Chapter 11: The Battlefield Returns
Spatial positioning, world random drawing, locking.
World Name: Horseback Riding and Slashing Warband.
Type: Low Danger End World.
When: 20 years after the division of the Empire. Location: Any national capital.
Faction Identity: Descendant of a nobleman of neutral mystical blood.
Main Quest: Gain dominance and conquer the territory of at least 5 cities or fortresses. Reward 2 Guardian Knights, Defend the Fortress City Defense Level +1, and 20,000 Coins.
Side quest 1: Bandits must die: Destroy 20 bandit armies, reward 2 villages (you can bring back space), and 1000 gold.
Side quest 2: Benevolent Gentleman: Capture 10 lords and nobles and release them on the spot, reward an arena (can bring back space), and 4000 gold.
Side quest 3: Treat a noble woman and hold more than 5 banquets, with at least 10 lords and a king with a friendship of 20 or more. Reward a blacksmith shop (to bring back space) and 10,000 gold
World difficulty: Normal. Mission duration: 5 years
Penalty for failure in the main quest: 80,000 gold coins will be deducted, and if the gold is insufficient, you will use your own property as collateral but will not be erased. Warning: Large-scale campaign missions are highly likely to encounter antagonists. This world is a peaceful competition mode, and the opponent cannot be killed.
World Description: The world of Mount & Blade: Warband takes place in Calradia, a war-torn continent. There were six warring nations in that land: the kingdom of Swadia, the kingdom of Rodoko, the kingdom of Vigia, the Khanate of Kujit, the Sultanate of Salander, and the kingdom of Nord. The common currency in the world is the Dinar, which is similar to the "US dollar", which can be exchanged 1:1 with the gold coins of space. Historically, the Svadia Empire was originally the only country on the continent of Karadia, but because of some cover-ups, the country fell into chaos and strife, and the Nord Kingdom seized this opportunity to cross the sea and successfully invade and establish its own state on this land. The kingdom of Rhodok, which was originally part of the Swadia Empire, also split up during that time and declared war on their original master, the Swadia Kingdom.
You can choose to join the following factions scattered across the continent of Calradia: Svadia, Rhodok, Veguia, Salander, Kugit Khanate, and Nord to fight legions between nations and become a fiefdom vassal of one side. You can also single-handedly fight your way out of the encirclement to establish a country, establish immortal feats, and achieve a hegemon and king. The gears of fate are beginning to turn, and history is waiting for you to write.
A map of the continent of Calradia unfolded in front of Hu Bin's eyes, as a single-player game enthusiast, this continent is not unfamiliar, but the real world cannot be measured by games. The deceit between people and the entanglement of interests between countries have written an epic chapter in this land. Although personal prowess is of little use on a battlefield where hundreds of men are often fighting, the tavern's bard will surely compose a song of praise for you.
In the upper left corner of the map, to the northwest, is the Kingdom of Nord, a country founded by the invaders of the continent and descendants of pirates. The fierce descendants of the pirates are a fierce descendant of pirates who are skilled in foot combat, and are adept at using one-handed heavy axes and shields, which can kill heavily armored warriors in an instant, and throw axes and javelins at medium and close range to strike fear into the hearts of their enemies. The Nord army, which has advanced armor technology, is extremely defensive, especially the top royal guards, like infantry tanks. However, the lack of cavalry and long-range archers, the mediocre and slow speed of the army made it extremely easy to be scattered by cavalry and divided into formations when fighting on the plains. The difficulty of cultivating top-level warriors has also become a major obstacle to the development of military territory, which is the main reason why the will of the Nord Kingdom did not invade the central plains. The coast has endowed the country with abundant food resources and coastal villages are abundant, but unaffiliated pirate bands have been fighting along the coastline, and these well-armed recidivists have been fighting to catch up with the elite troops of the lords. Since the front-line fortress was captured by the Kingdom of Vegia some time ago, the two territories of the country were divided by rivers, and the bridges connecting the two places were blocked by hostile forces, which were easy to be attacked and annihilated, or encircled to send reinforcements.
