Chapter 12: Target Salander

Hu Bin, who watched the long introduction to the film, was enthusiastic, the Rhodok Kingdom and the Nord Kingdom were the first to be excluded, and no cavalry was a hard wound. Although the Kugit Khanate was powerful, it plundered more than enough, and the siege of the city was a tragedy. The remaining Salander, Virgia and Swadia, which is known as the strongest, Hu Bin originally preferred the kingdom of Veguia, which has many archers, but after thinking about it for a long time, he finally chose the Salander Sultanate, which has excellent cavalry. As for Svadia, leave it to someone else.

"Numbered 000003 selected initial location, Sharitz, the capital of the Salander Sultanate, has detected a fort, has reached the level of a small town in the world, can be brought into the world synchronously, is it brought in (if it is brought in, it will be automatically converted into a small town, and customs duties and rents will be provided)?"

"Yes," is there such a good thing? Having a fief and not having a fief are completely two identities, the status of the fiefdom nobles in the warband world is still quite high, and having an advantage at the beginning is undoubtedly the first step to success, although there is a possibility of being captured, but thinking about Salander's tactics of watching and helping each other, Hu Bin has no reason to disagree.

"Number 000003, please name the small town and choose the location, note that it cannot be set near the fortress of other cities and villages, and the detection range of the two cannot overlap."

Hu Bin didn't think for a moment before deciding to place the small town named Muradin's city on the south side of Salander's capital, Sharez, near the sea. It turned out that when I was playing the game, I never understood why there were no villages in this green space close to the capital and close to the capital. Now I finally make up for the regrets I had at the time.

"The setting is successful, and the number 000003 start to be transmitted." A white light flashed, and Hu Bin was sent into the world. Su Jia looked at Hu Bin's departing figure a little distracted, but immediately slapped his right hand on the palm of his left hand. "Well, that's it." Su Jia turned around and disappeared. The space flickered a few times, as if it was insufficient just now, and suddenly the space returned to stability, and it seemed that a sigh slowly fell.

Hu Bin woke up to find himself in an alley. It was dark at midnight, but fortunately there was moonlight that could barely see the way. However, Hu Bin did not have such a situation, and the moonlight slowly flowed into his body, adding strength to Hu Bin. In the dim corner, Hu Bin's figure gradually faded, as if he was about to disappear into the air. The things in the alley are in full view of the night vision of the eagle eye and the talent of the half-elf, and a sneaky figure walks in.

"I saw the fat sheep who had just entered the city walk in, why did he disappear?"

Hu Bin understood that this was the beginning of the small task, checked the equipment on his body, and was surprised to find that he had no weapons on his body except for the 19 slashing rusty short sword he bought, and he was wearing a noble robe, which really looked like a fat sheep.

"It's a good thing I didn't save a few gold coins to buy myself a short sword before leaving, otherwise wouldn't I have to use my fists against a heavily armed robber? There is a great possibility that other opponents will be planted here. Hu Bin thought wildly, didn't he know that there were really many people who were injured by the robbers in a daze and robbed half of the gold coins and all the weapons and equipment, leaving only a pair of pants.

Hu Bin clenched his short sword, quietly walked behind the robber, and killed the target with a sharp throat wipe. Dancing a sword flower, Hu Bin had slashed with the death knight in the previous world, and he was afraid of a little robber who even had a little momentum.

A figure hurriedly ran over, saw the corpse on the ground, and said, "Are you all right, Master Reed, it's really dangerous." I was just scared to hear from your men in the inn that you were out walking alone. The city has not been peaceful these days, and a gang of robbers has mixed in with the refugees from the north. The wise Sultan has made us spy on them, and we have all of them, and these things dare to trouble the nobles. Sharitz's merchant Wagner kicked the corpse on the ground, then beckoned Hu Bin back to the inn tavern. Hu Bin picked up the robber's weapons, bows, arrows, and shields, and followed the merchants.

The Merchant has an upper-average status in the Warband world, better than the average blacksmith. The charm of gold has made many lords willing to hire them as administrators and tax collectors of their realms, and caravans are one of the lifeblood of a country. As the business adviser of the Sultan of Sharez City, Wagner appeared very cordial and respectful in front of Hu Bin, but there was no awe, and the merchants who traveled north and south had many unjust souls under their hands, and the timid businessmen had already been killed by the robbers.

Back at the inn, Wagner pulled Hu Bin to a table and sat down, ordering two glasses of ale.

