4.3 How to escape under a zombie siege
Pen "Fun" Pavilion www.biquge.info3.Survive the attack
The siege began. Zombies surround your home in droves, constantly attacking but unable to enter. At this point, there's a lot more you need to worry about. Trapping a siege is not sitting idle. In a confined space, a lot of work has to be done and double-checked.
A. Dig a deep trench in your backyard to use as a toilet.Most survival manuals will guide you to better construction methods and site selection techniques.
B. If soil and precipitation permit, set up a vegetable garden.This ready-to-use food should be consumed first to save canned food for emergencies.Keep it away from the toilet as much as possible to avoid the effects of lime or bleaching residues that are not contaminants.
C. In order to ensure the power supply, always use a manual (bicycle pedal) generator. Not only because of the noise of gasoline generators and their potential dangers, but also because of their limited fuel. It should only be used in extreme situations, such as night raids, and when manual power generation is difficult or impossible to implement
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D. Patrol the fence relentlessly.If you're in a team, make sure patrols are constant 24 hours a day.Always be vigilant for unlikely infiltration.If you're alone, do your best to patrol during the day.At night, make sure all doors are reliable (windows should be sealed).Keep flashlights and weapons within reach while sleeping. Always light sleep.
If you have a basement where you cook food, run a generator, or maintain all your gear, always use headphones when you're doing the everyday act of receiving the radio, and draw curtains on all windows to make sure the lights are controlled, especially at night.
F. Dispose of all corpses.Zombie or human, a corpse cannot turn into anything else.Bacteria in decaying flesh can cause serious health crises.All corpses within your defense range must be burned or buried.All corpses outside the walls need to be burned.To do this, simply set up a ladder inside the wall, pour gasoline on the eliminated ghouls, and throw lit matches on it.Although this may attract more dead people around your residence, it is still necessary to take this risk to eliminate the foreseeable epidemic crisis.
G. Exercise every day.Use a stationary bike, as well as basic power gymnastics and stretching, give your body enough strength and vitality to fight any situation.Again, make sure you're quiet enough to exercise.If you don't have a basement, use the most central room of the house.Basic soundproofing, such as mattresses or blankets on the walls, can help reduce noise that can cause trouble.
H. Maintain appropriate entertainment.Although vigilance must be maintained at all times, moderate entertainment is still required.Ensure that there are sufficient reserves of books, games, and other means of entertainment (video games are relatively noisy, and their energy consumption must also be taken into account). In a seemingly endless siege, boredom and exhaustion can lead to delusions, delusions, and hopelessness. In this case, to keep your body and mind in good condition is tantamount to a dream.
I. Make sure that earplugs are ready and ready to go, and that they are always used.The constant moaning of a large number of zombies, which can last for hours depending on the duration of the siege, can be a lethal psychological weapon.There are many cases where well-equipped and well-fed people are unable to cope with the prolonged moaning, and end up shooting each other or going insane.
J. Make sure your retreat is planned and ready to go.In a battle where the situation is uncertain, it may be necessary to abandon your home.Walls may be torn down, fires may be started, help may have arrived but cannot be any closer.Whatever the reason, it's time to leave.Make sure your survival gear is packed, your weapons are loaded, and they are within easy reach of you to get started.
Temporary defense
The undead have struck. You smell smoke and hear the alarm go off. Screams and gunshots filled the sky. You haven't been able or unwilling to prepare your home accordingly – what now? As harsh as the situation may seem, inaction will only lead to perdition. If you take the right action at the right time, you can protect you and your family from joining the army of the undead.
A. Strategies for double-storey houses
1. Lock all doors and windows. While a single piece of glass can't stop the zombies from invading, the sound of it shattering is enough to be the best intrusion alarm
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2. Run upstairs to turn on the hand faucet of the bathtub. As foolish as it sounds, you have no way of knowing when the water supply will be cut off. After a few days, thirst will become your worst enemy.
3. Find the best weapon possible. They should be light and, if possible, the right weapon you can use most proficiently. After all, it's going to be hectic for the rest of the day.
4. Start stocking up on the 2nd floor. Use the catalogue drawn up according to the list of "equipment" above. Most households should have 50% of the supplies on their list. Roughly skim through the list to determine what you have on hand. Don't bring everything with you, just the most important thing: one or two weapons, some food (you've got a bathtub of clean water), a flashlight, and a fully charged radio. Given that most families will have a medicine kit upstairs, you don't have anything else to pick up. Remember: time is going to be tight, so don't spend all your time gathering supplies when the biggest trouble is coming.
