Chapter 788: Card Tactics (Ten Thousand Rewards and Updates)
(Thanks to Guangdong book friend Ryan for the reward)
1 unit of energy is indeed more dangerous, and the three of Andos can defeat Kane by simply putting on a spell card that can directly target the energy shield.
Kane was also a little flustered in his heart, because the cards were not in hand, and he had to hold a round, otherwise he would be very passive.
So, in the new round, he decided to gamble on his face.
This round he did three moves.
The first is to put another basic energy card.
After that, using the 'Mentor of Destiny', he searched for a 'Eternal Elix' from the card pool and placed it for entry.
The Eternal Elixir is an artifact card that consumes 2 and sacrifices the artifact card to restore 5 energy slot energy.
In this round, Kamala has another Goblin Chieftain with his own agility ability and +1 aura for attack and defense from other goblins, and the agility ability makes him not summon delay, so he can shoot this round.
Kamala, of course, immediately sent it to attack, forcing Kane to use up the Elixir of Immortality immediately.
Kane, however, uses a Fire Slash that costs 1 and deals 4 damage to target creature.
Directly kills the Goblin Chieftain, and at the same time, the use of the spell activates the Firebird ability that was previously killed by Vlad's Necklace - as long as you use a non-summoning fire spell card, the Firebird can be reborn from the ashes and go straight back to the battlefield from the graveyard.
At the same time, Vlad also had a certain amount of energy gems accumulated, and placed a relatively powerful Source Blood Priest.
Attack, 3, 4, flying, lifelink (lifesteal), deathtouch (creature kill).
This card saw that Andos was in good spirits, and he placed a basic energy card, activated the landing effect of the Blood Shadow Demon, returned it from the graveyard, and then put it in the field.
At the same time, a killing resentment was released.
Kill Wraith costs 3, offense and defense 1, and the ability is somewhat similar to Kane's Flame Charger, with power gems that increase its stats. However, the Flame Charger only adds attack, and the Kill Wraith has +1 attack and defense.
This card fully reflects the strong side of Andos, and the abundance of magic is indeed not comparable to Kane, but it also has a few powerful hands, even if it is heads-up, Kane is not a sure eater of Andos.
Again, the situation is not in Kane's favor, Vlad + Andos, there are three combat units, and he only has one Firebird.
However, Kane has successfully survived the toughest round, and the new round directly puts down the artifact 'Realm Stargate'.
Like the Trading Post, the Realm Stargate embodies Kane's strengths.
The trading post is an artifact that Kane believes in the spirit of contract and the exchange of interests.
The Realm Gate represents Kane's achievements in the use of the power of time and space.
Achievements in this area, is Kane?? Zhao came to fruition after interacting with the Protoss in the Dark SC Universe and observing the Heavenly Trench Gate set up by the God King Eugen.
Kane himself imparted the relevant techniques in the technology package to facilitate his more in-depth transformation of the spaceship in the Mystic Castle.
And Kane, in the process of the second 100-day cultivation, created the card of the Realm Star Gate.
This artifact card is also a function card, which consumes 1 energy and taps itself to target any creature in the friendly or foe faction.
And the creatures it targets must react. Either consume 2 units of energy to resist the teleportation of the Realm Gate, or be forcibly teleported and converted back into a card, returning to the caster's hand sequence.
Vlad was accidentally cheated by Kane's artifact this time.
He habitually 'doesn't have luck with his skills', in addition to throwing big dice for free every round, he also spends energy gems to throw additional dice.
The rule of this extra dice is +1 Power Gem for each additional die, for example, the cost of the first extra throw is 1 Energy Gem, the second time is 2, and so on.
After Vlad finished casting, there was only 1 unused energy gem left in this round.
As a result, his Source Blood Priest did not have enough energy to resist in the face of the power of the Realm Star Gate, and was beaten back to his original form, turned into a hand, and lost a crucial offensive opportunity.
At this time, Kamala's early advantage has been exhausted. Andos became the main attacker.
His Blood Shadow Demon and Killing Wraiths both attacked.
Kane's Firebird has once again replaced the Blood Shadow Demon, and these two energy beings are the kind that can't die when they die. Entering the graveyard was just waiting for the ability to be activated again.
Desperate Firebird, as well as Killing Wraith, Andos strengthened all the energy gems to kill Wrath, so that the attack and defense of Slaying Wrath reached 9, even if Kane used Life Elixir and slowly recovered 1 standard unit of energy, it was only 7.
