4.4 Zombie Survival Base

Pen % fun % Pavilion www.biquge.info fortress

In the event of a Level 3 outbreak, neither individual homes nor public buildings are sufficient to sustain the long-term survival of the human race. In the end, humanity within it has had to face the weakening of their defenses, or simply the depletion of provisions. The only thing that can cope with such an outbreak is a nearly impregnable building with enough biospheric facilities to be self-sufficient. What you need is a fortress. That doesn't mean you have to find a place right away. A large-scale outbreak of Level 3 will be in an extreme state of upheaval for the first few days, or even weeks, and this near-frenzied chaos will spread violence and danger everywhere. By the time the situation has "calmed down," the surviving humans in the area have either been organized, have begun to evacuate, or have all been eaten. That's when you should start looking for the fortress.

1. Military bases

Army, marine, or even aviation bases are the locations of forts where you should give top priority. There are some located in areas with low levels of infection due to sparse population. Most of its territory has well-designed defensive fences. Some even have a second, or even third, defensive position. Most of them are equipped with well-stocked, fully functional anti-nuclear strike shelters, and some even have the ability to equip a small city. With so many different means of communication, they will undoubtedly be the last part of the global communication system to break connectivity.

The most important thing, in fact, is not the physical fortifications, but the men and women who own them. Only well-educated, well-trained, well-equipped, and disciplined people are always the best defense. Even if there are some omissions, a small number of soldiers are enough to ensure the security of the entire indefinite territory. To enter a military base during a crisis, you will find a world of well-equipped professionals, most of whom live on the base with their dependents (family members) and are ready to defend their new home. The best example of this is the Fort Louis Philippe ("Recorded Attack") in French North Africa, where in 1893 a unit of a French Foreign Legion survived a zombie siege that lasted a frantic 3 years! An unintended problem is that the overly obvious merits of a military base can lead to overcrowding during a crisis, which can lead to a strain in supplies and a de-escalation of the defense system.

2. Prisons

Even though the structure was originally designed to keep the living inside, the structure can be effectively kept out of the living dead with minor modifications. Their high walls, each individual compartment, watchtower, and room make it a true fortress.

When it comes to implementation, the main problem is obviously that prisons are treated as shelters. Ironically, due to differences in the design core, modern models of prisons are less suitable for defense than older ones. The towering concrete walls are the most iconic symbol of the pre-1965 prison. This design is based on the industrial age, which requires a sense of fear and respect. Although this psychological deterrent effect is useless against the dead, there is no better place to be a refuge in the event of the dead than this barrier that shields our predecessors from the criminal acts of society.

And in an era where budget leaning and bottom line are paramount, sophisticated technology has taken the place of heavy, expensive buildings. In addition to the surveillance cameras and motion sensors, there are only two barbed wire fences left to prevent jailbreaks. A dozen zombies may be held back by this. Hundreds of them can cause damage. As for the thousands, it is undoubtedly enough to pile up a "mountain of meat" large enough to overwhelm the fence relatively easily, and then flock into the shelter that was once safe. To withstand such an impact, where in the world can any high-tech achievement remember the last 20-foot-high concrete wall? And what about those roommates? Consider whether it would be wiser to choose against the undead than to live with the most dangerous members of our society, who are imprisoned within the walls of prisons. Most of the time, the answer is.

Anyone with common sense knows that it's better to deal with ten zombies than to face one felon. However, in the event of a large-scale, prolonged attack, the prisoners will undoubtedly be released. At this point they will choose to stay and fight for their own safety (see "1960A. D., Byelgoransk, USSR), or face the risk of freedom in the world beyond the walls, even if they have the opportunity to plunder the surrounding villages and towns. Be cautious when approaching a prisoner. Make sure the inmates don't take control. Maintain vigilance against possible internal organizations of prisoners who may act as guards. In other words, unless the prison has been abandoned or its inhabitants are only civilians and guards, be ready to scatter at any time.

