[Chapter 345: Cast a Heavy Bet]

"Wow, an SSS-class masterpiece! I really can't imagine, I think everyone here is unimaginable, what kind of game works require a team of 1,000 people to produce and such a high production cost? As the players at the scene, the shouts and applause retreated, and the hostess's voice finally resounded smoothly throughout the audience.

"There is no doubt that games that meet the SSS level must be the best of the best, and all the works about this level belong to the super first-class, more perfect works than triple-A works." Strauss, the head of the R star, said.

"So there's a question that makes me wonder, does this mean that in the future, it will be the norm for a successful big production to cost $500 million to develop? In other words, one of the criteria for a game with SSS-quality quality is that its production costs and publicity expenses will reach a staggering $700 million? Does this mean that a successful phenomenal game will never be produced by a small company and a low-budget production? The moderator asked again.

The moderator's question undoubtedly attracted some game producers and industry practitioners who came to the scene, and these three questions were very important and of particular concern to them.

After a while, the CEO of Comera answered this question, saying: "The investment cost of 700 million US dollars is not a small amount, and the sales of a game that can sell 20 million copies worldwide are already phenomenal works, but at such a high cost, the sales of 20 million copies are only barely recovering the cost, which is a huge pressure for any third-party game development company, and the possibility of failure is greater." With such a high cost, even the world's top 10 third-party developers, once their works dive, will drag down the entire game company or even go bankrupt, which is by no means alarmist. ”

"We love making games, but as a company, profitability is one of the core factors that must be considered and cannot be ignored, and the high investment cost of works like these 12 and Star Citizen is extremely unlikely to appear in the future."

"What Mr. Jingzheng said last month is right." Strauss took over and added: "If there is a minimum hard standard for the investment amount of the so-called 3S-level super-first-class works, I think this standard should not be less than 300 million US dollars, not more than 500 million US dollars. There is no doubt that the quality and level of investment costs that are too low will not reach the 3S level, and the cost budget is too high, and the 3S level works are difficult to be born, and the company must consider its risks, 3S level of large productions, the risk is really very high, as Mr. Jingzheng said last month, if it is not done well, it will bring down a top third-party production company. ”

"So why is the production and publicity cost of these 12 works so high?" The moderator added.

Ubisoft boss Yevis answered this question to everyone present, and he pondered for a moment and said, "Maybe everyone here already knows that Matrix Technology XlouS will launch a mysterious technology product in about three years, that is, that incredible mysterious project. You may have guessed something at once, yes, yes, these 12 works have a lot to do with that mysterious project. ”

"A mysterious product of Matrix Technology? Is it a host? The host said curiously.

Yevis looked at the curious audience off the field, although he knew, but he signed a confidentiality agreement, he couldn't reveal it, only to shake his head, and said: "It's an exciting dream-level technology product, ultra-modern technology products, but it's definitely not a host, as for what it is, just pay attention to the matrix technology dynamics after three years." ”

Speaking of this, Yevis pulled the topic back and said: "The reason why 12 works cost a lot is more because of the tight time. The production team of a 3S-level masterpiece does not need to be 1,000 people, and the production team of a 3A masterpiece is generally 200 to 300 people, while the production team of a 3S-level masterpiece is 400 to 500 people. The production team of each of these 12 works has reached the level of 1,000 people, and it is more about the number and efficiency in exchange for time, because we must ensure that the 12 works must be listed in three years after reaching the 3S level standard, this reason is the biggest factor in increasing the cost, in fact, if the production team is in accordance with the standard, the normal production process and time, each work can save about 300 million US dollars. ”

When the people present heard Yevis's words, they had to sigh again that Matrix Technology is not ordinary rich, Ren Hong is not ordinary willful, this kind of exchange of green dollars for time, there are few companies in the world that dare to play like this and have this kind of courage.

"So players will never see such bad news as a ticket jump announced by any of the titles, and there will definitely be your favorite titles coming out in three years." Yevis added with a smile.

This news is good news for the game enthusiasts present, for players, the most painful thing is not to be able to play their favorite works, especially looking forward to the approaching release date, suddenly an announcement announced the postponement of the skip ticket, it is simply abused to death.

This time, not only will he not bounce the ticket, but he will also not hesitate to smash the dollar in order to list normally at the set time, and Yevis vows to say that he will never bounce the ticket seems to be very credible.

……

Matrix Technology Headquarters.

Ren Hong saw that the live video had been turned off here, obviously, this year's Tokyo Game Show was not over yet, and the symposium was still ongoing, but there was no need to pay attention to it anymore.

He spent a few minutes on the exhibition's online forums and in the gaming circle, and the topic of the 12 titles was soaring, which, combined with the enthusiastic reactions of the players on the spot, seemed to cause an uproar in the gaming industry.

There is no doubt that in the early stage of popularization of the "virtual world", before the formation of a "virtual ecology" with rich diversity, "virtual games" are a super strong agent and the first driving force in the early stage of popularization.

In addition to "Star Citizen", the 12 top blockbusters are all sequels to a series of big hits, which is also to make it easier for players to drive consumption in a new way of experience, after all, feelings are also to play.

It can be said that in order to popularize the "virtual world", Ren Hong has invested a lot in the game, first directly acquired four of the world's top third-party game developers and a game studio for more than 24 billion US dollars, and spent more than 10 billion US dollars to create 13 unprecedented 3S-level super-first-class works in terms of game content provision.

Strictly speaking, Ren Hong's acquisition of these game companies and the provision of huge sums of money for them to produce game content, his total investment of nearly $35 billion is to promote the "virtual world", and $35 billion is only used for the promotion of the "virtual world", which is outrageous, but fortunately, the outside world does not know that Ren Hong is so "crazy".

But in Ren Hong's view, although the blood has been paid, there is no doubt that it is worth it, not to mention the profitability of the four world's top third-party game developers and the "Star Citizen" studio itself, these 13 works themselves can bring profits in the future, but it is worth mentioning that Ren Hong did not fancy the profitability of these companies, what he really fancied was the user scale of the entire game industry, which was the fundamental reason for the trend of him to spend 35 billion sky-high prices.

In China alone, the number of gamers has reached 720 million, and the number of gamers worldwide has exceeded 1.4 billion.

Even if the $35 billion investment could bring 35 million of those 1.4 billion gamers into the metaverse, it would be a huge success, and that's only the most conservative estimate.

(To be continued) (To be continued.) )