However, at the critical moment, Kane used the function of the trading post, consuming 1 unit's energy to create a puppet creature with 0 attack and 1 defense, blocking the attack of the killing wraith.
In the new round, Vlad once again put in the Source Blood Priest, and carefully kept 2 units of energy gems to avoid being teleported again.
Kamala still didn't improve, and used a large number of energy gems on the head plate of dice, although it changed the plane again, and it was more beneficial to her, but because there were no summoning cards available, she could only do nothing.
No, this round she used a spell card that organized the card pool, and was able to reorder the top four cards, so she would have summons for the next round.
But at this time, the shortcomings of her deck are also reflected, that is, there are a large number of energy gems per bye, but they are difficult to use, and can only be used for the luck of the big market.
In this round, Kane put a fire artifact dual-attribute card, the Molten Golem.
The Molten Golem costs 4 to enter the game, but it only has 2 offense and defense, which doesn't seem like a good value, but it's actually stronger than the ability.
Whenever the Molten Golem enters, search for a base energy card from the card pool and place it to enter. And whenever the molten golem enters the graveyard, the caster draws a card.
This round of Andos still sent the Killing Wraith to attack.
This card is very sharp, as long as you have enough energy to prepare, you can say that you can attack and retreat. Because it is both offensive and defensive, if the opponent uses a spell card against it, then the energy is in place, the defense surges, and ordinary spell cards can't kill it at all, and only the kind that doesn't count the damage value, the killing attribute, or some special cards, can kill it.
This time, Kane asked the molten golem to carry the attack of killing the wraith, and Andos was very chicken thief and only spent 2 units of energy gems, so that the attack and defense of the killing wrath were increased to 3, just in time to kill the molten golem. The rest of the energy gems are used to increase the market, and Andos knows that only if he invests in the market that is favorable to him, can he firmly hold Kane down and make him tired to deal with it.
However, Kane is a chicken thief more than Andos, and at the critical moment he uses the Realm Gate on the Molten Golem, deliberately refusing to pay the resistance attrition, causing it to return as a hand.
In this way, the wave of attacks that killed the wraiths was fooled, and the molten golem was not dead.
Relying on this operation, Kane always has cards to play, otherwise he would have been empty-handed with 3 to 1.
Later, he used the Elixir of Immortality, which cost 1 energy to the trading post to spawn a golem creature.
In the new round, Kamala got her wish and put one of the more powerful Goblin cards into the field.
Andos put down a basic energy card once more, allowing the Blood Shadow Demon to return to his hand.
However, he had a long memory of being beaten this time, and he did not rush to let the Blood Shadow Demon go, but prepared to let the Killing Wraith attack first, and then wait until Kane's energy gem was consumed before entering, so that the Slaying Wraith could maintain a strong threat and survivability, and Kane had to deal with it.
Kane did respond, 'The Salary King Ordered'.
All casters, sacrificing a creature.
Andos, Vlad, and Kamala immediately had a pained look on their faces.
Each of the three had a powerful summon, and they had to sacrifice it in such a hurry.
Andos, in particular, was so sorry that if he had put the Blood Shadow Demon down early, would he be able to use it to block a wave of spell effects soon?
Even, if he doesn't place the basic energy gem and wait until the Blood Shadow Demon dies before placing it, won't the Blood Shadow Demon return to him this round? Anyway, his current energy gem is enough, and the new energy gem card can be used as a special corpse puller, and it doesn't matter if he doesn't place it in this round!
This is the lesson, this is the experience, the blood is drenched, life and death are used as bargaining chips, remorse!
Relatively, this is where Kane takes advantage, the rules are set by him, he is naturally familiar with the way and has an advantage, otherwise 1 to 3 is so fair, isn't it looking for abuse?
Like this round, he would have had to sacrifice a creature, and there were golems in the field to sacrifice, but the Trading Post could preemptively use Skill 3 at a critical moment to sacrifice a creature and get an artifact card from the Graveyard back into his hand.
Naturally, it is the 'Eternal Elixir' that is fished back, and then it costs 1 to place it for admission.
At the same time, if you let the Molten Golem enter, you can search for an additional basic energy card from the card pool and place it in.
When the three of Andos saw this scene, they were all about to cry.
It's too rogue!
Fucking playing the Dafa of reincarnation, a card is played over and over again, and such a compelling artifact card as the eternal elixir is reused again and again, which still makes people live?
In fact, the card system comes from the Magic universe, and there are many different cards and combinations, but there are also strict rules.
In a word: there is no such thing as a completely invincible deck. There is a solution to any routine.