The snowy territory of the northeast belongs to the indomitable people of Virginia, and the snow is difficult to grow farms, making the people born to be natural hunters. The armies of the Lords of Vegia are very balanced, and the Snow Warriors' two-handed axes are enough to deal with the Nord Kingdom hoplites. Rich in unique Vegia hardy horses and elite Vegia cavalry armor, the Vegia knights are capable of fighting any invading cavalry. In particular, the arrow array formed by the Virgian archers, like the waves of arrows, will even crush the charging knight formation, and the speed of knocking down the enemy is like hitting a fly. The precision of the Virgian archers is a headache for all enemies, especially when more than half of the soldiers in most legions are such low-cost and high-quality archers. However, the low defense became a hard wound for the Vigian army, and the inability to carry a shield with a two-handed axe became the reason for the sacrifice of many infantry warriors. The number of archers and the lack of melee combat skills made it a massacre to be disrupted by a cavalry charge. The village of Virgia is a little poor, but if the heavens close a door, it will give a window. Precious furs and silks frequented the capital, located in the north-central part of the continent, with a constant flow of trading caravans, which flowed daily with the dinar. However, trade attracted prying eyes, and there were many snow thieves composed of local people. They were numerous, often in groups searching for caravans to plunder their wealth, and pirates from the west often crossed the border to fight the autumn wind, much to the anxiety of the lords. Luxury also attracted the attention of the enemy, and the two strong fortresses in the mountains of the southeastern part of the country struggled to defend themselves against the cavalry of the Kugit Khanate, but often they slipped through the fortress and rushed straight into the hinterland, and by the time the lord's army arrived, they had already completed their raids and fled.
The Kugit Khanate in the eastern part of the continent is one of the most difficult countries on the continent, without one. A nation that survives on horseback is a rider by nature. The Svadia Empire was a fierce rival of the Empire when it was still alive, and they possessed a rich heritage. Mounted archers and lancers made up the legions of the various clans. Under the leadership of the Khan, hordes of cavalry raided the villages of the surrounding countries like locusts crossing the border, and then quickly fled the pursuing army, and when the strength of the other side was gauged out, they swarmed and fought as they went. The bloated and dense enemy phalanx is a target in their eyes, often pulling the enemy's corps apart, and destroying the lone unlucky ones one by one. However, the fragile cavalry armor often puts them at a disadvantage when fighting against other knights, the depth of the Nomad bow does not deal effective damage to heavily armored units, and the cavalry makes aiming extremely difficult. Accidental attacks during raids make it impossible for soldiers to mount their horses, and it is often a group annihilation. The embarrassment of storming and defending the walls was an eternal pain for the soldiers of the Khanate. The geographical location of the Kugit Khanate was easy to defend and difficult to attack, the northern kingdom of Virgia did not dare to advance, the southern Sultanate of Saland was located in a flat desert, and the old rival Svadia in the west was too busy to take care of itself. The two central cities of Lana and Halma were tending points for caravans on the mainland, and the tariffs were enough to feed most of the country, and it was these important places that caused the Kingdom of Svadia to exhaust its efforts to recapture them. The strength made the domestic lords support their own troops and look down on each other. The arrogance of the khan made his country obviously have a huge guerrilla advantage, but he always wanted to capture other cities, and repeatedly perished under the city walls. The villages of Kugit are rich in cream leather and flax, and the bandits in the country, led by Xiangma, are the most powerful bandits on the road, but they cannot make a difference in their own country, and the tribal legions, which are also cavalry, are completely superior to them in terms of equipment and skill.
The vast desert in the southeast, dotted with oases, on top of which the migratory Salanders lived for far too long. Slavery made freedom difficult, and the Salander Legion, composed of half-slaves and half-soldiers, was driven by a desire for freedom and could not be underestimated. The barrenness of the country united the lords of the country, and the wise Sultan was loved by the people. Several times of fighting off an invading enemy made the Salanders understand that the fruits of victory were not only up to themselves, but also to their companions. The slave cavalry Mamluks, who were the best of those slaves, were the most skilled slave scimitars, and the proportion of each legion even reached one-fifth. These powerful cavalrymen, who were uniformly equipped by the state, only needed a small subsidy to escape the status of slaves, and they could die on the battlefield. Salander's infantry were much weaker than the cavalry, and their thin armor and slender bamboo spears made them difficult to deal with the cavalry. That's why Salander's archers have the thickest armor of any ranged class and skilful melee abilities. After all, it is located in a flat desert, and it is impossible for your own cavalry to completely stop the cavalry on the opposite side, and the infantry is not powerful, so you can only rely on yourself, and the range of the longbow also ensures that you can shoot a few more waves of arrows before being outflanked by the cavalry. Sand bandits are rampant and the land is barren, making the village unsustainable. But the industrious people of Salander were not frightened by the harsh environment, high-quality wine, rich iron ore, fine cloth, open-pit salt mines and other resources supported the upright backbone of this nation, when the night came, a sip of barbecue and a glass of wine, and a burst of cheerful singing and dancing, the brightly dressed Salander people never complained.