"A few days ago my brother Wari followed the bandits and a group of people who came back to report to their lair, but there was no news, and yesterday in the caravan that said that he had been seen in the bandits' captivity, God forbid, I will pay 500 dinars to ransom him, may the robbers keep their word. What am I talking about, that group of will have credit? My poor Wari, he is still a child, and soon I will avenge you. ”

It seems that the two brothers have a good relationship, Hu Bin's heart moved, and persuaded Wagner not to give up hope, as a friend, he was willing to take someone to save Wari, but now there is no clue at all.

"Really, thank you so much, your virtues are really in line with a nobleman, phew, I'm so excited, you're a qualified nobleman, I mean..." Seeing the merchant shouting incoherently, Hu Bin hurriedly interrupted him and asked if there was any other news about his brother.

"No, but recently a group of bandits are going out of the city tomorrow morning, you better stop them and scratch their tongues, they are well hidden, I can't kill them without evidence, then the Sultan will lock me up." You'd better bring plenty of men, but the guards I see are seasoned samurai. But with all due respect, their equipment is so shabby, it seems that every family has a scripture that is difficult to read. It's okay to wrap it around me, I'll get them some weapons that have passed. After thanking Wagner for sending him away, Hu Bin checked a few tips:

"Number 000003 Open the lord template, age 19, level 0, add a little free attribute to be distributed for each level, add a skill point to learn the world's exclusive skills (you can spend a lot of gold to solidify into your own skills), increase 10 weapon proficiency points (make your one-handed weapons, two-handed weapons, long-pole weapons, archery, crossbows, and throwing more proficient, directly solidified into your own combat experience).

Trait 1: Aristocracy: You can more easily integrate into the aristocratic circles of various countries, get the ruler's reuse, and enjoy aristocratic treatment (prestige, honor, charisma bonuses).

Trait 2 Forgiveness: You can activate this trait for 1,000 dinars before the start of each battle, so that all the troops you lose after defeat are released directly, and will not be returned after victory. Or directly defeated and captured, lose one-tenth of the property (the opponent has a chance to drop a piece of equipment, plunder bonus), there is a chance to spend more than 3000 dinars to redeem himself, the higher the ransom, the greater the chance (persuasion, favorability, honor bonus, prestige reduction), after the negotiation fails, imprisonment for 1 day and cannot escape, return 90% of the ransom. Up to one week in prison. The opponents can negotiate with each other. There is a chance to escape while incarcerated

Trait 3 Redemption: The rules of the world make it impossible for you to die if you are seriously injured, and the life you lost will gradually recover (first aid, healing bonus). Note that if you are seriously injured in a battle between opponents, you will need to pay an additional 500 gold to ensure mercy on your men. If you don't have enough gold, you can use your own followers, buildings, equipment, treasures, fiefs, etc. instead, and the space valuation will pay for it.

Trait 4 Recruitment: You can recruit mercenaries (neutral) for the Dinar in the inn tavern, or you can recruit random recruits (factions) from the village, and the captives have a chance to be attached to your command (prestige, morale, honor, persuasion bonuses, class faction relations bonus or subtraction), and the troops rescued from enemy captives can be recruited for free (morale +10 extra for one week).

Note 1: Recruited troops cannot bring back space, you can spend a lot of gold or rating to unlock the limit, and bring back space according to the class level.

Note 2: Recruiting classes requires the consumption of food and a small amount of maintenance per week, and running out of food or defaulting on maintenance will greatly reduce morale, causing soldiers to flee and mutiny.

Characteristic 5 Tutoring: Aristocratic education is not just about etiquette, the interests of the nobility need to be fought for by sufficient force. +2 Critical Strike,

Iron Bone +2, Running +1, Riding +2, Shield Defense +2, Weapon Mastery +2, Trainer +1, First Aid +1, Heal +1, Tactics +2, Prisoner Management +1, Domination +2

Numbered 000003 get the title fief noble, reputation +200, currently 200 (reputation can be obtained according to the ratio of troops in battle, or it can be obtained by prestige tasks, and prestige will also be obtained by increasing the status and expanding the number of fiefdoms), honor 0, base morale 50, faction neutrality. Evaluation: You have not left too many traces in this world.

Your base attributes are:

Strength 13: Agility 16, Knowledge 11, Charisma 12 (Sub-attributes except Lucky, Sealed).

Subtract the world's initial physique average7. Your stats are 24 points above the average, your intelligence is 4 points above the average, and you gain an additional 28 skill points, please allocate them as soon as possible.