Once inside the gate, there are a number of steps that must be taken in order to transform this correction facility into a self-sufficient "village". Here's a list of survival essentials you must do in an abandoned prison.

A. Locate and make a list of all the items found within the walls: weapons, food, tools, blankets, medicines, and other useful items. Prisons will not be at the top of the list of looter targets. You can probably find anything you want.

B. Establish renewable water facilities. Once the water supply system is depleted, deep wells or rainwater collectors will come in handy. Until then, ensure that all large containers are filled and covered. Water is important not only for drinking and cleanliness - it is also vital for agriculture.

C. Set up a vegetable garden and if possible, grow grains such as wheat or rye.Prolonged emergencies can last the whole season, enough to harvest and consume a certain amount of crop.You may not have been able to find seeds before, so consider collecting them in the surrounding area.This is undoubtedly dangerous but necessary, after all, agriculture is the only viable long-term food source.

D. Find a source of energy.After the power supply is terminated, you may have enough fuel to run the emergency generator for days or even weeks.The manpower generator can be simply retrofitted with an existing generator.Running these machines can also avoid the problem of lack of exercise.Your generator may not provide enough power to match the power supply grid, but it should be enough to meet the needs of small to medium-sized teams, or even have a surplus.

E. Plan for a breach of defenses.What if the gate collapses suddenly? What happens when the damage to the wall intensifies? What if, for some unforeseen reason, the undead were able to flock to the city? No matter how big the defensive circle you have, always have a second line of defense ready. Plan which cell will serve as a retreat point. Reinforcements, armed, and relentlessly defended. This should also be your main living area, allowing your party to rest and prepare to regain lost territory, or choose to evacuate wisely.

F. Stay entertained! As with the defense of a private home, it is important to maintain a comfortable state of mind. Find out who has a talent for acting on your team and encourage him or her to prepare some routine repertoire. Instigating a talent show or talent contest. Music, dance, storytelling, comedy – whatever people can do, no matter how bad they can do. It may seem silly, even ridiculous: who would prepare a talent show while hundreds of zombies are still scraping the door? Those who understand the importance of morale in any crisis. Anyone who understands the psychological trauma that a siege battle can cause. Those who understand that a crowd of panicked, angy, lost people is dangerous enough to be compared to hundreds of zombies scraping the gates, they understand the importance of doing so.

G. Learn! Almost every prison in the United States has its own library. Use your free time (there should be a lot) to read every useful document. Topics include medicine, mechanics, architecture, horticulture, and psychology – there are so many skills to learn. Make everyone on your team an expert in something. Organize a teaching of the pair. You never know when one of them will be lost and someone else will have to take its place. Knowledge from prison libraries can be helpful for any item on the list.

3. Offshore oil drilling platform

When it comes to finding a fortress based entirely on security, there's nothing like this artificial island that lights a "candle" on the surface of the earth. Completely isolated from the land, with a living and working space that stands above the waterline, even a swollen zombie that can float on the water has no ability to climb up. This makes safety and security almost non-existent, allowing you and your team to focus on survival.

Surface platforms also have their significant advantages in terms of self-sufficiency, especially in short-term crises. By boat, they delivered supplies of life and medicine to the platform at once. It's often enough to take up to 6 months for all the staff above. They all have their own distillation chambers, so fresh water supply is never a problem. Since they are all equipped with mining units to extract oil or gas, the energy can be said to be unlimited.

Food is also plentiful, considering that the sea provides a nutritious (and some consider too rich) diet of fish and seaweed, and possibly even marine mammals. There is no danger of industrial pollution unless the ******** is very close to land. People can and can live completely, or incompletely, on the bounty of the ocean.

Utter isolation, as appealing as it sounds, has its own difficulties. Anyone who lives near the seashore can tell you how dangerous the salty air is that kills people. Corrosion will be your worst enemy, and it will eventually trump all precautions. Oil production machines can be repaired. A device made of rough steel tanks and copper pipes will not work much worse than a high-tech desalination system. Wind or tidal power generators are capable of meeting half or more of the supply of fossil fuel generators. However, sensitive electronic devices, such as computers, radios, and medical devices, will be the first to fail and cannot be replaced. Eventually, the entire complex system will deteriorate from a cutting-edge industrial marvel to a filthy and rusty old thing.

