119 The Blood Spirit King Fights!

Night Elf Mage!

This game ID "Sunshine", a short but childish young man with a stature of about 165, is a young mage who has just joined the Wind Clan. In the arena venue, he is quite a fierce figure, known as the "rookie king" in the United States. It's just that no one expected that this young man, who looked more like a boy, would actually practice a level 30 mage trumpet.

Now White Bear still has 3 additional talent point bonuses, which can be used to pass the Crystal Palace Open Dungeon on this opportunity. Originally, the human priest Reg also wanted to go to the arena venue to practice tacit understanding, but in the end, he felt that it was over. Now everyone seems to can't wait, plus there is a time limit for the white bear's talent point bonus. After the White Bear and the others entered the Crystal Palace, the gate was immediately closed. Appearing in front of Shirakuma and the others is a large arena made of crystals. On the other side of the arena stood 12 palace knights. Not all of these palace knights were paladins, but that's what they were called.

System: You enter the front door of the Crystal Palace, and in order to proceed, you must pass the test of the Twelve Knights of the Palace. Next, there will be random 1v1 or 3v3 competitions. The winning team cannot change their candidate unless the challenge mode changes. If the player fails the challenge, they will be sealed in the crystal container, and when everyone enters the crystal container, they will be obliterated by the container liquid, and a random piece of equipment or an item will be dropped on their body.

System: 1st Duel: 1v1, please send a representative to the field.

"Who's going first?" Human Priest Reg glanced at White Bear, and now the players in the single battle are White Bear, Iron Winged Wolf, Wild Panther, and Sunshine. As the first stop, if you want to play with momentum, you must be sure enough to win, which is the most important battle.

Bai Xiong looked at the talent, felt that it should be okay, and said, "I'll go first!" ”

For the choice of talents, the first layer of White Bear chose "Blood Shield", the second layer chose "First Blade", the third layer chose "Arcane Jump", the fourth layer chose "Dark Blood", the fifth layer chose "Dark Imp", and the sixth layer chose "Summoning Again".

Now that you can choose 6 talents, the White Bear doesn't need to choose a life-saving magic shield. If the White Bear wants to win, he can't use the magic shield, otherwise he can't rush at all. If it's one-on-one, the white bear can have more skills and support skills, and you don't have to worry about being killed. The First Blade can be used with the Combo Blade to explode, or it can be used as a regular melee skill, which is good in the arena. The arcane jump is basically a must, and the white bear needs a Kite Palace Knight. Because of the First Blade, the White Bear does not choose the Blood Blade. The Blood Shield is not very suitable for choosing the Blood of the Holy Spirit, although it has 3 invincibility effects, but it reduces the health by 9%, which is not very powerful, and the Dark Imp can give the White Bear the ability to raid. Summoning again is basically a must.

Ascending to the arena, the White Bear summoned a dark cloud to aid in the battle, leaving it hidden. The White Bear stacks 5 stacks of Blood Sacrifice on himself, and then after the White Bear eats bread to restore his health, he waits for the battle to begin.

Knights of Punishment!

It can be said that the white bear hates the most encountered profession, with many auxiliary skills, can add blood, and has strong explosive ability. A paladin with 400,000 health, when the white bear hit him and was about to hang up, he suddenly threw a holy healing spell out, and he had to fight again. It's very sad for the paladin, but fortunately, the white bear didn't choose the magic shield, otherwise it would be impossible to grind the other party to death.

What will happen to the strength of the Palace Guard's Punishment Knight?

Many people don't know the strength of the palace guards, but now they want to see what happens. At the beginning of the countdown, the White Bear added a layer of blood sacrifice to himself, refreshed the duration, and then continued to sit on the ground and eat bread.

Blood boiling!

The White Bear first puts a negative status on the Punishment Knight, and then slowly retreats and throws the Blood Arrow skill to grind the opponent's health. Originally, I thought that the range of the paladin's judgment skill was not far, but for the palace guard, a holy light directly fell on the white bear, with a range of 40 yards, and it also had a slowing effect.

"If you want to force out its invincibility and holy healing technique, you will win!" Against the paladin, the white bear must force the opponent's two skills out to have a chance to win, otherwise it will be no fun.

Arcane Bomb!

The White Bear placed an arcane bomb on the approaching Punishment Knight, and then applied a Blood Explosion Technique, which paralyzed the Punishment Knight for 3 seconds, buying time to retreat.

