Skill Setting Version 1.0
readx; Skill Rules:
1. A unit cannot have two of the same buff or debuff at the same time, when two status skills are released on a unit at the same time, the stronger state skill takes effect, and the skills of both casters will enter CD (skill cooldown). Pen & Fun & Pavilion www.biquge.info
2. Grace: Strong protection, a unit can be continuously controlled by different control skills, but cannot be continuously controlled by the same skill, for example, after a unit is broken, it cannot be affected by the deceleration effect of the broken tendon for a second time in the 8-second CD, if a warrior uses the broken tendon again during this period, the broken tendon will enter the CD, and the damage effect will take effect, but it does not have a deceleration effect.
3. Precepts: Weak protection, even if you can't break the defense, you can cause a minimum of 1 point of damage, unless there are special states such as blocking and dodging, a character cannot take less than 1 point of damage.
Warrior:
Charge: Quickly charge in front of the target, temporarily increasing attack speed by 50%, maintaining three attacks from a cast range of 20 yards. cd 10 sec
Broken Rib: Casts 80% of the current physical damage on the target, slows the target by 20% for 3 seconds, and the cast distance depends on the weapon's attack range. cd 8 sec
Enraged: Unleashes on self, increasing final damage by 15% for 10 seconds. cd for 30 seconds.
Slash: Attacks multiple units in a directional direction, the area of effect depends on the weapon's attack range, dealing 80% physical damage to each unit, up to a maximum of 5 attacks. cd 10 sec
Battle Cry: Interrupts the channeling or channeling of a single target within 5 yards. cd 10 sec
Laceration: Deals 100% physical damage and inflicts 300% of this damage for 5 seconds. cd 10 sec
Battle Instinct: Disables all debuffs on the self, removing all controls for 2 seconds. cd 15 sec
Thunder Strike: Attacks all targets within a 3 yard radius, dealing 80% physical damage to each target and reducing movement speed by 10%. cd 10 sec
Valiant Strike: Attacking the target reduces the target's attack speed by 40% and increases cast speed by 45% for a period of time, depending on the amount of damage, up to a maximum of 10 seconds. cd for 30 seconds
Intuition: Passive, ignores 10% of the target's armor.
Counterattack: Completely blocks an attack and returns 70% damage. cd 10 sec
Blade Storm: Lasts 5 seconds, dealing 90% physical damage per second to all enemies within a 5-yard radius. cd for 30 seconds
Intercept: Charge in front of the enemy and prevent them from moving for 1 second. cd 10 sec
Passionate: Passive, greatly increases the final damage value of all skills.
Unstoppable: HP cannot be reduced to 0 for 10 seconds. cd 3 min
Sweep the Thousands: Instantly attack all targets 5 yards in front of you with 100% physical attacks in a row. cd 10 sec
Like a dragon! Warrior Awakening: Passive, shortens the cooldown of all skills, reduces the wearing conditions of all weapons, and has a chance to ignore control skills.
Mage:
Fireball: Fires a fireball at the target, dealing 100% magic damage and setting the target on fire for 3 seconds. Boot time is required for 1 second
Ice Lance: Shoots an ice lance at the target, slowing the target's movement speed by 50%. cd 5 sec
Arcane Intelligence: Increases your mana regeneration rate and increases your magic damage, depending on your intelligence.
Mana Storm: Detonates unstable mana, spreads 6 yards around it and ignites it for 3 seconds, dealing 75% magic damage to all units. cd 10 sec
Flame Spray: Shoots fire in a straight line, enemies in a straight line will take 100% magic damage and ignite the target for 3 seconds, if the target has already been ignited, the flamecast will increase the chance of critical hit by 10%. Boot time is required for 1 second. cd 5 sec
Ice Ring: Unleashes a Frost Nova that freezes all targets within 8 yards for 3 seconds, the frozen cannot be moved, and the freeze is lifted when attacked. cd 10 sec
Magic Shield: 80% of the damage taken by the mage is transferred to mana attrition, and an attack that directly threatens the mage's life will break the magic shield.
