Chapter 1 Grade Comparison Table (Must See)

Grade Comparison Table (Must See)

This is the Star Blue Eclipse, and many readers feel that the setting of the Eclipse is a bit confusing, so here is a special compilation of a setting table, I hope you can take a look. Pen × fun × Pavilion www. biquge。 info

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Overall Evaluation:

Here is a summary of the data from various aspects, and the approximate grades are given. It's not that you can crush someone lower than you by having a certain level, but that your overall combat power can reach this level - through the reasonable use of ability and resourcefulness, you can play at a normal level.

Yes, play at a normal level, and in a life-or-death situation or under extreme pressure, you can play beyond the norm and burst out with attacks that exceed your current combat power evaluation.

Individual and cluster power:

Some readers may think that the evaluation of the technology side and the magic side does not seem to be equal at all, such as the main battle tank (4b) and the fourth-order mage, are they two different things at all! Another example is an ordinary space fighter (5D) and advanced superpowers (Academy City Atomic Collapse lv5,5s), and those who are capable still need to fight? But why is the level of the Ability higher than that of the fighter?!

In fact, this is a matter of individual combat power and cluster combat power. I mean, although a fourth-order mage can't split the shell of a space fighter with a single wind blade, do you dare to let the other party put a curse on your pilot? Then it exploded in an instant. Besides, what if the mage also piloted the Space Fighter? Can you believe the space fighter with the addition of swiftness?

Although individual combat power does not have a particularly large role in the large battlefield (except for the magic side demigods and gods at level 7 and above), it can be miraculous in small-scale infiltration warfare and special warfare. For example, a high-level stealth mage teleports into a spaceship, and then does whatever he wants: such as blowing up the engine, decapitating, rescuing prisoners, etc.

Well, that's what I think personally, so let's just watch it alive.

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General:

1e~1s: This refers specifically to the level of the body that can be achieved without exercise. 1e is the kind of guy who is bedridden and may drive the crane west when he moves, and 1s refers to the ordinary person level.

In addition, as long as you are diligent in training, you can reach level 1s, and at this time, you can reach level 2e as long as you have a little special talent, for example, you can do a little swordsmanship......

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Technology side:

1e~1s: Ordinary technology side props, similar to knives, mechanical watches and other items, the overall effect is not high. Skills are similar to: the normal ability to manipulate a computer (1b).

2e~2s: Gunpowder pistol (2B), gunpowder submachine gun (2A), simple technology supplies in modern society except for heavy weapons and any vehicle (at least higher than the level of an electric bicycle). Correspondingly, physical fitness ranges from ordinary people (2e) to private (2a) and non-professional athletes (2s).

3e~3s: gunpowder sniper rifle (3A), gunpowder heavy machine gun (3A), ordinary vehicles in modern society - cars (3B sedans ~ 3S sports cars), aircraft during World War II (3B) and so on. Physical fitness is similar to professional soldiers (3b), elite mercenaries (3a), professional athletes (3s) and the like. Superpowers that can cause a certain amount of impact: low-level telepathy (3s), low-level hawkeye (enhanced eyesight, 3s).

4e~4s: Anti-Materiel Sniper Rifle (4E), yes! rpg! (4e), (4e), Stinger missiles (4d), and individual combat weapons that can be found in modern society. Normal Tanks (4C), Main Battle Tanks (4B) and all ground military vehicles, helicopters (4A), combat helicopters (4S), fighter aircraft (4S) and atmospheric aircraft. Basic Electromagnetic Pistol (4a), Electromagnetic Rifle (4S), Individual Combat Suit (4S), and low-level items in Space Technology, such as Metal Hydrogen Batteries (4S). Special forces (4a), genetically modulators (e.g. modifiers, 4s). Inferior superpower (Gakuen City Defective Electrical lv2,4b)Medium superpower (Gakuen City Aerodynamic Lv4,4S)。

5e~5s: Electromagnetic submachine gun (5e), electromagnetic sniper rifle (5e) and low-level light weapons that can be held in the hand without auxiliary tools in space technology. Normal cosmic mechs (e.g. Zagu, Jean, 5D), personal mechs (StarCraft Heavy, 5E), normal cosmic fighters (e.g. MA, 5D). Spaceships with no jump technology, warp speed, hundredth of the speed of light, etc. (5c), low-level fortress cannons (e.g. Seed Genesis, 5b), Electromagnetic Deflection Shield (5a), Energy shield (5s), and medium cosmic technology. Advanced superpowers (Academy City Atomic Collapse lv5,5s, vector manipulation lv5,5s).

