Chapter 242: Because I am the best in the world of Chinese cuisine
The test of "Gluttonous Pavilion" was not long, only three days, and the test report was sent to Li Ang's desk after three days.
The pre-launch test of the game is indispensable in many cases, after all, one person is short, and everyone is long, and "Gluttonous Pavilion" is planned and developed by Li Ang according to his own will, which has some shortcomings.
And this is another game related to "food", at this time, it is indispensable to find some professionals to come and test, help fill in the gaps, make suggestions, and optimize the game, even if it costs a lot of money, it is worth it.
Without hesitation, Li Ang directly opened the report, most of which were the opinions and ideas put forward by those top chefs.
First of all, there are the feature suggestions in the game.
Yes, as a virtual reality game, "Gluttonous Pavilion" also has a lot of auxiliary functions that cannot be achieved in reality, and players can click to use them by summoning a holographic panel.
For example, the [Clean] function, after clicking, will mess up the cups and plates on the table, and the stains on the player's hands will be instantly removed, so that the player can continue to enjoy other foods easily.
For example, the [Remove Miscellaneous] function, just like the "six nos" in the Chinese State Banquet, "no bones, no thorns, no tendons, no seeds, no seeds, no scales", players can click on this function to instantly remove the inedible part of the food, so that they can directly chew without worrying about biting foreign objects.
After clicking on it, the shell, gills, hair, and other miscellaneous items of the crab will all disappear, and only simple crab meat, crab leg meat, crab roe, and crab paste will be left on the plate...... It saves a lot of time for players and eats cleanly. Players can pour a little balsamic vinegar and then go down with a spoonful and eat a mouthful of fresh flavor.
It's like eating crayfish, after clicking, a full pot of crayfish is instantly shelled and threaded, and a thumb-sized shrimp meat with attractive shrimp yellow is soaked in the seasoned thirteen spiced water...... Players can chew on the delicious shrimp meat with elasticity with chopsticks one by one, and eat it heartily.
Of course, there are many more functions such as [heating], [adding ice], [one more] and so on.
And the suggestion made by the chefs is to add a [mouth clearing] function.
The chefs' explanations are very detailed, simply put, at some high-end banquets, chefs often serve diners a cup of "clear tea" behind some dishes with thick oil and heavy sauce, for them to rinse their mouths to remove the residual miscellaneous smells in their mouths, and then taste the next dish.
This is not difficult to understand, if you have just eaten a "Sichuan-style spicy hot pot", the player eats a mouthful of spicy, can't stop sticking out his tongue, at this time and then eat a cup of "boiling water cabbage" hanging out of the top stock, the most attractive "umami" in the "boiling water cabbage" They will definitely not be able to taste it, they will feel that it is similar to drinking boiled water, this is the "string taste"!
Of course, although the "clear mouth tea" is good, but the function is limited after all, it cannot be 100% "cleared", and the player will leave some miscellaneous flavors in the mouth, but with the [clear mouth] function, it is different, one click, to ensure 100% "clear the mouth", there is no other taste.
And this feature can also save people who don't want to eat spicy food, but still like spicy food, so that they don't have to eat a mouthful of food to drink a large glass of water.
This function is naturally unknown to Li Ang, who has never been a chef and has never eaten high-end banquets, so he happily added this [clearing] function to the button of the holographic panel.
The second question asked by the chefs was 'satiety'.
As a virtual reality game, in Leon's setting, the players in "Gluttonous Pavilion" do not have a "full diet", which means that no matter how much they eat, they will not feel full, and they can still eat.
The reason for this setting, Li Ang believes that since it is necessary to attract players, it is impossible to restrict the player's eating, otherwise it is like a practical meaning, if you eat a few plates of food and you will be full, and you can't eat other foods if you want to eat them, then the game will be meaningless.
But chefs believe that "satiety" is also an indispensable element of human appetite! Even the most important element!
Why do humans eat? Why is there an "appetite"? The reason is very simple, if you don't eat, you will be hungry, and if you are hungry for a long time, you will die! The desire to survive is the fundamental reason why human beings deeply engrave the primitive instinct of "appetite" in their genes! Those who do not have a deep enough "appetite" have long been eliminated in thousands of years of natural evolution!
And the satisfaction of "appetite" is not only the rejection of the mouth, the enjoyment of the tongue, but also the fullness of the stomach, the feeling of fullness in the stomach, and the warmth of the stomach!
Therefore, the game must have a "satiety"! Let the player feel the process of the stomach from hunger, through eating, slowly becoming full, and becoming satisfied!
After thinking about it, Leon agreed with them and decided to add a "satiety system" to the game, where players can adjust their "satiety" status by adjusting it on the holographic panel, and increase their "satiety" by eating.
The "Satiety System" is divided into 20 levels, with every 5% of the "Satiety" being a level, such as:
Level 1, 0% satiety: You are starving to death and do not feel hungry. [This level cannot be checked]
Level 2, 5% Satiety: Why does that lump of look so delicious?
Level 3, 10% satiety: Guanyin soil belly, is full of happiness!
Level 4, 15% satiety: Tree bark and grass roots are delicious!
Level 5, 20% satiety: This bran is a good thing!
……
Level 18, 90% satiety: If you pull while eating, I think you can still hold two bites.
Level 19, 95% satiety: from ** to the lips, it is all filled, and it is absolutely impossible to stuff it!
Level 20, 100% Satiety: Your stomach has exploded, you're dead, and you don't feel full. [This level cannot be checked]
Players can choose any of these eighteen levels and slowly increase their satiety level by enjoying food, or they can check their current satiety level at any time and adjust it at any time.
With this system, players can naturally feel the stomach from hunger to satisfaction, so as to perfectly feel the pleasure of satisfying the most primitive desire of "appetite".
The next question from the chefs was about the dishes offered in Gluttonous Pavilion.
Their question is why, apart from a few Chinese drinks, the vast majority of the world's edible fruits are only served in Gluttonous Pavilion. We do not offer exotic dishes such as Western food or fuso sushi.
Well, of course, this question is very simple, because in Leon's view:
I am the No. 1 in the world of Greater Chinese cuisine!
I am the No. 1 in the world of Greater Chinese cuisine!
I am the No. 1 in the world of Greater Chinese cuisine!
What else is Western food, sushi, Southeast Asian snacks, Asan curry, South American barbecue, hamburger steak...... I'm not targeting any one of them, I'm trying to say that all of the so-called delicacies mentioned above are rubbish! It's all garbage that can't be put on the table! I don't deserve to enter "Gluttonous Pavilion" at all, and put it together with my big Chinese food!
Therefore, "Gluttonous Pavilion", and even the entire virtual reality world, whether it is now or will be, will always only provide Chinese food.
Eating other foods? Do it yourself.
Then there's the big question, and many chefs have suggested that the game is too difficult.
Yes, Gluttony doesn't just exist to provide players with food, it's essentially a game.