Chapter 3: Confessions of a Bearer

Leon is a game planner, specifically a game system planner.

After decades of development in the game industry, the industry has become more formalized and the division of labor has become more refined.

For example, the game master planner is generally the leader of the game planning department, who is mainly responsible for the overall concept design of the game, establishing the general framework, deciding on the style and type of the game, as well as managing and coordinating the work of other game planners, interacting with other departments, etc. It can be said that the main planner is the brain of the entire game planning department, which determines the development direction of the entire game.

For example, game numerical planning, as long as it is something related to numbers in the game, it is all their job. For example, the amount of blood of characters and monsters; The attribute growth curve of different classes after upgrading; Values of different levels and different qualities of equipment; Damage, cooldown, and cast range of each skill; Even the movement speed of the character monster, the jump height and so on. These values are not determined casually, they need to list the functions, draw the curves, list the tables, and discuss and modify them again and again before they can finally be determined.

For example, game level planning, or dungeon planning, they are responsible for the design of level dungeons: how many mobs there are, how many bosses; what kind of attribute skills are they like; Mob's hatred determination, how it appears; The AI logic of the boss, the drop probability, etc. These require them to choose between difficulty and fun, and think about it carefully.

Another example is game plot planning, also known as game copywriting planning, they are mainly responsible for in-game text work, using text to show the game's world view, main line, branch line, dialogue, NPC relationship, and the mystery of the dungeon one by one. Although most players now choose ESC to skip when they encounter such a large piece of text, and few people actually read it, these words are also an integral part of the game.

Of course, there are also a series of subdivided planning positions such as UI planning and script planning, which will not be introduced here.

Li Ang, on the other hand, is a game system planner.

Game system planning, as the name suggests, is responsible for the planning and design of each system in the game. For example, the equipment system, the team system, the trading system, the PK system, the gang system, the leaderboard system, etc., is a very complicated and highly logical position, and it is also a position that often needs to communicate with other planning, as well as the technical department and the operation department.

For example, when designing an equipment system, it is not only a simple question of what qualities and attributes the equipment has, but also how the equipment is dropped, how to build, the difference between different class equipment, the naming rules of equipment, the difficulty of obtaining equipment, the integration of equipment and the background of the game, etc., and even need to interact with other systems such as the crafting system, trading system, and dungeon system, and consider and design together.

Moreover, game planning is not only done during game development, sometimes there will be some "accidents", for example, a boss sees that other games have a gem system, and thinks that this system is very good and can make a lot of money, then he gives an order, and the planners have to find a way to design a gem system to add to the existing game.

After the task was issued, Leon had to start planning and designing the types of gemstones, the names of the gemstones of each color; Discuss the attributes of each level of gem with the numerical planner; There is no limit to how the gems can be set, how many gems can be set for each piece of equipment; Whether the equipment needs to be punched, how to punch the holes, and what materials are needed; There is also a series of tasks such as how to obtain gems, how to sell them in the mall to get more profits, and so on.

Systematic planning and design also requires certain skills and experience.

For example, why do you add strength, all the blood added are red gems, why can't blue gems add strength, and the upper limit of blood is added? Can only add intelligence, plus the blue ceiling?

Because the red color gives people the feeling of warmth, unrestrainedness, passion, and fighting spirit, while the blue color represents calm, pure, calm, and calm, which involves color-related psychological knowledge.

Another example is the same red color gemstone, how to distinguish between adding strength and adding blood?

Then distinguish from the name and icon, the one that adds blood can be called the blood essence stone, and the icon can be made into a dark red, drop-shaped, like a drop of blood. The one that adds power can be called a magic stone, and the icon can be bright red and square-shaped, giving people a sense of power.

Therefore, this work is not as simple or interesting as everyone thinks, and many times it is boring and complicated. It is necessary to make one plan after another, revise the draft again and again, and communicate with other planning, art, technical departments, and operation departments over and over again. After the final plan is approved at the decision-making meeting, it will be officially handed over to the technical department for R&D and production.

To put it simply, the game planning department is the designer of the game, the technical department is the producer of the game, and the operation department is the seller of the game.

And now many people don't know the difference between game planning and game operation, which leads to game planning and game operation.

No, it's not a lot, it's the vast majority, so to speak, the vast majority of the black cauldron has been carried by the game planners.

In fact, most of these black pots or infamy are the responsibility of the game operators. Game planning is just to design the game, and how to sell the game and how to use the game to make more profits are all the work of game operators.

All kinds of activities in the game: first deposit activities, recharge activities, lucky draws, festival activities, etc., are all responsible for the game operation. Whether these activities cheat or not, and whether to cheat money or not is all determined by game operations, has little to do with game planning.

For example, last month, Minister Zhou of the Operations Department proposed the "Rare Gem Drop Event", which is a typical game operation activity.

