Chapter 1079: Psychic Teleportation!

"Gone"?

Gazing in amazement at the time-frozen but empty barren battlefield in front of him, Punk's pupils opened very widely for a moment, because almost immediately after the Morning Star Mage faced Walkway, who was directly in front of him, released the "Time Imprisonment" In the next moment, the red-robed mage who was still waiting for the punk to show the great artwork just now suddenly lost all traces as if he never existed, this astonishing displacement method and action speed really can't be ignored by anyone, because with the thinking speed of the punk standing in place at this time, he almost didn't even have time to react!

Yes, it's too fast, Walkway's displacement is so fast that it can only be described as "disappearing"!In fact, before the time-imprisoned translucent ball flew to the target location, Whisper of Destruction had already noticed that his enemy seemed to change its position in space in an instant, appearing on another low hill far from the effective range of "Time Confinement".

At this moment, instead of being frightened by the attack on himself, the half-crouched crouch on a blood-red rock and laughing maniacally, he was waving at the punk.

"Hahaha, you can't hit it, you can't hit it~ You can't hit me, hey, hey, are you angry? Uncomfortable or uncomfortable? My greatest invention - "teleportation" is not powerful? Do I exist? I don't exist? No one wants to kill a monster that doesn't exist............ Yes, don't think about it, hahahaha"!

“............”

"I see, is this a psychic morning-level spell?' No wonder the "president" uses the adjective "absurd" to describe it............"

Not the slightest anger at the enemy's provocation, the punk who silently turned his head to look at Walkway only retracted all the surprised expressions on his face in the blink of an eye.

Being on the battlefield and quickly analyzing any unknown means used by the enemy is an essential quality that any professional should have, and the emotion of surprise is never necessary, and after combining the observation just now and the boasting of the "Dead Wind Lantern", the knowledgeable Morning Star Mage has already roughly understood what kind of magical means this surprising displacement skill is............

First of all, Punk must admit that there are geniuses in any era, but there are more geniuses in the Netherel era, and there are fewer geniuses in the legendary Lonely Island era, for example, Walkway is definitely a crazy genius that is extremely rare even in the Netherel era, and his talent for inventing spells is absolutely undoubted.

At this point, neither the caster himself nor the many Morning Star Masters back then could compare with it, and it is estimated that this is one of the reasons why Old Aiman was reluctant to kill him from beginning to end, at least this psychic spell he created was too genius and too crazy.

Take a look at this morning-star spell called "Mind Teleportation", its principle is quite clear to be honest, and its characteristic is that it completely idealizes the erasure of one's own "existence", and then forcibly changes one's position on the scale of nothingness and paradox, and then immediately cancels the "non-existent" state of the self to appear!

At the first time he investigated this spell, the caster's reaction could really only be described as "surprise", and he had to admit that he was afraid that he had misunderstood Walkway - because this kind of crazy spell needs to ensure that the will is extremely strong so that the soul will not lose itself between "being and not being", it can be said that this spell is completely a death spell, and Punk is even confident that more than ninety percent of the Morning Star professionals in the entire multiverse will only die on the spot if they use "teleportation". Even a handful of geniuses with incredible willpower like Walkway will become crazy and almost irreversibly crazy if they use it too many times.

Therefore, before inventing this spell and practicing it himself, Walkway was definitely a very rational and strong willpower excellent spellcaster, and it is no wonder that the "President" said that it was the "Teleportation" spell that turned the former "Dead Wind Lantern" into what it is today.

At the same time, due to the fact that he has obtained so much information to judge, it is not difficult for the Morning Star Mage to understand why his enemies never have more than three layers of defensive spells - because Walkerway's will is not strong enough after all, when using the "Death Spell", he has to devote all his energy to maintaining a stable consciousness and taking into account the control of too many defensive spell models, so it is good that his defensive spell can have three layers, and the low defense power is destined to be inevitable for the "Death Wind Lantern" who chose "Psychic Teleportation".

Of course, although the side effects are too outrageous and terrible, a strange invention has its own uniqueness since it is qualified to be noticed by the "guild", and if the advantages are analyzed in detail using the list, the caster can still analyze the following huge advantages and disadvantages of this spell:

First, the advantages:

1. Extremely fast - it is the fastest moving morning-level mobility spell known to punks, after all, the speed of the mind can even break free from the shackles of time.

2. Ignoring all the Morning Star-level imprison methods currently known to Punk, it is estimated that even a Radiant Moon-level spell will inevitably be ignored on the spot by something that "does not exist" if it is not specifically for the confinement effect that takes effect on the mind.

3. In the extremely short "movement process" (the transformation period between "non-existence" and "existence"), "ignoring all the Morning Star-level killing methods that Punk currently knows, in the same way, even the Radiant Moon level spells will be directly ignored by the "non-existent" things if they are not specifically aimed at the soul of the killing effect............ However, it seems that this "invincibility" cannot be maintained for a long time, and during its "absence", Walkway, as the caster, cannot build or cast any other spells, so it seems that this effect can only be used to avoid instantaneous explosive killing attacks, although this alone is already very powerful.

4. At least the punks don't know what kind of negative states below the solar flare level can be applied to things that don't exist, so teleportation can erase the negative curses below the solar flare level that the caster endures.

And then there are the disadvantages............

1. Just as the negative negative effect is erased, the positive positive effect will be instantly erased by the "Teleportation".

2. When the soul is injured, the consciousness is not clear enough, and the soul is not able to bear negative pressure, using this spell is not to die, but to really seek death.

3. If a person whose will is not strong enough to use it will either be killed on the spot, or become a neurotic madman like Walkway who can't control himself.

Final Summary: "Teleportation" ignores the control effect, ignores the damage effect and removes all buffs from the body during movement, and the movement speed is still terrifying............ Aside from the side effects of being careless and losing your mind, using it a few more times of schizophrenia, and having your soul hurt that you can't use it, you've basically blasted all the morning-star spells that punk currently knows, and this thing is truly a crazy invention of a genius spellcaster!

Now the question now arises for Whisper of Destruction - how can he deal with a tricky enemy with such a powerful spell?