"Zombie Survival Handbook" turns:

Unlike prisons and military bases, oil ******** will be the first place to be abandoned. In the first days of the crisis, workers will undoubtedly ask to return to their families, leaving behind ******** who will not leave any guidelines for use. If no one on your team knows how to run the entire facility, learning can be extremely difficult. Unlike prisons, there are probably no books that teach you how to do it on any of the shelves in the library. It may take some creative thinking and a great deal of luck until you can find a substitute or master all of these state-of-the-art technologies available on ********

An accident at an oil storage facility or gas storage facility explodes on land is enough to make people feel out of the way. In the heart of the sea, this would be a terrible disaster in history. Even with all the fire and rescue facilities needed to survive, and a fully functioning independent world, the entire operation team could still be killed if the platform caught fire. What happens when a fire breaks out and there is nowhere to turn for help? This does not mean that oil ******** is a sea-based bomb waiting to be detonated; Nor does it mean that they should be avoided by everyone but the most intrepid. What we recommend is to close the drilling facility. This may rob you of your possible oil credits but it is able to extend your possible lifespan. Run the generator with the fuel you have in reserve. As mentioned before, you won't be able to supply as much power as the main generator, but what do you need so much power for when all drilling facilities and industrial production equipment are shut down?

The sea can be a source of sustenance, but it is also a ruthless killer. Storms, as destructive as they are seen on land, are capable of destroying even the strongest platforms. The latest footage of North Sea oil ******** literally being broken, disintegrated into pieces, and then sunk beneath the waves is enough to make anyone think twice about leaving the shores. This is unfortunately a problem that cannot be dealt with by manpower. Once nature tries to rid these iron giants from her ocean, neither this book nor any other book can help.

Studies have shown that Solanum can survive up to 8 hours in a dead body. Make sure to maintain the highest vigilance for the corpses of the undead. Given that the head is at the heart of the connection between viruses, special attention should be paid to it. Never touch or carry the corpse of a zombie without wearing protective clothing. Treat it as if it were some kind of highly lethal toxic substance. Cremation is the safest means of disposal and is the vast majority of disposal methods. Don't deal with the rumors that burning corpses will spread Solannm through clouds of smoke, try common sense to tell us that no virus can survive the heat, let alone open flames.

They have at least fifteen to twenty people: men, women, children. We opened fire when the distance was reduced to 70, maybe 80 meters . I could see pieces of meat splashing off their bodies. Our bullets hit them! They keep approaching, they keep approaching! I saw one of them hit me with my BXP, and I knew I had blasted its spine off because the "man" was bent over like a leaf. But its legs are still moving, and it's still chasing after me! Only 20 meters away, we started vektor and it was useless! I saw fragments of organs and broken bones flying from their backs. I saw limbs being sawn off my body as if literally. The SS77 was the best machine gun ever produced, with a velocity of 840 meters per second and a rate of fire of 800 rounds per minute, but it had no effect! The grenades we threw brought down only one of them, only one! Its torn body was still biting its head as it fell motionless to the ground! [Anonymous] fired his RPG, and the damn rocket went straight through its soft target, blasting the rocks behind it in a rage! In the end, with only 5 meters left, we spewed out the last bit of fuel with a flamethrower! Those [please use the software legally] lit up like torches without stopping at all! One of them grabbed [ANONYMOUS] and set him on fire as they bit him by the neck. I saw the rest of them surround him, like a bonfire we had lit in the forest, and the burning bodies leaned down and began to tear at the human torch beside them. If we can't bless our God and the damned Mother of the Devil, what are we going to do!?