The gem system in God of War (Mobile Game Version) is very complex, it is divided into ordinary gems and rare gems, and the dungeons in the game only drop ordinary gems, and rare gems with stronger attributes can only be obtained by purchasing them directly from the store or opening high-level treasure chests. The cheapest rare gem is almost hundreds of yuan, and the highest grade rare gem can even be obtained by synthesizing many low-grade rare gems, which are worth thousands or even tens of thousands.

The "Rare Gem Drop Event" is very simple, which is to increase the drop of rare gems in low-level chests, and increase the drop probability of rare gems in high-level chests, so as to attract players to spend money to buy chest keys of various levels.

You know, the cheapest silver treasure chest key only costs 2.5 yuan a piece, and the higher-level gold treasure chest key is only 12 yuan a piece.

In this way, the gambler psychology of players was fully mobilized, and the sales of treasure chest keys in the game increased so much last month, making a big profit, making the company's performance so good-looking.

And to carry out this activity, there is no need for the game planners to participate, and the game operators themselves have the right to increase or decrease the items dropped in the treasure chests of each level, and modify the explosion rate of the items.

But players don't know this. The lucky ones who bought the key and finally opened the rare gem naturally didn't say much, but what about those who didn't?

Game forums, post bars, buckle groups, and even brush the horn in the game, scold the game planner everywhere, deceive people with fake activities, and the explosion rate is floating clouds, and there are no rare gems at all, and there is no need to mention the various greetings to the female immediate family members of the game planner during the period.

Moreover, compared with game planning that can be put aside after use, game operators who continue to make profits for the company on weekdays have a higher status in the company.

High enough to influence the work of the planning department, so that the planning department can modify the game according to their requirements to grab higher profits.

For example, last month's "enhanced stone grading scheme" proposed by the operation department is a typical example.

The equipment enhancement system in "God of War (Mobile Game Version)" was designed by Li Ang, which was originally a very simple system, players can get enhancement stones through dungeons, daily quests, and some activities, and use these enhancement stones plus some gold coins in the game to strengthen the equipment from the NPC. The higher the level of enhancement, the more enhancement stones are needed, and of course, there is a chance that enhancement will fail.

Among them, the number of enhancement stones obtained and the success rate of enhancement are also carefully calculated by Li Ang and Numerical Planning, according to an ordinary player playing games every day and completing daily tasks, you can make an ultimate equipment set part in two weeks. If you're not lucky, the Enhancement Stones you get will allow him to upgrade this piece of equipment to around +10, and if you want to upgrade to a higher level, you need to spend money to buy them directly from the mall or open a box to get more Enhancement Stones.

In this way, for civilians, it is enough to upgrade the equipment to +10, which is completely enough for them to play dungeons or do activities. For local tyrant players, they can also spend money to strengthen to a higher level, obtain more powerful attributes, and crush civilian players in various PK gameplay, so that everyone can have a certain amount of fun.

However, the game operations department was not satisfied with such an enhancement system, believing that it had no potential to be exploited and that the profits obtained were also limited, so they proposed the "Enhancement Stone Grading Scheme".

This scheme is very simple, that is, there is only one type of strengthening stone, and divide it into low-grade strengthening stones, intermediate strengthening stones, high-level strengthening stones and special strengthening stones.

Low-level enhancement stones can only strengthen equipment to +4, and further strengthening, the success rate of enhancement will drop significantly, and even hundreds of low-level enhancement stones will not be able to strengthen equipment to +5.

The Intermediate Enhancement Stone is +7, the Advanced Enhancement Stone is +10, and if you want to upgrade your equipment to the top +15, you must use the Premium Enhancement Stone.

With such a level, the game operators only need to adjust the explosion rate of each level of enhancement stones, which can make players pay more money to spend on equipment enhancement. You can even hold some pit money activities where you can recharge as much as you want, and give away as many high-level strengthening stones.

Of course, the planners raised objections when the plan came out, after all, anyone with a little experience in game planning knows that it is easy for players to be confused and resist such a simple system by complicating such an originally simple system.

However, in the eyes of the senior leaders of Tiansheng Company, the right to speak in the operation department is more than that of the planning department. Minister Zhou of the Operations Department is also the Minister Song of the Planning Department who has been suppressing all year round, even if the two are at the same level, but in terms of actual affairs, they are really a head higher.

As a result, objections can only be objections, and this plan is still implemented and irretrievable.

Of course, the players of such a "strengthening stone grading scheme" are not happy, and they are opposed and abused. And the vast majority of people who are running for their lives can't figure out the difference between game planning and game operation, so the game planners lie down again and are scolded by the eighteenth generation of their ancestors.

Although the method of "turning all the enhancement stones on the player's hand into top-grade special enhancement stones" temporarily calmed the emotions of the players, the black cauldron of "planning is all Shabi, and a few random changes all day long" was firmly pressed on the back of the game planners by the players.

Faced with such a situation, Leon just wanted to say, "What can we do?" We're desperate too. ”