons why today's gamers are so greedy for fairness and love competitive games!

Because in those domestic online games that sell values, even if you spend a little money and get a good set of equipment, you can kill ordinary players like rolling melons and chopping vegetables, and you will be praised by the bosses in the gang, and the envy of the younger brother will get a sense of coolness.

But that only satisfies vanity, only sadistic desires, and by no means the "desire to fight".

And like "League of Legends", you may envy the handsome hero skin of your teammates, but if you rely on your own operation, you get a five-kill, grab a big dragon, fight back with blood under the tower, and steal the tower in adversity to win...... The refreshing feeling brought at that time was completely different!

It is the refreshing feeling that "the desire to fight" is satisfied! That's a refreshing feeling that far exceeds the increase in settlement gold rewards and the increase in rank points!

That's a higher level, enough to be proud of the coolness!

This is also the reason why those kings and gods will have fans, those professional players will have fans, and those retired players will have so many viewers in the live broadcast room!

Because they were once the victors in battle, they have the capital of pride, and they have the qualifications to be liked, admired, and even worshipped!

It's like the warrior who returned to the tribe with a huge prey in a primitive society and attracted all the worship!

This is the "desire to fight", this is the essence of "fighting", this is the instinct deeply engraved in human genes!

Therefore, before testing the "monster", the first thing to test is the "battle", which is the acceptance of the current players for the "battle".

After all, you can't just give the player a stick and have him go and knock twelve wolves.

In the beginning, you'll have to be gentler and let the player try a more gentle way of "fighting" to pick up their fighting instincts.

Fortunately, such a gentle way has been around in reality for many years, and everyone knows its name.

We call it "sports".