Arcane Outbreak: Cast on a unit with "Ignite" or "Frozen", instantly refreshes the unit's debuff time, infecting the debuff to three units within 8 yards of the unit. cd 20 sec
Burn: Instantly ignites a target, dealing 110% magic damage if the target is already on fire. cd 8 sec
Telekinesis Interference: Interrupts the target's cast spell and silences them for 2 seconds. cd 15 sec
Flash: Teleportes 10 yards in the direction of the facing. CD12 sec
Blizzard: Slows and damages all targets within 3 yards in diameter, dealing Cold Attribute damage every second for 5 seconds. cd 10 sec
Fireburst: Fires an enhanced fireball at the target, dealing 110% spell damage and setting the target on fire, adding 20% more damage to the target if the target is already on fire. , boot time 3 seconds, CD5 seconds
Arcane Resistance: Unleashes arcane power to push all units within 2 yards of you to 8 yards away. cd 20 sec
Ice Body: Freezes itself instantly, immune to any type of damage for 5 seconds, but at the same time, it can't use any spells or move, this status can be manually removed. cd 3 min
Meteorite Strike: Summons the power of a meteorite, dealing 120% magic damage to units within a 5 yard diameter radius and setting the target on fire, dealing an additional 10% damage for a 5 second channeling time. cd for 30 seconds
Like a phoenix! Mage Awakening: Passive, with skill cooldown reduction, equipment condition reduction, and a chance of spell crit every time a spell is released.
Thief:
Shadow Walk: Passive, permanently increases Rogue movement speed by 10%, active use, even in combat mode, can also use Run mode, duration 10s. cd for 30 seconds
Stealth: Enter the stealth state, reduce the movement speed by 30%, cannot be used during battle, in this state can not be observed by non-perceptual monsters, NPCs, and players with the naked eye, every time you actively break the stealth state, the next attack will cause an additional 10% critical strike chance.
Backstab: Can only be used by backstabbing the target, dealing 120% physical damage to the target. cd 10 sec
Stick: Can only be used on the target's back, knocks the target into a stun for 3 seconds, and any form of attack will break the stun. cd 20 sec
Dagger Throw: Has the ability to throw a ranged concealed weapon, dealing 80% of the damage of the main hand.
Cold-Blooded: Passive, wakes up from control skills faster, actively uses, and immediately increases the next attack by 15% critical hit and 20% attack damage. cd 10 sec
Piercing: Deals 120% physical damage and stuns the target for 1 second. cd 10 sec
Night Hunter: Passive, ignores 5% of the target's armor, active, deals 5% increased critical strike chance by dealing damage behind enemies for 10s. cd for 30 seconds
Sprint: Increases movement speed and turn speed by 50% for 10s. cd 3 min
Poison Mastery: Passive, each attack will create a layer of poison effect on the target, each layer of effect will cause a total of 10% of this damage within 6 seconds, can be stacked 5 layers, actively used, instantly burst all toxic effects, resulting in 80% of the total damage. cd 10 sec
Killing Intent Burst: Choice, used in stealth mode, will break stealth, and will be immune to any type of control skill for the next 5 seconds, and when used in normal mode, will increase total damage by 10%. cd 3 min
Devastation Offense: Silences the target for 3 seconds, dealing 10% more damage to the target and increasing attack speed by 20%. cd for 30 seconds
Planetary Shift: Teleports behind a target within 5 yards, at which point it cannot be controlled. cd 10 sec
Cloak of Shadow: Instantly dispels all negative effects and controls from the self and enters a stealth state. cd for 30 seconds
Poor Dagger: The next attack will be a critical hit, and it will increase by 50 kills. cd 20 sec
Assassin's Creed: Passive, while in the Hidden state, no longer reduces movement speed, and when used actively, attacks in the Hidden state no longer break the hidden state, but the attack speed is reduced by 50% for 3 seconds. cd 1 min
Shadow Dance! Rogue Awakening: Passive, shortened cooldowns for all skills, reduced wear conditions for all weapons, and increased critical chance.