2. Keep training: No matter what weapon you choose, from a simple Malay machete to a semi-automatic rifle, it must be an extension of your body. Train as often as possible. If you are able to attend classes, do everything possible to apply. Learning from a qualified coach can save a lot of time and effort. If the whole device can be disassembled, do so, practice it in the sun and in complete darkness until you can remember every pin, every spring, every curve, and every edge of this incomparably important weapon. Practice is not only experience, but also confidence, and these are the two things you must do to win the battle against the living dead. History has proven that a well-trained individual who has nothing but a stone has a higher chance of surviving than a novice who has mastered the most advanced technological marvels.

C. Apartment

Apartments and apartment complexes vary greatly in design and planning, and as a result, their defensibility varies greatly. However, from two-story buildings in Los Angeles to concrete-and-glass towers in New York, there are some basic rules that must be followed.

When fleeing

The 1965 "Lawson Film," commonly known as "LawsonFilm," was filmed with an 8mm home camera and showed five people trying to escape from Lawson and Montana. It trembles, and the silent film shows the crowd fleeing onto a school bus, starting the engine, and trying to drive out of town. Just two blocks away, they crashed into several wrecked cars and got stuck on the axles of the rear wheels as they reversed into a building. Two of the team smashed the windshield and tried to flee on foot. The videographer filmed one of the two people being caught and killed by six zombies. Another woman who had fled for her life also disappeared not far away. After a while, 6 zombies surrounded the bus. Luckily, they couldn't get to the whole car or break the windows on the doors. Since the whole film ends in a few minutes, we don't know much about what happened after Survivor. The bus was eventually found when the doors were sinking. The inside of the car was coated with dry blood.

As an outbreak lasts, you may find it necessary to flee the area. Your fortress may be breached. Your sustenance may run out. You may have suffered a fatal injury or a dangerous illness that requires professional medical attention. Fires, toxic chemicals, and even radioactive contaminants are rapidly approaching. Traveling through zombie-infested areas is probably the most dangerous thing you can do. You won't be able to ensure safety and security. Exposed to enemy territory all the time, you'll understand what it's like to be preyed.

Basic Rules:

1. One purpose: Often, those who hide in their fortress dwellings are lured away by something else as soon as they are freed. The vast majority of such people are not safe because of this. Don't make yourself a part of these unhelpful statistics. Your goal is nothing but to escape, no matter how big or small. Don't go looking for abandoned valuables. Don't attack zombies you come across by chance. Don't investigate any strange noises or bright lights that appear in the distance. All you have to do is leave. Any repeated round-trip or stop along the way will increase your chances of being caught and eaten. If for some reason you come across a human in need of help, do everything you can to stop and help. (Sometimes logic has to make way for humanity.) Other than that, don't stop!

2. Mark a destination: Where are you going? Often, people abandon their fortresses and travel hopelessly through a ghoul-infested area like headless flies. If you don't have a clear destination in your mind, your chances of surviving the journey are slim. Use your radio to find the nearest shelter. If possible, try to communicate to the outside world to make sure the destination is safe. Always have an alternate destination ready in case the first destination already makes no sense. Unless there are other humans waiting, or regular communication is maintained, you'll probably only find a horde of hungry zombies gathered at the finish line.

3. Gather information and plan your trip: How many zombies (approximate estimates) are between you and your destination? Where are the natural boundaries? Is there a dangerous accident somewhere, such as a fire or a chemical spill? Which route is the safest? Which is the most dangerous? Which ones were clogged after the outbreak began? Will the weather be a problem? Are there supplies available on the road? Are you sure the supplies are still in place? Is there more information you can take into account before you go? Obviously, while you're hiding in your own fortress, gathering information becomes a problem. I'm afraid you won't be able to know how many zombies are in the way, if a bridge has collapsed, or if the ships that were originally docked at the docks are still there. So you have to know the terrain, at least that doesn't change with an outbreak. Think about where you're going to greet the end of each day. Make sure that those locations are indeed defensible, at least on the map, with sufficient concealment and multiple escape routes. Special equipment dictated by the chosen path should also be taken into account. Is the rope used for climbing mandatory? If you don't get a supply on the road, do you have to prepare extra drinking water?

