Chapter 292: On How to Control Players Correctly

This is followed by the second question, which is also expected.

This question is actually raised by more people, and it is only because it is divided into two questions that it is ranked second and third, respectively, but in fact they are one problem.

They are "Can I replay the previous script" and "Can I revive the NPCs from the previous script".

Let's talk about the latter one first, of course, it is impossible to resurrect the resurrection, even if the NPC is resurrected, then what form will he exist? Join the Gluttonous Pavilion to eat with the players?

It doesn't make sense at all!

The reason why these NPCs are liked by players is nothing more than the drawbridge effect, and the friendship that arises between shared hardships, people are emotional animals, and it is understandable to be nostalgic for feelings.

However, the NPCs themselves exist based on the script, and in terms of appearance alone, they may not be comparable to the high-level NPCs in "Gluttonous Pavilion".

The reason why they are full of charm is more because of their background, they have the era they live in, their character, their thoughts, their goals...... They don't just exist to serve the player, they are, to a greater extent, one of the important parts of the background of the script! It's indispensable to the whole script!

They made the script, and the script made them, and if they were separated, neither would be meaningless.

So what if the player really can't let go, what should he do if he is nostalgic and nostalgic?

It's simple, just play this script again.

At the beginning of the script, I once again met the NPC who had fought together and who still didn't know you.

Yes, from the very beginning, Leon decided to open the script replay function, and the reason why this test is not open is just to observe the player's liking and fascination with NPCs.

After all, the purpose of making games is to make money, and "Shameful Adventure" is naturally the same.

Although making a virtual reality game costs almost nothing for Leon, it just takes some time, but this matter is only known to Leon himself, and nearly 10 million Dream Helmet users do not know.

Virtual reality games are such a thing, at first glance, they know that they are tall, but no matter how you think about it, it is difficult to make and costly, even if it is a simple game like "One Man's Island", in their eyes, the estimated cost will not be less than any computer game in the world at present.

It costs a lot of money, so it is natural to make money by charging fees.

If you don't make money, it's all free, that's not normal!

Just imagine, if the helmet was given out for free and the game was free for people to play, would you have some concerns? Will there be any suspicion of a conspiracy behind the helmet?

That's undoubtedly for sure!

Just like if you ask someone else to help you keep a secret, if the other party asks you for benefits, or even charges a large amount of confidentiality fees, then you will definitely be more relieved.

The price of helmets is high, and the game makes money, which is the same reason, in order to make most players more assured.

The charging method of "Shameful Adventure" is very simple, first of all, the game is purchased, 500 funds for one.

Everyone who is free to play games can't help but try it, but Shameful Adventure, unlike the previous games, is not a game for everyone. For example, a middle-aged woman in her forties, an old man or a woman in her fifties and sixties, let these people go to fight to the death with all kinds of terrifying monsters in one copy after another, it will feel very exaggerated when you think about it.

Curiosity is something that can't be stopped just by relying on the attention prompts at the bottom of the game.

Only by marking the price and increasing the investment can we dispel some people who are not curious and eliminate some people who are not suitable for playing this game.

500 yuan, no more, no less, after all, a 3A-level stand-alone game in reality is almost 2,300, what do you think about virtual reality games, it is also more expensive than computer games, and the price is more expensive, and players must not be difficult to understand.

But the real money made by this game is not the price of the game, but the money from replaying the script in the game.

After purchasing the game, players can play the scripted game, each time the game script is randomly generated, the background may be similar, but the story direction is completely different, once the level is cleared or the character dies, the script ends, and then the next game script can be generated, continue the game.

All of the above are included in the price of the game and do not need to be spent separately.

However, if the player is unwilling, nostalgic, angry, and remorseful, and wants to play the previous script again, then you need to pay, replay once 100 funds, the price is fixed, and every replay is at this price.

Yes, as long as the player is willing to pay, then they can play the same script again and again, meet the same NPC, fight the same monsters, and encounter the same dangers...... Until the end, the whole script was well understood, where there was, how to avoid danger, how to defeat the enemy, all of them were clear and clear.

Just like in the famous sci-fi movie "Edge of Tomorrow", players can be like the protagonist in the movie, optimizing strategies again and again, honing skills again and again, strengthening themselves again and again, and becoming a real warrior until they finally save the world and return with a beauty!

Learning this kind of thing is essentially a process where practice makes perfect.

The school's education model has always been very monotonous, just like learning a knowledge point, followed by crazy questions, doing more questions, the accuracy rate has gone up, the knowledge points are naturally mastered, and the exam is not panicked.

It's like learning table tennis, even if you don't have any talent, you can play with people on the table for seven or eight hours a day, and after a long time, you will naturally learn how to play, and you will naturally play better than those amateurs who play casually.

It's the same in the game, you can't use it when you get a gun, you can't hit it accurately, you waste bullets, what should I do? Then fight more! After practicing the script for a few hours each time, it naturally felt like it went up. If you practice thirty or forty times, are you still afraid that you won't be able to beat accurately? Afraid of wasting bullets?

They don't know how to dodge attacks, they don't know how to detect enemies, they don't know how to find a way out, they don't know how to evade pursuits...... These headaches are actually minor problems, and if you practice more in the dungeon, you will naturally do it!

Of course, there are also some skills that need to be taught, so an NPC is arranged next to the player.

After all, training is such a thing, and if you talk about it a hundred times in theory, it may not be better than a real battle! Four or five hours of actual combat training every day, what to use firearms, cold weapons, actual combat footwork, how to save physical strength, after all, I still know how to learn.

But training is boring after all, so you have to give players a certain amount of motivation and the strength to support their training.

This is also the reason why the game script is difficult, why players love NPCs, and why NPCs often die for players!

Driving players with simple interests is limited in power after all, and feelings are cheap and hidden, not offensive, not compulsory, all voluntary, and the effect is naturally countless times better.