Equipment Settings 1

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Equipment first-class title

Normal (White): Normal equipment that does not have enchanted attributes, only has white attacks, and can be purchased directly from the Equipment Shop.

Azure (blue): Equipment with primary enchantment, generally speaking, only one type of primary enchantment, the basic attributes and equipment requirements are higher than ordinary equipment.

Gold (Yellow): Equipment with advanced enchantments, generally speaking, has two primary enchantment attributes, and the basic attributes and equipment requirements are higher than those of azure equipment.

Turquoise (Green): Expert enchantment equipment, generally with one Rare enchantment and two additional primary enchantments. The basic stats and equipment requirements are higher than those of the gold gear.

Purple Gold (Purple): Master enchanted equipment that must have a legendary enchantment stat, and may have two or three additional rare or primary enchantments. The basic stats and equipment requirements are higher than those of the Emerald equipment.

Dark Gold (Orange): God-level enchanted equipment with unique dark gold power, with four additional enchantment attributes of any rarity.

Equipment Level 2 Title:

Only equipment with a Gold (Gold) or higher Tier 1 title is likely to have a Tier 2 title.

Battle-tested: Has the most basic attributes.

Scarred: Attributes with an enhanced level.

Slightly worn: Has super-strong level properties.

Brand new: Possess the strongest level of attributes.

Equipment Level 3 Title:

Also known as equipment-exclusive titles.

All Dark Gold Equipment and some Rare Purple Gold Equipment have a Level 3 title.

Paradigm:

Windchaser's Blade (Dark Gold) (New Factory)

one and only

Equipment requirements: Strength 80, level 20

Equipment earned the title: Will of Murphytan the Wind Chaser

Attack: 190-220

Dark Gold Force: Deals an additional 60-99 Wind magic damage when attacking

Enchantment attributes

Anticipate the enemy's aircraft first: The attack is bound to hit.

Immortal: Never wears out.

Level 2 Wind: Increases movement speed by 10%.

Level 4 Critical Hit Buff: Increases Critical Hit Chance by 4%.

Durable: non-wearable.

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