Once all of the above factors are planned, it is necessary to make a backup plan for uncertainties and existing plans. What happens if a fire or chemical poison leaks that blocks the pathway? If the zombie threat is worse than expected, what do you do? What happens if a team member is injured? Think of all the possibilities and plan for them as best you can. If someone says something like "hey, let's get on the road first, we'll deal with the trouble then" and give him a loaded pistol and tell him there's an easier way to go, and that's suicide.

4. Make sure you're in good shape: If you've done everything you need to do on a strict note-by-article, it's time to consider whether you're fit for a long walk. If this does not work, then start practicing a strict cardiovascular regimen (a regular regime, such as diet, therapy, or exercise (regime) with the aim of improving health or achieving other beneficial effects).

5. Avoid large teams: When it comes to defense, there are many advantages to being outnumbered. But when it comes to walking through zombie territory, it's the opposite. Larger teams increase the probability of being detected. Even with strict discipline, accidents can still happen. Large teams also reduce mobility, as the slowest team has to try to keep up with the fastest team and vice versa. Of course, going it alone has its problems. For those "lone rangers", safety, search, and sleep can become difficult problems to solve. For best results, keep your team size at 3.4 to 10 people are still manageable.Anything with more people is asking for trouble.3 members can ensure mutual protection in hand-to-hand combat, as well as a good solution to night sentry posts, and the two of them can carry an injured third party for a period of time without too much difficulty.

6. Train your team: Observe the individual skills of your team members and apply them accordingly. Who is responsible for carrying the most gear? Who is the fastest runner? Who moves the quietest in hand-to-hand combat? Assign the right people the task of surviving and fighting every day. After your party hits the road, everyone must be clear about his or her responsibilities. Teamwork should also be a top priority. Not only combat training, but also imitation of practical survival skills is essential. For example, in the event of a sudden loss attack, how long will it take for all of you to pack up and hit the road? Obviously, after you set out, time will become a matter of life and death. Ideally, your team should move in and out in unison, act in unison, and fight in unison.

7. Keep moving: Once spotted, zombies will converge on you from all directions. Mobility, not firepower, is your best defense. Get ready to run instantly. Never carry gear on your back that will interfere with your running. Never untie all your gear all at once. Never take off your shoes unless you can be sure of safety right away! Choose the pace that suits you best. Increase your speed only when necessary so as not to waste your precious stamina unnecessarily. Take frequent short breaks. Don't make your life too easy and comfortable. Remember to keep moving forward between each break. Never take unnecessary risks. Jumping, climbing, and any other behavior that could cause injury should be avoided as much as possible. In Ghoul Territory, the last thing you need is a sprained ankle.

8. Stay Covert: Aside from speed, your staunchest ally is stealth. Like a tiptoeing rat can walk through a nest of snakes, you have to do anything that might help you avoid detection. Turn off all handheld radios or other electronic devices. If you wear a digital watch, make sure the alarm is off. Strap all your gear tightly and make sure you don't make a sound from impact when walking. If possible, fill all your containers (avoid the "sloshing" sound) and if you're in a team, hold back and don't talk. Use whispers or visual signals (sign language, body language, etc.) to communicate with each other. Try to stay in a sheltered area when passing through an area. Only pass through the open only when it is unavoidable. At night, refrain from using open flames, flashlights, or any other light source. These will limit your mobility during the day and limit your daily diet to cold and dry food, but these sacrifices are necessary. Studies have shown that a zombie with an intact eye is enough to distinguish a burning cigarette butt from half a mile away. (There is no conclusive evidence for this finding, but why try your luck?)