5. Tear down the stairs! Since zombies can't climb, this means keeping you safe. Some people will prefer simpler solutions, such as sealing all the doors and windows with wooden boards. But in fact, this is the best means of self-defense, after all, most of the temporarily sealed doors and windows zombies will not be able to break through for a long time. There is no doubt that destroying your staircase will consume time and energy, but this must be done. Your life depends largely on this action. Don't, under no circumstances, attempt to burn down your stairs when there is no possibility of a fire under control. Some people plan to use this method to save time; Their efforts ended in death caused by the flames or the collapse of the entire building.
6. If you have a ladder, use it to go up and down your upstairs shelter so expand the reserves. If not, then do everything you have, fill all sinks or other containers with water, and be prepared for a long wait.
7. Hide where you can't be seen. If you're going to listen to the radio, listen at the lowest volume. Don't make a bright light when the sky is dark. Don't go near windows. Try to make the whole house look like it's completely abandoned. Doing so may not stop random zombie invasions, but it will prevent a large zombie army from raiding your home.
8. Don't use the phone. Telephone lines can be extremely busy in all kinds of disasters. One more attempt to make a call will only clog the entire system further. Make sure the ringing is set at the lowest volume. If a call comes in, answer as much as you can, but make sure it's quiet.
9. Plan for an escape. You may have avoided a zombie infestation, but you couldn't stop a possible fire from spreading. If a gas line bursts, or if some crazy guy downstairs creates a fire, you might have to flee from your home. Find a backpack or something else to hold your important belongings (see "When You Escape," pp. 94-123) and make sure it's always available.
B. Strategies for single-storey houses
If you don't live in a two-storey house, the loft will be a less comfortable but equally safe shelter. Most of them can be ensured by simply retracting the recyclable staircase or tearing down the temporary ladder. The zombies lack the intellect to make a ladder on their own. If you keep quiet, they won't even be aware of the existence of the attic.
Never use the basement as a shelter. In popular horror novels, it is written that this underground chamber is able to protect the living from the dead during an attack. But this is actually a dangerous fallacy. Every year in the basement, death due to burning, suffocation, or simply starvation leads to the accidental deaths of hundreds of people.
If you're in a single-story house that doesn't have an attic, grab any supplies you can reach right away, grab a weapon, and climb up to the roof. If you kick the ladder down and there is no direct access (window or floor door), the undead will not be able to reach you. Avoid attracting the attention of zombies by staying still and quiet. Zombies roaming the entire area will break into the rooms below you, search for victims, and then wander away. Stay on the roof for as long as you can, until supplies run out or help arrives. It may not be comfortable, but it's your best chance of survival. In the end, you will inevitably have to leave this shelter. (See "Time to Escape" for details)
Public places
Just like private homes, you can find safety in public and non-residential buildings. In some cases, their size and design may provide more protection than the safest homes. In other cases it's the exact opposite. The means of arming and equipping such buildings are the same as those used in private houses, but the scale should be proportionately larger. The following is a collection of the best and worst public shelters.
1. Office building
Apartment buildings and office buildings share many similarities in some ways. Once the ground floor entrance is sealed, the staircase is destroyed, and the elevator stops running, an office building becomes a safe tower.
2. Schools
In the absence of general zoning information, it can be a cunning idea to determine whether a public school is a good place to hide. By examining the basic rules of defense (see "Basic Rules," pp. 86-87), the answer is exactly that. It's a misfortune for our society, but it's a blessing in the face of a zombie moiety, and the school in the city center has an atmosphere like a fortress. Not only was the entire building itself built to cope with the commotion, but the chainlink fence that surrounded it made the temple look more like a military camp. Food and medication supplies can be found in the cafeteria, nursing station, or in the PE/physiology classroom. Often, a school is your best bet – perhaps not for education, but for defending against zombie attacks.
3. Hospitals
What seems to be the safest place to logically avoid an outbreak is actually one of the worst places. Yes, hospitals may be stocked with food, medical supplies, and a team of specialists. Yes, the entire building itself can be remodeled to be safe, just like individual office buildings or apartment buildings. Yes, they may also have security forces and even regular police forces present. In the midst of various other types of disasters, a hospital should be your first choice in the list of shelters. But not in Crisis of the Undead. Even if the zombie creation mechanism has been confirmed, the Solanum infection will still be misdiagnosed. Bitten humans or newly discovered murder bodies are always taken to the hospital. The vast majority of the first wave of zombies (more than 90% in fact) is made up of a team of doctors and/or the corpses they dispose of. The chronology of zombie outbreaks shows that most of the outbreaks were centered around these buildings.
4. Police station
Unlike hospitals, the reason for choosing to avoid the police station is not from zombies but from humans. In most likely cases, people in the city or town you live in will flock to the local police station to create a center of chaos, killing, and finally blood. Imagine a crowded, noisy crowd of people with so much to contain, all trying to get into the building they thought would best keep them safe. Those who try to escape the bite of the zombies will not be surprised to find themselves in danger of being hit, stabbed, accidentally shot, and stampeded. So once the situation happens, find the location of the local police station and go in the opposite direction.