In the 100,000 mountains in the south, there is such a group of mountain people. The kingdom of Rhodok did not hesitate to rebel against the Swadia Empire. The complex terrain made it difficult to accommodate cavalry in the Rhodok legion, but in order to deal with the cavalry, especially the Swadian knights, the Rhodoks unceremoniously said that they were the real cavalry nemesis. The Rhodok pikemen with spears only had to stand in two tight formations under the command of the sergeant, with their spears pointed in the direction of the knights' charge, and then they could wait for the other party to die. Once the cavalry caught in the bullet forest loses its impact, it is waiting to be pierced into a sieve. In fact, most of the unlucky ghost cavalry had already experienced the baptism of Rhodok crossbowmen armed with siege crossbows when they attacked, and the powerful armor-piercing crossbow arrows could even penetrate the cavalry shield and then through the cavalry's armor. The large shield on the back makes the melee combat of the Rhodok crossbowmen who put down the strong crossbow still terrifying, and often when a strong blow is hit by the big shield, the soldiers behind the shield will coldly use one-handed weapons to give the opponent a ruthless blow. No one can take advantage of the Rhodok crossbowmen in a head-to-head battle, and perhaps only the fast archers of the Kingdom of Vegia can match them, but the two countries are a bit far apart. Hidden deep in the mountains, they live very comfortably. Familiar with the terrain, they can attack all corners of the mountains, but the invading army will not easily catch them. Unfortunately, when they came out of the mountains, they were most likely to be defeated by the same superior melee strength of the heavy infantry, after all, spears and crossbows were not as good as real axes and maces. In order to facilitate walking in the mountains, the Rhodoks generally wore light armor, which gave the enemy an opportunity to take advantage of, and it was often they who suffered in the melee. But no matter what, if you want to attack Rhodok, you have to risk being bitten off a piece of flesh. There are few specialties in the village of Rhodok, but a variety of bits and pieces of produce make the market in the central city of Rhodok Viruga very bustling. Silk-strewn Viruga is the most prosperous city on the continent, and it is often the haunting place of Rhodok, with a plain garrisoned by a large number of troops, a border fortress that has changed hands several times, caravans that have been robbed repeatedly, and villages that have been rebuilt many times. Behind the prosperity there is endless bitter water, and I don't know how many soldiers shed blood for it. The complex terrain has raised a large number of bandits, and it has to be said that the lords of Rhodok are all good at suppressing bandits.
The kingdom of Svadia inherited the imperial heritage and was powerful, sitting on a large territory in the eastern plains and central parts of the entire continent. The strength of the Swadia King ** regiment, which is vast and rich, is extremely strong. The group-style combat style, rigorous military training, and the cooperation of the arms without shortcomings have created an invincible regular army of the former continental hegemon. The sharp-edged Swadia archers are no match for any ranged unit, and armed with a one-handed hammer and a round shield in their off-hand, they dare to go head-to-head against the onrushing cavalry. The infantry were even better equipped and skilled. But for a country on the plains, none of that matters. The cavalry, led by noble knights, kept any power on the continent from fighting it head-on. The cavalry armor of the time, the top-notch craftsmanship of the time, the horses in full armor, the holding of extra-long cavalry spears, and the formation of a torrent of iron hooves and spear tips with their companions can crush any enemy that stands in their way. Even Rhodoc's spear formation had to rely on the terrain to resist the incoming wave, and the other armies could fall half in a wave of charges, and finally drown in the route. However, it is an indisputable fact that the maintenance cost of its own soldiers is the highest in the mainland, and perhaps the number is a hard wound that restricts the strength of the king. The military strength could not hide the internal and external troubles of the country, and the kingdom was often besieged by several countries at the same time, and the central territory was almost lost several times. The lords of the country set up their own mountains, and there were many contradictions between families. The kings were anxious to regain their lost territories, and the lords were busy defending their lands and fighting their own battles, often disbanding their armies as soon as they were assembled. The vast kingdom of Svadia was rich in resources, but the undefended terrain made the villages repeatedly raided by enemy countries, and the overstretched military force made the territory a burden, and even robbers were often able to survive deep within the borders.
Will your arrival finally be able to revive the sick lion?