6e~6s: Spaceships with jumps, warp speeds, hundredths of the speed of light (6D), fortress cannons (6D), Star Destroyers (6b) and other advanced space technologies. Penetrate world barriers and navigate the void between worlds, such as the Void Order Field (6s), the World Barrier Breaker (6s), and more.

7e~7s: Mathematical rate technology, such as mass regulators (adjust the mass of small objects, 7d), copy an object out of thin air (7d), mass disorderers (cause mass data disorders in a certain area, you can imagine that the mass of each molecule on a wooden board is different, some have no mass, some have infinite mass, 7a) and so on. World/Plane Technology, fix a field of order in the void, and build the world with its own materials...... and cross-world teleportation (7s).

8e~8s: World/Plane Technology, creating or destroying worlds through math rate devices, such as the hot start of the Xiling Empire (delete various math rates in the world one by one, such as deleting mass, deleting volume, deleting speed...... Until there's nothing...... 8s), Soldier Math Rate Weapon (8e), Infinite Energy (8b), etc.

9e~9s: Survive without a void environment, even if the void is destroyed...... You can be the world yourself......

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Magic Side:

1e~1s: magic tricks (e.g. light a flame, 1b, throw a small fireball for 1s), prayer (purify the water, 1a, put a non-dazzling light to pretend to be forced, 1e). Trainee Magician (1s), Sick Farmer (1a), I think that the general level of people in the wizarding world is basically higher than level 1.

2e~2s: Low-level magic items, such as the Small Fireball Scroll (2D), the Magic Hourglass (2E), the shoddy knife (although the hardness is much worse than the technology side items of the same level, but it is more efficient in transmitting fighting energy, 2D) and so on. 1st and 2nd Tier Magic (equivalent to 1st Order Mage, 2a), Militia and Reserve (2a).

3e~3s: Flame Burst (3b), acid ball (3a), and other low-level magic that can cause small area damage. Flame Arrow (3e), Ice Pick (3e), Continuous Fireball (3b), and other single killer magic. Flame Blaster Scroll (3b), Lightning Arrow Scroll (3b), 15 Arcane Missile Charging Staff (3b), Standard Military Staff (3a), and other third-order magic items. 3rd Order Mage (3A), Light Armored Infantry (3A), 3rd Order Warrior (able to use Fighting Qi, 3S).

4e~4s: Continuous Fire Explosion (4E), Stealth (4D) and other fourth-order spells. Homeopathic slash (4D), Douqi slash (4C) and other fourth-order Douqi applications. Frost Nova Scroll (4A), Trigger Scroll (4S), Small Space Items (Space Bag, 4A), and other fourth-order magic items. Fourth-Order Mage (4b), Fifth-Order Mage (4S), Fourth-Order Warrior (4a). Low-level magic items such as Goblin Mine (4A), Goblin Airship (4S), Magic Musket (4C), etc.

5e~5s: fifth-order mage (5e~5c), sixth-order mage (5b~5a), seventh-order mage (5s); Sixth-Order Warrior (5e~5c), Seventh-Order Warrior (5b~5s). 5th to 7th order magic items (5e~5s), advanced magic guide items: magic crystal cannon (5s).

6e~6s: 8th Order Mage (6E~6C), 9th Order Mage (6B~6A), Low Level Domain and Rule Mage (6S); Eighth-Order Warrior (6e~6c), Nineth-Order Warrior (6b~6a), Low-level Realm and Rule Warrior (6s). Advanced magic items: Plane Banishment Staff (banishes the specified character from the current world, 6s), etc.

7e~7s: Demigod (use the rules, e.g. Cenarius, 7e~7s). Artifacts, magic weapons: such as the Staff of Full Resurrection (7e) and so on.

8e~8s: Subconscious (mastery of rules, 8e), Creation God/waking world consciousness (complete control of rules, can create world, 8e~8s).

9e~9s: The feeling of the author and the characters in the novel.