5. Retail stores
For a Level 1 outbreak, there are many types of retail outlets that can provide adequate shelter. Doors that open and close up and down, solid or otherwise, are enough to keep the zombies out for days. If the siege lasts longer or more zombies arrive, the situation can change dramatically. Enough punches to hit the door with enough force will eventually break it open. Make sure you have a realistic escape plan in place so that you can get out as soon as the barricades are breached. If you can't design a workable plan B, don't think of this place as a shelter. Shops without doors are not considered at all. Their floor-to-ceiling windows are useless other than to show you to the zombies.
6. Supermarkets
Even though there's enough food to last your team for years, supermarkets are also dangerous. Their huge glass doors, even when locked and locked, provide limited protection. It is very difficult to enhance this type of entrance. In most cases, the façade of a supermarket is made up of huge floor-to-ceiling windows for displays, so that you can see the fresh and delicious food inside. And when humans are inside and zombies are outside, that's where they come in.
However, not all food stores are dangerous. Relatively small family-run shops and wine cellars in the city centre are great temporary shelters. To defend against thieves and, more recently, riots, etc., there are sturdy steel gates, some even solid roller shutters. Like retail stores, these small markets are able to provide adequate protection against short-term, low-intensity attacks. If you find yourself in a place like this, remember to eat perishable food first, and be prepared to effectively dispose of the rest of the food if the power goes out.
7. Shopping malls
A building that is virtually defenseless. Large shopping malls are always a common goal for humans and zombies. There is always a state of unrest: at the first sign of an outbreak, a large concentration of wealth here gathers private defense personnel, police, and even overzealous shopkeepers. If the whole crisis is sudden, a large number of shoppers will be trapped in the center, leading to a series of problems such as crowding, stampede, and suffocation, as well as attracting zombies. In any level of outbreak, going to a shopping mall means going to the heart of chaos.
8. Churches
This kind of forgiveness of sins, prayers, and redemption in the field is both good and bad. For the most part, synagogues, mosques, and other places of worship have the greatest advantage in building them to withstand strong entrances. Most of them have heavy wooden or alloy door panels. The windows are basically high off the ground. Regardless of their aesthetic sense, most of them have a patterned structure made of wrought iron, which can enhance the protective ability. When compared to other buildings of the same size, typical religious buildings are surprisingly safe.
However, the protection that these buildings can provide can never be compared to the size of the zombie hordes they will attract. This inevitable attack, of course, has nothing to do with supernatural forces. Satan's soldiers are not here to invade God's buildings. The deepest evil is not the one who comes to fight against the highest good. The living dead attacked churches for one thing: there was food there. And it has nothing to do with the education they receive, their scientific literacy, and their interest in the spiritual world. City dwellers in the United States run to their god and scream at the first sight of a zombie. These places of prayer soon became filled with people praying loudly for their souls, and they became beacons in the eyes of the zombies. Aerial photographs show zombies marching in droves, more and more, slowly but surely, toward their slaughterhouse, the nearest church, soon after.
9. Warehouse
Considering the lack of windows, easily reinforced entrances, and generally wide structures, the warehouses can serve as a shelter for long periods of time. Many warehouses have their own security offices, often with lavatory facilities or even emergency water systems. If the goods stored there are not only heavy, but also stored in huge, sturdy crates, rejoice in your luck. These chests can be used to fortify doorways, create private rooms, or, as we used to do when we were kids, to create a second line of defense or a "fortress" in the main area. For all of the above reasons, consider the warehouse to be your highest level of concealment.
A caveat is also given to the location: 50% of the time, these buildings are close to docks, factories, or other industrial buildings. If you do, be vigilant, sensitive, and always ready to flee. Similarly, beware of those refrigerated warehouses that keep perishable goods. The rapid decay of these goods will lead to a serious health crisis once the power supply is interrupted.
10. Ports and wharves
With a few modifications, proper stockpiling, and being in the right location, any port or dock can become inaccessible. Since zombies can't swim or climb, the only way they can get through is land. Destroy the only passage and you'll be on an artificial island.