Even if Imoku appears as a card, he can use this trick 'Salary King' to make the caster sacrifice himself.
In addition, there is the spell card of exile, turning the sword into a plow.
Kane was a big fan of cards like the Sword to Plowshare, which cost very little because it had a compensating perk.
For example, if a summon has an attack and defense of 20, and after turning a sword into a plow, the caster will gain 20 energy card slot energy.
This amount of feedback can be said to be very large, but it destroys the opponent's trump card, and the extra 20 points of energy, to some extent, is nothing more than a few more rounds.
Therefore, this level of concession is not a problem, but the big problem is not to play cards.
Andos they have no cards to play now, and they have a bunch of energy gems, but they can only be used to bet on the market.
The market will naturally not be useless,
Like the Ravnica Steam Labyrinth, once you cast a spell card, you can duplicate one and choose another one to target, or use it again for yourself.
Like Viollan's Battlefield of Imostan, when a summon enters, the caster can choose a target and deal spell damage equal to the summon's attack power.
These are all space-time environments that can pose a big threat to Kane, but unfortunately they all missed the opportunity to take advantage of them because of Andos's unfamiliar hands and bad luck, regret and annoyance but helplessness.
Kane has a sharp deck and naturally doesn't rely on the big market to play lucky, but he also doesn't waste free throws in each round.
This is because every time he throws a big dice, he is actually consuming the Cthulhu divine power of the Nightmare Seed, and the Cthulhu divine power is not friend or foe to him, and if he can consume it, he will naturally consume it.
Therefore, even if he had the advantage, he still did not rush to beat Andos and them, but steadily built his own position.
Andos and the others were forced by Kane's harsh conditions and refused to give in easily, especially since their respective energy card slots were very healthy. Even the Receptive Enchantment was established one after another.
Like Vlad, as a vampire, the spell naturally has this aspect of it. Not only do many summons have lifelink, but there are also enchantment cards like Blood Abyss (half of the slot energy lost by other casters converted to their own slot energy) and Blood Bond (how much energy is consumed by the target caster, they gain as much energy as they gain).
These cards can be integrated into the current realm, and unless the enchantment card is destroyed, the effect will always be there.
That's right, artifacts, enchantments, although not as easy to target as summons, have a way to destroy them.
Kamala played a Goblin card that could destroy artifacts or enchantments, destroying Kane's trading post.
However, at that time, Kane already had two trading posts, and with the fourth skill of the trading station, he sacrificed an artifact, drew a card, and sacrificed another trading post, causing the destruction of the goblins to fail.
It then costs 1 energy to create a puppet, and the sacrificial golem scoops the trading post from the graveyard and makes it appear.
Andos also had a chance to destroy the artifact accordingly.
He's got a lot of stuff and an extreme style, and he does have a few razor-sharp cards, Vortex Agitation, and destroys the permanents of non-base energy cards, as well as all the permanents of the same name on the field.
This means that if this spell card is allowed to succeed, then no matter how many trading posts there are, they will all be destroyed.
At this time, it shows the advantage of pure hand speed, and it is also the fourth skill of the trading station to destroy the trading station it is targeting before the vortex heart agitation effect is activated, and the vortex heart agitation loses its target, and it cannot be destroyed in series.
By this time, Andos had completely understood that they had no chance of winning at all, and they were completely boiling pig's eyes. So the idea of surrendering and begging for life reared its head again.
Andos knew that he had no chance of surviving, so he tried his best to pry Vlad and Kamala: "I still have the Bloody Corruption card, and if we hold it off, when we have enough energy gems, we can directly kill him in one round." ”
Vlad and Kamala listened to this, and the three of them secretly built cards, but Kane kept using the artifact card of Eternal Elixir over and over again, from adding 5 energy every 3 rounds at the beginning to 5 every 2 rounds later.
This endured, and as a result, Kane sacrificed an artifact creature card of a mechanical wurm.
The offense and defense are all 6, life, deathtouch, after being killed, two attacks and defenses can be derived as 3, one is life, and the other is a wurm with deathtouch.
Now the three of them are completely desperate, you must know that this guy is an artifact creature, there is no strong enemy, Kane himself uses the trading station to dismantle and play, by dismantling the artifact to draw an extra hand card, and then by sacrificing creatures to fish out the mechanical wurm from the graveyard, and then play, and then dismantle the ......
In the end, Kane was better at holding cards alone than the three of them, and he had a bunch of powerful summons on the battlefield.