Fight only when you have to. The delay caused by the battle will only attract more zombies. It has been recorded that some people wiped out a zombie only to find that they were surrounded by more than a dozen zombies. If you are convinced that fighting is inevitable, you should use firearms only in the most desperate moments. Firing a shot is no less effective than firing a signal rocket. Its effect may attract zombies for miles. Unless you have a reliable and high-speed means of evacuation, or your firearm is silenced, use a silent weapon or a hand-to-hand combat weapon. Otherwise, prepare a roundabout retreat and implement it immediately after re-firing.

9. Observe and listen: In addition to staying hidden, you must also try to discover hidden dangers. Pay attention to any exercise. Don't ignore shadows or distant humanoids. When resting and walking, stop from time to time to listen to the movements around you. Do you hear footsteps or scraping sounds? Is that the groan of loss, or is it just the sound of the wind? Naturally, delusional, it's easy to believe that there are zombies waiting around every corner. Is that a bad thing? In this case, non also. It's one thing to believe that there are zombies everywhere waiting to attack you, but it's quite another when it's really the case.

10. Sleep!: You or your team of people are completely isolated, try to be still, try to be alert. Zombies may be hiding anywhere, waiting for the hunt to begin. A dozen zombies could appear at any time while aid was miles away. So where can you have the luxury of sleeping a damn night's sleep?! It sounds crazy, it sounds impossible, but it's essential as you try to survive this harsh situation. Without rest, your muscles will weaken, your perception will be dull, and your body's functions will weaken with every hour that passes you. There are always those who have the courage and the slightest scheming, believing that they can support their bodies with ****** and the like, and then finish the whole journey "in one go", only to realize that it is too late to realize the end of such foolishness. One of the benefits of having to walk during the day, whether you really like it or not, is that you don't have to curse the darkness when you need to go somewhere for at least a few hours. Unlike traveling alone, when traveling in small groups, people are able to keep a good night vigil in shifts to ensure the safety of sleep. Of course, since someone is watching over you, the chances of you being inadvertently left behind are bound to decrease. Resist the temptation of sleeping pills. Their potions will make it impossible for you to respond effectively to zombie attacks at night. Aside from spiritual training such as meditation, there is no other effective way to get you to sleep quickly during a crisis.

11. Resist the urge to send an obvious signal: The first sight of an airplane may prompt you to find a way to get the pilot's attention, launch your weapon, launch a signal rocket, light a bunch of beacon fires, or some other means of attracting attention. This will really get the pilot's attention and make him call a helicopter or a ground search and rescue team to your location. But it will also attract zombies in the surrounding area. Unless the helicopter is only a few minutes away, the zombies will undoubtedly arrive first. Unless you see a flying machine that is likely to land anywhere immediately, do not send a signal to it by means other than mirrors or radios. If you can't, it's better to keep going.

12. Avoid urban areas: No matter how high your chances of surviving a crisis are, as soon as you enter an urban area, the percentage will definitely drop by 50 to 75 points. It's a simple fact that the more people who live there, the more people will die. The more buildings there are, the more places you can ambush them. These buildings also reduce your field of vision. Hard concrete surfaces, unlike soft soil floors, do nothing to attenuate footsteps. Add to that the chance of accidentally stumbling over something, tripping over some garbage, or rattling over broken glass, and you're in luck with a journey that is bound to be extremely noisy.

Again, as reiterated and emphasized in this section, the odds of falling into a trap, being cornered, or falling into any other encirclement situation in the city are greater than any other wilderness location. Forget for a moment the troubles that the living dead can cause. Think about the firepower of your companions, what about a group of other people hiding in a building, or armed hunters mistaking you for a zombie? And whether it was caused by accident or by people, or whether it was caused by a fire? And what about toxic chemical spills, toxic fumes, or other dangers that come from urban warfare? What are you going to do with possible diseases? Keep in mind that the remains of humans or exterminated zombies can be left for weeks. The danger of lethal microorganisms spreading through the air is no less dangerous than other dangers on city streets. Unless you have a reasonable motive (a chance to get rescue, or if other access has been blocked and you don't have enough chance to get around), keep your distance from the city at all costs!