11. Shipyard
Despite the fact that they are often used as a storage site for industrial waste or hazardous raw materials, the value of shipyards as a possible shelter is undeniable. Similar to warehouses, containers stacked there can be used as barricades, alive in some cases, and even as weapons. (See 1994A. D3.,SanPedro, CA) Once the safety of the boarding lane is secured, the vessel can serve as an ideal shelter. But before boarding, make sure you clear the water fortresses of infected people, especially in the smaller, recreational boat docking areas. During the first phase of the outbreak, there will undoubtedly be a crowd flocking in the direction of the coastline, hoping to use (or steal) any yachts that can be accommodated. Because many of these stops are built in shallow water that can be walked through, they are not deep enough for zombies to be completely submerged. On more than one occasion, a careless, amateur sailor, after boarding the ship, found several greedy, soaking wet zombies waiting for his arrival.
12. Banks
And what better place to be safer than a fortress designed to house some of the world's most important daily necessities? Logically, isn't the bank the most reasonable place to prepare for defense? Wouldn't the security equipment there be enough or even too much to fight off a horde of zombies? Not at all. Although the most cursory examination will reveal that most of their so-called "security" is actually dependent on the deployment of police or external security forces. Even with the police and all the other special forces to deal with an outbreak, silent alarms, surveillance cameras, and waist-high locking doors would be useless when the undead were hungry for the flesh of the living breaking through multiple layers of glass. Admittedly, the vault is safe. Even zombies equipped with rocket launchers will not be able to break through these titanium structures. (No, zombies don't use rocket launchers.) However, what happens next after entering the vault? After all, there's no food, no water, not even much precious oxygen, and seeking refuge in a vault is tantamount to giving you enough time to aim your gun at your head, pray to God, and pull the trigger.
13. Cemeteries
Ironically, regardless of the popular myths, the cemetery is not the most dangerous place when the crisis of the undead comes. In fact, they can be used as a temporary resting place. As mentioned earlier, infected corpses are more likely to end their past lives in hospitals or morgues, and there is still a long way before they are routinely sent to cemeteries for burial. And if, by some miracle, a body is brought back to life in his coffin, can he really "stand up from the grave"?
To answer this question, one more question is worth asking: how do they get it? How could a body of human strength be carved out of its coffin, possibly made of steel, and possibly enclosed in a sealed box, buried under six feet of earth, back to the surface? Anyone who had taken a complete look at the process of disposing of the corpse in accordance with the U.S. standard funeral regulations would have understood that in fact no individual, the undead or anything else, had no chance of escaping the coffin, digging out the pathway, and then crawling back to the ground. But what if the coffin is not made of steel? The most ordinary pine plank crate is enough to trap even the most tenacious zombies. So what if the wooden coffin rots? At this time, considering that the corpse has been buried for so long, its brain has long since decayed. Remember: corpses that can be zombieized must be fresh, intact enough, and infected by the virus. Is this describing a body that has been dead for a long time? Even though it may seem like a hallmark of the living dead, like a vampire sucking blood, or a werewolf howling on a moonlit night, in fact, zombies don't and will never run out of the graveyard.
14. City Council and City Hall
Follow the same conditions as police stations, hospitals, and places of worship, municipal and local government buildings. Most likely to be the gathering center of human activity, making them a center of chaos and zombie gatherings. Any government buildings should be avoided if possible.
Basic Rules:
Buildings located in poorer city centers are safer than in other areas. The trust of the inhabitants there is built on high fences, sharp metal mesh, fenced windows, and other anti-theft measures that increase their defenses. Buildings located in middle- or high-income areas are more focused on aesthetic factors. How could those wealthy upper-class people allow his neighbor's abode to be an ugly thorn in the side? Instead of ugly, even tacky security, these wealthy people relied more on the enforcement of the law and private defense personnel (the forces that create mutual distrust) for security.
Avoid "waiting for an accident to happen." There are a number of planning factors that make residential explosions and fires more common in these downtown or "downtown" areas. There are also complex mechanical facilities such as generators or air conditioners, which require constant management. Put these two together, and the disaster is certain. The incident at the Kawada power station is just one extreme example. More uncountable exaggerated accidents occur frequently at level 2 or 3. Do not look for shelters, oil storage facilities, airports, or any other similar places in or near industrial areas that are extremely risky.
When choosing a shelter, carefully consider the following questions:
1. Are there walls, fences, or other protective measures around the area?
2. How many possible entrances are there?
3. Can the people on your team resist every fence and exit at the same time?
4. Is there a second line of defense, a second gate, or an attic?
5. Can this building be reinforced?
6. Are there potential evacuation avenues there?
7. Where is the location of the supply?
8. Is there a water supply route?
9. Can weapons and tools be provided when needed?
10. Is there any material that can be used to reinforce the entrance?
11. What means of communication are there: telephone, radio, Internet or other?
12. Based on the above information, how long can you or your team withstand a long siege here?
When choosing where you intend to entrench, make sure you take all of the above questions into account. Resist the urge to rush straight into the nearest building. Remember; No matter how desperate the situation is, the time spent thinking clearly is never wasted.