Your agility is 9 points above average, and you gain an additional 90 weapon proficiency points, so allocate them as soon as possible. ”

Hu Bin smiled confidently, his attributes that had successfully fused the bloodline of the High Moon Elves were much higher, and he knew that skill points were precious, so he opened the skill bar and looked at the zero egg behind the long skill and thought slowly. The skill level cannot exceed the corresponding attribute divided by three, so Hu Bin's 28 skill points are still quite abundant.

Strength corresponds to Strike 2 (increases melee damage by 8% per level), Iron Bone 2 (increases health by 2 per level), Throws 0 (increases Projectile Damage by 10% per level, unlocks the corresponding level of throwables), and Strongbow 0 (adds 14% damage to Crossbow and Bow per level, unlocks the corresponding level of Bow and Arrow).

Hu Bin thought to himself that there was no elf who didn't play with bows and arrows, not to mention the bows and arrows captured on the robbers, so he decisively added 4 points of strong bow, Eagle Eye and bloodline extra +2, and the strong bow reached level 6. Added 2 more Punch to fill it up.

Agility corresponding to Shield Defense 2 (see 8% damage of the shield at each level, increase the shield lifting speed and coverage judgment), Running 1 (increase personal running speed), Riding 2 (increase the proficiency of horseback riding and unlock the corresponding level of warhorse), Mounted Shooting 0 (see Less Damage and Aiming Accuracy Lost when Riding and Shooting), Weapon Mastery 2 (increase the speed of weapon mastery points in battle, increase the upper limit of weapon mastery points, level 1 is 60, and the upper limit of 40 points will be increased for each level thereafter), Plunder 0 (increase the damage and aiming accuracy when shooting on less horseback), Weapon Mastery 2 (increase the speed of weapon mastery points in battle, increase the upper limit of weapon mastery points by 40 points for each level thereafter), Plunder 0 (increase the damage and aiming accuracy of each level by 10% of seizures).

Hu Bin added 2 points of shield defense, 3 points of weapon mastery, 3 points of riding and 3 points of mounted archery, and 5 points of plunder.

Knowledge corresponds to Coach 1 (the class gains a small amount of experience every day), Tactics 2 (a small amount of increases the combat effectiveness of the troops), Tracking 0 (you can find traces of the troops, and you can see earlier traces as the level increases), Wizard 0 (increases the speed of the troops), Scout 0 (increases the vision range), Item Management 0 (increases the backpack by 6 blocks per level), Engineering 0 (speeds up the construction of territory buildings and siege equipment), Persuasion 0 (increases convincing and lowers the minimum favorability of triggering mission events), First Aid 1 (returns 5% of damage taken in the last battle on each level), Surgery 0 (increases the survival rate of each class after being injured by 4%), Heal 1 (increases damage recovery speed by 20% per level)

The guide involves running speed so add 3,

Charisma corresponds to Prisoner Management 1 (increases the maximum number of prisoners per level by 5), Domination 2 (increases the maximum number of troops per level by 5, reduces soldier maintenance by 5%, and increases morale by 2) and Trade 0 (reduces trade losses by 5% per level).

Fill up the captive management and use up the skill points.

After testing Hu Bin, the space gave 100 one-handed weapons, 70 two-handed weapons, 60 long-pole weapons, 100 bows and arrows, 60 crossbow arrows, and 40 throwing weapons.

The attributes of the whole character are biased towards individual combat, and the investment in melee and defense is not small, after all, the sword has no eyes in the chaotic army, and the advantage is in archery, which can effectively hit the enemy from a distance.

The quest world spans a huge amount of time, and there are countless opportunities to earn gold, and as long as there are no major surprises, the city's taxes alone can be a huge amount of money. However, the fighting between countries was fierce, and capture was a common occurrence among noble lords, and a few ransoms were enough to bankrupt their families. With the rise of fame, even one ransom in the future will be enough to break your bones.

The main quest is not easy, fiefdoms above five fortresses are not easy, each fortress is stationed at least 200 people, and the big city is garrisoned by 300+ troops all year round. With his upper limit of less than 100 troops, it is difficult to capture it alone, this is not a stupid game for soldiers, in reality, don't think about attacking the city without 1 times the strength, it seems that you can only desperately earn enough 80,000 gold coins.

"It's a little difficult to do, forget it, what do you want to do so much." Hu Bin, who had greatly increased his strength, watched the sky getting brighter, rubbed his pretty face, and prepared to enter the castle to meet the Sultan of Hakim.