Chapter 672: Time (Original Time Setting)
"Legendary Spell Spell - Time Imprisonment"!
This spell was marked as "suitable for learning" in the Netherile-era library, which was level twenty-three.
It's a spell that involves the laws of time, so its complexity doesn't surprise Punk, and while the caster doesn't know why the arcane who invented the spell set its "suitable learning level" at level twenty-three, but in Punk's own feelings, the spell may be a little more difficult, and his original plan was to learn it when he reached level twenty-five.
But now...... Now that the caster has keenly discovered his shortcomings and has cleverly come up with a solution, and his cast level has reached the "Twenty-third level" recommended by the "Official Minimum Standard", then ...... There seems to be nothing wrong with trying to learn, and the sooner you master this means of effectively making up for your shortcomings and improving your strength, the better it will be for your own safety.
Anyway, there are no other research topics at present, the legendary level knowledge mastered by the great master Vedraxia is too broad and profound, there are many spell punks are still far from "learning", the legendary spell is by no means comparable to the difficulty of the master-level spell, even if it is not the most complex and difficult "legendary spell", if you want to master an ordinary legendary-level spell, it still generally takes the legendary caster more than ten years to learn.
What's more, the spell "Time Imprisonment" is not ordinary.
When it comes to the law of "time", which always takes away a certain mystery, it has to be mentioned that the law of "time" in this world is actually very different from the speculation of the punk "hometown".
Before the time travel, it seemed that the "timeline" theory had always been very popular in the punk side of the theoretical speculation about time, but in fact, the "time" of this world was completely different from those speculations.
Time is not a line, but a point! a "point" that can only move forward!
If we use a metaphor, time is like a glass ball that is constantly moving in one direction, and all matter, energy, and soul are placed in this "glass ball".
It will leave a lot of information as traces in the places it passes through, but these traces are only some "information", the so-called "past time" does not exist, because there is only one "point in time" glass sphere in a universe, and it has advanced to another location, so ...... It doesn't exist in its original location.
To sum up, because the time point has passed, and the "time point" of a universe is unique, the "past time" does not exist, and the "future time" naturally does not exist, and the time of a point only has the state of "now".
The "future" does not exist because it has not yet happened, and no one can be sure what the "glass ball" will look like when it reaches the position in front of it until it rolls forward, and the so-called "prophecy" is nothing more than a relatively accurate "calculation" according to the law of development of things.
"The past" doesn't exist, "it's because of the point in time" is gone, and the ball rolling over the ground may leave a rolling mark, but it won't leave a series of other balls.
Maybe you can tamper with past information, but only the information will be affected, just like you can secretly change your skipping record to "normal class", but that doesn't change the fact that you didn't take that class......
But...... Although the change of information does not affect the real time, and it is fundamentally impossible to tamper with time and the "so-called past" to affect the facts that have already happened, a powerful spellcaster can break away from this "world point in time" and form an "independent point in time".
Once you've made a separate "little glass orb", you can choose to make the "little glass ball" run faster and get to the "front" a little earlier than the "point in time" of the entire multiverse, or you can choose to make the "little glass ball" run a little slower and fall behind the time point of the multiverse.
If you are too far behind or too far ahead of your time, so that the "law of time" of the multiverse can no longer rely on the "repair ability" to "pull you back", you will find that the back of the time point of the multiverse is nothing but a bunch of information about what has happened, and the front of the time point is empty because nothing has happened.
But even so, with the temporary "time independence", the legendary caster can also play a lot of flexible battles.
For example, the legendary spell "Time Independence" can make an object temporarily detach from the multiverse time point to avoid attacks, and the powerful monolithic lethal Radiant Moon level legendary spell "Void Banishment" can directly strip a creature from the multiverse point in time and banish it into the endless void where there is no "time".
But...... The law of time is very complicated, and almost all of the above spells are complex spells that need to reach the Huiyue level to be qualified to learn, and the spell that Punk wants to learn this time is already a rare spell involving the law of time at the ordinary legendary level.
"Legendary Spell Spell - Time Imprisonment"!
Its effect is to pause the time in an area by one ten-thousandth of a second, so that the time in this area is a little behind the time point of the multiverse, but when the spell effect is over, the repair of the time law of the multiverse will drag this small piece of backward time directly back into the main time point.
And because the distance behind is too short, it is equivalent to the state of "small glass ball next to big glass ball" at the time level, so the legendary spell attacks from the outside world can still be squeezed into this "independent time point" created by legendary spells.
However, it is precisely for this reason that the caster can release several legendary spells in succession to "store" them into an "independent point in time" that is still in a suspended state, and then release the "time bond", allowing several suspended Legendary spells to be released at the same time to achieve a high-intensity, high-density surprise attack.
You can even use a pause as a shield to block several enemy spell attacks and dodge them together.
Of course, Time Imprisonment isn't really a magic shield for defense after all, if anything...... Then you have to be careful of the enemy's countermeasures, and you must be careful that the enemy's attack power is too strong and directly tears this piece of independent time apart.
To sum up, although the "Time Confinement" alone has no lethality and defense, and its specific use seems to be a bit chicken, this purely auxiliary legendary-level spell originally requires the cooperation of other spells and the caster's actions to play the role of one plus one is greater than two.
This is also the reason why punk did not choose it to study in the first place.
And now, that's why Punk chose it to learn from the beginning.