Priest:
Shadow Arrow: Fires a Shadow Arrow at the target, dealing 100% magic damage. 1 second boot.
Healing Touch: Heals a unit, and the healing effect depends on the amount of intelligence, physical strength, and stamina. cd 3 sec
Truth (Shield): Grants a certain amount of armor to the target and creates a shield that negates a small amount of damage. cd 10 sec
Resurrection: Resurrect a player in a soul state, channeling for 8 seconds. cd 1 min
Psychic Blast: Instantly deals 110% magic damage to a unit and prevents healing spells from being cast on the unit for 5 seconds. cd 10 sec
Holy Heal: Dispels most damage over time spells and heals units. cd 10 sec
Shadow Word (Pain): Weakens the target's damage, slows it slightly, and has a small amount of Tenacity for 5 seconds. cd 20 sec
Refuge: After release, the target is released from all controls for 3 seconds and continuously restores a certain amount of HP. cd 1 min
Outbreak of Fear: All players selected or who are constantly outputting a priest will lose their target, and the priest will be unable to be selected for 3 seconds. cd 3 min
Circle of Healing: Group Healing. cd 10 sec
Truth (Tenacity): Increases the target's toughness, a small amount of armor, and reduces the chance of being critically hit. cd 10 sec
Rejoice: Passive, the priest increases cast speed by 10%, and the priest-oriented player increases movement speed and increases a portion of defense.
Shadow Form: In Shadow Form, all of the Priest's healing spells become damage spells. cd 5 min
Soul Fire: Increases the target's ATK by 10%, DEF by 10%, and movement speed by 5%. cd for 30 seconds
Shadow Word (Extinguish): Reduces the target's overall output by 30%, movement speed by 30%, and critical strike chance by 10% for 5 seconds. cd for 30 seconds
Priest's Soul: Instantly restores the target and all of your HP. cd 1 min
Sacred Heart! Priest Awakening: Passive, all skill cooldowns are reduced, all weapon wear conditions are reduced, and healing is increased by 20%.
Gunman:
Steady Shot: Deals 100% physical damage.
Accurate Preview: Passive, increases accuracy by 20%.
Dodge Raid: Roll in one direction, displacement 3 yards, the only process is uncontrollable, and the next attack is increased by 20% after the displacement is completed. cd 5 sec
Command (Capture): Unleash on the beast, which has a chance to capture it and become your own battle pet.
Multi-Shot: Deals 100% damage to the selected target and 80% physical damage to an additional target. cd 10 sec
Quick Reload: Passive, increases attack speed by 20%.
Disrupting Bullet: Deals 85% physical damage to the target and interrupts cast and channeling. cd 20 sec
Command (Kill): Increases pet's attack speed and movement speed by 20% for 30 seconds. cd 1 min
Lethal Shot: Passive, increases critical strike chance by 5%, active, deals 120% physical damage. cd 10 sec
Ammo Improvements: Enchantment materials can be consumed to enchant ammo.
Fire Suppression: Unleashes 3 attacks over 1 second, dealing 60 damage each time and slowing the target's movement speed by 30%. cd 15 sec
Command (Guard): Increases pet's armor by 20%, toughness by 20%, and maximum HP by 20%, attracts a large number of monster aggro, and shares 10% of the damage taken by the gunslinger for 30 seconds, cd 1 minute
Sniper: Greatly increases range, but slows attack speed by 40% for 10 seconds. cd 3 min
Magic Bullet: Passive, the bullet will pierce the target, dealing 90% physical damage to the target behind the target, and the damage will decrease until it hits the 5th target.
Suppression: The Gunner is temporarily immobile, and his Attack is increased by 20%, slowing each unit attacked by the Gunner by 20% for 10 seconds. cd 3 min
Command (Sacrifice): The pet's HP is reduced to zero, and the pet space is returned, and 30% of the pet's attributes are blessed on the gunner for 20 seconds. cd 10 min
Like a tiger! Gunslinger Awakening: Passive, all skill cooldowns are reduced, all weapon wear conditions are reduced, ignoring target armor by 10%.