Chapter 293: Happy Time of Shame

After the two main problems are solved, the next thing is the small and bits of problems.

For example, "Why is there always an NPC next to you, so why can't the player explore it on their own?" ”。

This...... Of course not!

After all, not everyone is a high-level player, the vast majority of players are just ordinary people, the difficulty of the script is already very high, if they are still allowed to run alone, there is a situation where someone can't pass the level a hundred times, wouldn't it be embarrassing?

Moreover, human beings have always been social animals, and they have instinctively decided that the more people around, the more courageous they will be, not everyone is nervous, brave and fearless, and in a strange and dangerous environment, there is an NPC to guide and assist them, and they will have enough courage to take risks.

The most important thing is the theme of the game, the name of the game is "The Great Adventure of Shame", if there are no NPCs, will the player be ashamed of the monsters?

What is shame? Shame is not directly piston movement, shame is a lighter feeling than the simple **, like love is not love, pure heart, very mysterious.

When players are fighting with NPCs, whether it is a cold weapon or a hot weapon, all of them will inevitably have a certain physical touch and feel a certain amount of other people's body feelings.

Maybe you don't have time to think about these things in the heat of battle, but when you look back, you can really remember what you felt at that time.

Today's young people are not as good as before, due to the improvement of living standards, bachelors or leftover women are prevalent, many people are used to living alone, after all, in the case of being able to work to support themselves, a person's life is often of higher quality, more unrestrained, and more happy.

Of course, living alone has the benefits of living alone, but after a long night, there will inevitably be some feelings of loneliness and loneliness.

It's like a male programmer ape taking a bus or subway home, if there is a good-looking woman sitting next to her, the woman looks very tired, accidentally dozes off and falls asleep, leaning on the programmed ape.

There will be a certain amount of physical contact between the two people, and there will be very little contact with women, and the programmer ape who has been alone may not hesitate to sit and stand because of the soft touch next to him, and even sit until the terminal station, just to prolong the comfortable feeling a little.

Maybe there will be some intersection between them in the future, and the woman will wake up and apologize and disappear into the vast sea of people, but this shameful memory is precious to this programmer ape who has been single for a long time.

This kind of thing, as sad as it may seem, is normal for a simple virgin.

Leftover women are actually the same, after all, women are different from men, they are often more conservative in terms of ideological and moral education, dare to love and hate, and say what they think in their hearts is a minority after all, and most people are still used to hiding their yearning for love in their hearts.

At this time, if there is a tall and handsome man who can hug them, lean in, and hold hands from time to time, then even if there is no follow-up, it will be very satisfying for them.

A little ambiguity, a little touch, a little heartbeat...... This is the feeling of shame.

So NPCs, of course, can't be without, and they are the biggest selling point of this game.

Next, there is the problem of "the script ends too quickly, too bland, and the rewards are too small".

This question was something that Li Ang didn't expect, and if you think about it carefully, it's not unreasonable.

Of course, each game script has conditions for clearing the level, such as escaping from the cave, such as regaining control of the control room before the crash of Sky City, such as insisting on defending the city and waiting for reinforcements, such as finding such and such a key item......

Once these conditions are met, the script is over, and the player is left with a "Congratulations, or escaped from such and such a place" or something like that, and then, there is nothing left.

This seems to be a bit bland.

Although each game script is randomly generated, it is essentially the beginning of a big story, and players will slowly understand the background setting of the whole game as the game progresses, whether it is future science fiction, ancient battlefields, wilderness survival, or modern supernatural ......

And this background is all very grand, even if the player passes the script, the whole background setting only shows the tip of the iceberg.

To put it simply, every scripted game is the beginning of a big adventure, and players can clearly feel that there are more things to come, and bigger adventures are waiting for them.

At this time, the script ended abruptly.

Just imagine, the player has worked hard to escape from danger with the NPC, and can develop a pure relationship at the sight, but the script is over! There's nothing left behind! So how do they feel?

This...... If you think about it, it's a bit unbearable.

In fact, according to Li Ang's initial thoughts, every scripted game should be an immersive movie, and at the end of the movie, he left the cinema happily with the expectation of the next one.

But obviously, the sense of substitution in virtual reality games is obviously too high, and players simply can't get out of the plot in a short time, and they are eager to continue the plot until the finale arrives with real and no regrets.

However, this is very difficult to do, a scripted game at the beginning takes about four or five hours, and a player plays two games a day. If the complete plot is arranged according to the grand background setting in the script, it may hit hundreds of hours, which is too long!

However, if you add an irreversible save feature to the game, it won't be impossible.

However, it is obvious that a whole grand adventure cannot be very exciting all the time, such as rush time, repair time, and too much free time, and in this game players can touch NPCs, there is more free time, what if the player is crazy and does discordant things to NPCs?

And enter the big world, then the player will come into contact with too many NPCs and scenes, the whole game will become very complicated, and it will not be the same as when the scene characters were fixed at the beginning, due to the uncontrollable behavior of the player, the game itself will also become very huge and complicated.

Is it really a real world for players to explore and explore? This is obviously impossible!

Therefore, it is temporarily impossible to continue the next game after clearing the customs, and if you want to solve the above problems, you can only find a way from the customs clearance rewards.

After all, it is easy for players to understand the reward for clearing customs, and the next copy in the traditional game will also explode some equipment materials.

But...... What are the rewards?