[Chapter 346: Playing is Ecology]

Never doubt the love of game enthusiasts and players for the game, as long as he encounters a game that he can't put down, he will try his best to play it, remove half of these players who are not interested, and remove half of the players who want to play among the remaining users who have no financial ability, and the rest of the people who are ready to raise money to buy, and remove part of the financing failure from some groups and cannot buy the perception helmet, under many conservative exclusions, the amount actually left in the end is still quite large, Because the total base of gamers is too large, the base of 1.4 billion, even if it is excluded many times, is still an incomparably huge number.

Ren Hong tries to create a dynamic "virtual ecology" on the "virtual world", to realize this idea, the first premise is to have people, and at least there must be a certain scale of base, and this problem will be perfectly solved by the entry of gamers.

It is no exaggeration to say that the user group of players is the first driving force behind the rapid popularization of the "virtual world".

Ren Hong paid attention to the Tokyo Game Show, and the information feedback from the players on the scene was a reference, and the enthusiastic gamers still did not change, and the information feedback on the scene gave great confidence. Ren Hong used the most conservative data in his heart to roughly estimate, if the conservative data is used to estimate the final average sales of 13 works to be 5 million copies, the total sales will also reach 65 million copies, aside from the factor that some players buy multiple games, the sales of perception helmets are at least 40 million sales, which means that the initial number of users has reached the level of 10 million, and the sky-high price of more than 30 billion is worth the money.

With players settled in the "virtual world", there will be the concept of the number of users, with the user base, players can not play the game all the time, at this time "virtual social" can once again show its strength.

The biggest purpose of doing "virtual social" is to allow users to stay in the "virtual world" for as much time as possible, so that the initial "virtual ecology" will slowly take shape. The more people who participate, the more business opportunities will gradually increase, and the wealth will make these people who find business opportunities enter this field one after another, and these people will further provide more content and services for the "virtual world", and so on.

Consumers and users enjoy more high-quality content and services in the "virtual world", which will have a greater degree of adhesion and stay longer, the more people participate, everyone's needs are different, then in order to meet these needs, rich content supply will follow, and the Internet concept of guiding "traffic monetization" is also effective here, whether it is advertising business or other kinds of demand or supply, everything must be built on a huge number of users.

Rich content and services will drive more people to participate, and gradually form a favorable virtuous circle, so as to continuously enrich the content of the entire "virtual ecology". With the passage of time, as more and more people participate, more and more content and services will naturally be produced, the richer the content, the healthier the ecology, and the more people participate, a complete "virtual ecology" will naturally take shape, and an all-round and diverse ecology will be stable and unbreakable.

When a series of business activities are more and more frequently established on the "virtual world", this will become the source of banknotes, as the "virtual world" of the platform to maintain the stability of the matrix technology, he is detached from the matter, not directly or even indirectly involved in the business competition within the platform, every company, organization or individual who creates wealth on the platform of the "virtual world", matrix technology will pump a very small part of the water from them, bit by bit converged into a vast ocean, at that time, Countless banknotes flow into Matrix Technologies' accounts at all times.

Obviously, Ren Hong not only in the technology research and development of others unattainable, but also not lack of excellent business acumen, in the "virtual world" platform, he has achieved the most harmonious relationship between the platform and the participants, on this platform, only you earn more, I can earn more, only you are strong, I can be stronger, this is a typical DT model and altruistic thinking.

After determining this series of news, Ren Hong didn't pay too much attention to it. Shifted the focus from the Tokyo Game Show and the players to another place.

Turning off the streaming video report that was connected to Yuben, Ren Hong quickly called up a series of other real-time news about the progress of the major sectors of the "virtual world" project.

In terms of several core content sections of the "virtual world", the game sector and the user's problems After the Tokyo Game Show just seen, Ren Hong was relieved a lot, in the content part, in addition to the game, there is also "virtual social", which is also very important. Ren Hong doesn't make content himself, but he knows very well that a product, especially intelligent electronic technology products, in addition to excellent hardware and platform, content is also extremely important, and the two can achieve co-prosperity and coexistence, and the product will be successful

If "virtual games" are the premise for users to enter the "virtual world", then "virtual communities" are undoubtedly a major factor for users to stay for a long time, and only when a large number of users stay for a long time will the ecology be healthy and stable.

To do social, I am afraid that there is no second person in the world who knows and understands social better than Zuckerberg and Facebook. Zuckerberg is indeed full of sincerity, after the visit to China, back to the company's headquarters in Menlo Park, California, he immediately pulled an elite team from the company to matrix technology.

The live progress report shows that as early as eight days ago, the team ended the internship stage with excellent results, fully mastered the content production tutorial of the "virtual world", and officially entered the production stage of the "virtual community" a week ago.

As for the game content production sector, the four major third-party game development companies and Roberts Studio are still in the internship stage, and everything is going well, all the tutorial stages have been completed and mastered within the expected time, and it is expected that 13 "virtual games" that have been approved will be officially developed in a week.

The production of game content is time-consuming and energy-consuming work, especially for developers who pursue to create high-quality products, Ren Hong's requirements are simple and crude, and the task given to the four major third-party game companies and Roberts Studio is that on the day when Matrix Technology officially launches the "virtual world", there must be good, enough high-quality masterpieces to enrich the content of the "virtual world" for users and players to consume.

A high-quality triple-A game masterpiece, the production team is only two or three hundred people, which is already extremely luxurious, but due to the urgency of time and demanding requirements, it is impossible to create a real boutique with such a team size. But time can be exchanged for dollars, and Matrix Technology once again uses the tried and tested "tactic" - banknotes to open the way. The teams of major game development projects have risen to 1,000 people, such as Final Fantasy, Assassin's Creed, Red, Grand Theft Auto (GTA), Tomb Raider, and other high-quality games from major game companies.

The scale of such team development and production can be called a fantastic epic level, and it can be met that after these 13 game works, new production standards will emerge, and triple-A games are no longer top-level, and triple-S games are the top standards in the future.

(To be continued) (To be continued.) )