Chapter 1080: Morning Star World War II (1) Hit Puzzle
Spell Morning Star Spell - Tide of Tracer!
Another dark brilliance flickered on the porous ground, and the rolling waves of calamity instantly submerged the natural space and laws, the light of the sun was completely extinguished in the darkness, and the obscure energy turned into a surging storm whistling, and the roaring law tides also soaked a whole vast sky with a gloomy dead silence.
This is a powerful Morning Star Kill Move, and it is also the most important killer feature that a Morning Star professional must have, under normal circumstances, when a Morning Star Kill Move breaks out on the battlefield at the Morning Star level, then the battle is almost already decided, but in the course of this battle............ This should have been a logical tactical spell release, but it seemed a little embarrassing.
Because within seconds of starting the fight, this was already the fifth star kill that Punk had unleashed.
At this moment, the law of dissociation of the liquid state had already annihilated two or three huge plains comparable to the size of a small country into nothingness, and the battlefield that was originally close to the abyssal rift was also gradually deepened into the uninhabited wilderness in the northwest region of the Faeron plane due to the high-speed movement of the two Morning Star professionals, although the "tide of tracer" The successive releases had already wiped out the land covered with mountains and hills, revealing the gray and icy rock formations, but for both the punks who continued to attack and the laughing Walkway who flickered like a shadow of nothingness, the battle had only just begun.
In fact, it was the first time that Punk had used such a number of Morning Star kills in a single battle, and it was the first time he had engaged in such an upsetting "grinding" battle, and it was the first time that the powerful "Tracer Tide" had appeared so many times in quick succession and still didn't hit any enemies............ Yes, until now, all of Whispers of Destruction's five "Tracer Tides" have become standard "road-blocking", and this is not because of Morningstar Mage's aiming and prediction, but because Walkway's Raipi spell "Teleportation" is outrageous.
In a word, you can't hit it - you can't hit it horizontally or vertically!
Jumping around, swearing in his mouth, and gesticulating and mocking in his spare time, the "Dead Wind Lantern" is really worthy of being the inventor of "teleportation", this guy is so skilled in using this ridiculous morning star spell that it is so strange that every time a dark wave that can kill a caster whose magic defense is no more than three layers as long as he hits it, Walkway, who has never shown the slightest expression of fear, will instantly disappear into his original position and then suddenly appear from another completely different place without warning.
And immediately after this perfect circumvention of the clouds, a lot of giggling and mocking words followed:
"Hey, hey, are you angry, are you angry, you just can't hit me, you just can't hit me, you can't hit it~ Oops, it's so angry, the baby is going to cry angrily, hey, it's so angry, it's so angry, it's so angry~Hahahaha"!
“............ What an annoying guy".
Frowning slightly, he looked at the "big monkey" who was standing in place dancing and his eyes were spinning, listening to the sound of laughter full of mockery, even punk had to admit that Walkerway's provocative skills were quite profound, and his appearance was simply too much to beat.
But looking at the entire multiverse, I'm afraid there are not many Morning Star professionals who can defeat this kind of "thing", right?
In fact, this unprovoked war has been going on so far, and Punk has at least confirmed that Walkerway's fighting style is really very restrained, after all, although "Tracer Tide" has a strong defense-breaking ability and continuous killing effect, but as a Morning Star spell that essentially belongs to the "single kill category spell", its attack speed and coverage are really very average.
According to the usual combat style of "Whisper of Destruction", he first uses powerful control means to force the enemy to lose the ability to maneuver at high speed, and then releases the "Tracer Tide" to instantly burst out with ultra-high damage to achieve the effect of "instant kill", and the most commonly used combinations are "Space Cage", "Silence Seal", and "Chaos Breath" to cooperate with it.
In this case, the lack of damage of the control spell will be perfectly compensated by the "Tracer Tide", and the lack of hit rate of the "Tracer Tide" will be assisted by the control spell, and the final effect will be a "blood bar evaporation" technique that bursts super high damage at the moment of hit.
However............ The current spellcaster has encountered a tricky opponent who has the ability to ignore all the means of control he has and also has the ability to move at a very high speed............!
The Morning Star spell that floods the wilderness is super damaging, but it misses............
The "Orb of Annihilation" of the Storm is okay, but it misses............
The negative status of "Breath of Destruction" that sweeps the battlefield and continuously stacks negative effects will be removed by "Teleportation", and the damage is too low to break the defense............
As the battle continues, the more Punk fights, the more he feels like he is playing the "high play boss" game in his previous life, but now Walker is a high play, and he is a boss - the attack of the "boss" is strong and heavy, and you can kill the "little flies" flying everywhere in seconds with a casual hit, but the "high play" is a strong mobile madness, ensuring that your big move will not touch the corners of your clothes.
"It's not okay to fight like this, Walkway probably used this method to grind Declair's unlucky priest, no wonder their battle caused the Morning Star Divine Magic to explode constantly, it is estimated that Declair wants to make the opponent unable to dodge by increasing the frequency of attacks, right? Theoretically, this is also a method, but in fact, it ............ The cost of the Morning Star Kill move is too high, and it is impossible to fight a war of attrition in exchange for a Morning Star Kill move for the opponent's Morning Star Spell."
Frowning slightly, the punk who stopped his futile attack began to think of a new way to win while standing still and quickly recovering from the huge magic consumed by the successive releases of the "Tracer Tide" just now.
While Whisper of Doom seems to have been at a disadvantage against an enemy with a lower cast level than him so far, Punk doesn't really think he's going to lose such a "fun" battle, as he still has a lot of cards left unused.
In particular, the Morning Star Golem Kesvia, who has been hiding in the shadow of the caster, and the pair of "dark gold pupils" that exude an icy aura, the Morning Star Mage, has reason to confirm that his core winning point will be provided by these two hole cards.
As for now......... Since he can't hit the enemy for the time being, he simply takes the morning star spells "Orb of Annihilation", "Storm of Destruction", "Edek Death Cone" and other "flat A means" as a turret mage for a while, anyway, with Walkerway's impatient and crazy character, Punk believes that it won't be long before he can't help but take the initiative to attack and expose his weaknesses.
When the time comes...... The balance of victory and defeat tilted instantly, but it is not just talking, I believe that as long as the other party's soul is traumatized, the "teleportation" that can be called Laipi can no longer be used.