The trio stared at each other that there were no spell cards for the graveyard, and it was useless to have a space-time spell card like Banishment, because Kane would make a sacrifice sacrifice first, so that the spell would lose its purpose.
After Andos used the second Bloody Corruption and narrowly missed Kane, the trio's mentality collapsed.
Vlad and Kamala begged for their lives, offering the deadly handle with both hands in exchange for a lingering breath and Kane's verbal promise.
Andos didn't hold back, hysterical, cursed loudly, and finally killed Kane's poisonous hands, and left all the spiritual flesh and magic weapons and treasures he carried with him.
That's another great thing about the Ritsu card, where the winner wins everything. Once you are deeply immersed in the system, your own power will be completely integrated into the cards, and failure means being slaughtered by others.
Kane himself, of course, is an exception. The legal order cards appear to be fair in exchange for power and advantage slots, not really for fairness.
So Kane has some tricks, once he loses, he will throw away some belongings and slip away, and if he loses, he will self-destruct. However, what can force him to the point of self-destruction is at least the ultimate incarnation of an old branch like Imoku, or simply a genuine god.
After cleaning up the Andos trio, there is also the Cthulhu Divine Power of the Nightmare Seed to deal with.
Kane directly converts it into a card through the Burning God Domain, and gives it a virtual personality to start a new round of matchups.
This time it's relatively dangerous. Because this virtual personality representing Cthulhu's divine power, he has been watching from the sidelines before, and he is relatively familiar with the legal card system.
And the card system it uses is a Zendikar series, which often has the attribute of annihilation.
Kane deliberately changed the core of the deck, using a deck centered on five artifact cards: Copy Matrix, Transmorph Demon, Shaping Steel, Vicarcass, and Molding Ritual, to defeat his opponent.
This deck is actually a showcase of his technical achievements in farming, and the key technology is embossing.
Like the Replica Matrix, it requires 4 Energy Gems to be released, and when it is released, it needs an artifact as an embossing target, either the Transformer Demon and the Shaping Steel, or even other items such as the Artifact Energy Card.
Both Metamorphosis and Shaper Steel mimic target permanents, including Power Gems, to clone them at the level of Fake and True, consuming the release energy of the Metamorphosis and Shaper Steel.
This breaks the barrier of the upper limit of 4, and as long as there is energy, it can be cloned non-stop.
Conversely, the Transformation Demon and the Shaping Steel can also imitate the replication matrix, which is equivalent to the expansion of the factory.
As a result, all kinds of needed artifacts were produced in a steady stream every round.
The Vientiane Mirror is more ruthless to some extent, because it embosses spells, such as the molding ceremony, which is a spell, and it can be embossed by consuming 4, and it is consumed at one time, and then at the beginning of each round, you can use the molding ceremony for free.
The problem is, the Molded Ritual also has a proliferation effect, which costs an additional 5 Power Gems, and the cloning target is changed from 1 to 5!
Although the molding ritual can only be aimed at creatures, but the opponent has 1, I have 5, this is the cottage hanging out of the sky, the speed of annihilation can't catch up with the speed of cloning, and then the bad money drives out the good money, reverse annihilation, and the incarnation of Cthulhu's divine power kneels like this.
Of course, Kane's clone deck isn't unsolvable, such as a special enchantment faction, the Poison Pact. It is aimed at energy consumption, the attack power is 1+X, X represents the energy that is ready to be invested in casting the poison contract, if it is 7, then all permanents that consume 7 or less energy gems appear, whether it is an artifact, or a summoned creature, an enchantment, are all swept into the graveyard.
There is also a type of spell card that is specific to clones, and it is also a sweep, no matter how many there are, all those with clone symbols are within their strike range.
This is called restraint.
Because of this, it is necessary to know oneself and one's opponent, keep it secret, and prepare a few more sets of cards.
It's just that in this world, his legal card system is innovative, and as long as it doesn't leak the bottom, it can occupy a big advantage.
This is also the reason why he is obsessed with the black light that escaped from the Ten Witches. At the beginning of Lotzburg, he didn't expect that the hidden witch was in 1+1 mode, and finally let the black light run away.
Black Light is to a certain extent watching his fighting methods with the Great Witch, which is a flaw in the possible leakage of intelligence.
In any case, this round, he is victorious, with the death of Andos, Kamala and Vlad's knees, the remaining remnants of the Atonement faction, to him who have been freed up, are nothing more than a chicken and a dog, and the dark ark of the Atonement will also become his spoils.
Kane also has to admit that burning, killing and looting is really the only way to get rich quick, and he is very addicted!
./5_
.。 m.