[Blood Shield]: Damage-free skill. The Blood Spirit King uses other elements in the air as a medium and condenses a blood shield with his own blood. Sacrifice 5% of your max health to create a Blood Shield that absorbs 20% of your max health damage for 30 seconds. Cast Range: 40 yards, CD Time: 10 seconds, Cost: 5% of base mana

Blood shield to prevent the Knight of Punishment from throwing ranged spell attacks. Then the white bear began to throw blood arrows at it, slowly grinding the opponent's health. Arcane Bombs explode to deal damage and slow down. It's just that for the Punishment Knight, go directly to the free hand to catch up with the white bear.

―3467 (Blood Shield Absorption)

"The damage is high!" The punishment knight made a crusade blow and hit one-seventh of his own health, and if he opened the ultimate, wouldn't he have to second himself?

Blade of Strike!

The white bear took out the magic blade and stabbed it directly in the heart, paralyzing it for 6 seconds. Because the Palace Guard has an injury-free effect, the duration is only 5 seconds, and with the previous Blood Explosion spell reduction, it now only lasts 3 seconds. But enough for the white bear to escape.

After pulling away for some distance, the white bear continued to throw blood arrows at him. Finally, when the hit was made, a small demon scorpion with only 1 health appeared next to the Punishment Knight. This is an effect attached to the White Bear Staff, which can summon scorpions in the arena.

Scorpion Scepter

Starry sky, I recognize

Equipment Requirements: Cloth Armor Class

One-handed staff

Ability Power: 15%-25%

Spell Lifesteal +30%

Intelligence +12%

Side Skills: [Blood Mutation], [Scorpion Mutation]

Side Effect: Every time your spell hits an enemy, there is a 25% chance that the enemy will summon a "scorpion" with 1 health. The Scorpion drains 1% of the enemy's current health every 5 seconds until the end of the battle. When the Scorpion dies, it deals 3% of the enemy's Max Health

Side Effect: When your spell deals a critical hit, it will cause a spell lifesteal effect, which can restore 10% of your health to the spell's damage, and when your health is full, convert 50% to mana

Collateral Effect: When your spell inflicts a spell lifesteal effect and successfully summons a scorpion for the enemy, the summoned scorpion will mutate and advance to become a scorpion shaman. The Scorpion Shaman summons 1 scorpion every 5 seconds, and the summoned scorpion can become food for the mutant scorpion, which accelerates the growth of the mutant scorpion

Synopsis: The Fear of the Giant Scorpion of Death!

The Scorpion is a Minion of the Knight of Punishment, so the Knight of Purging cannot be killed. This scorpion will constantly weaken the health of the Retributive Knight. Due to the fact that the opponent is an NPC, 1% of the Scorpion's current health only causes 1000 HP every 5 seconds, and the effect is weakened by 75%.

―876

The paladin's magical defense is high, and the white bear's attacks don't do much damage at all. Now the White Bear is opening the Blood Shield talent, and if you use Blood Fire, 10% of your current health will be deducted, which is sad. For now, the white bear can only slowly accumulate demon scorpions and deduct the opponent's health.

[Demon Scorpion Mutation]: Mutation skill. The Scorpion Scepter's ability causes the Scorpion to mutate, and it can selectively turn the Scorpion into a "Death Scorpion", "Dark Scorpion", or "Evil Scorpion". Death Scorpion: As time passes, it grows and as long as the Death Scorpion survives, the physical damage taken by enemies within a 5-yard radius is increased by 5%, and it can be used as a sacrifice to summon the "Death Scorpion" when it becomes an adult. Dark Scorpion: As time passes, as long as the Dark Scorpion remains, the spell damage taken by enemies within a 5-yard radius is increased by 5%, and it can be used as a sacrifice to summon the "Death Scorpion" when it becomes an adult. Evil Scorpion: As time passes, as long as the evil scorpion remains, the enemy's armor within 5 yards of the enemy will be reduced by 10%, and it can be used as a sacrifice to summon the "Death Scorpion" when it becomes an adult. CD duration: 30 seconds, cost: 10% of base mana

Skills on the staff can be used, and the White Bear turns the Scorpion into a Dark Scorpion, increasing the Punishment Knight's spell damage by 5%. Next, the white bear wants to let the death scorpion come out, and then it will be the death period of the punishment knight.

Sword of Light!

A new skill that the Punishment Knight does not have, a lightsaber condensed from holy light fell from the sky and inserted it into the white bear, directly breaking the blood shield and causing "―6422" damage to the white bear. At the same time, the white bear was unconscious and unable to move.

Secret Enchantment!

Still not leaving? When the Punishment Knight came, the White Bear opened the secret enchantment and returned to the edge of the previously set enchantment, which was 10 yards behind the previous Punishment Knight, and now that the Punishment Knight was far away, the White Bear opened the distance again.

Blood Arrow!

Unless the white bear has a big skill, it will be difficult to pull down the health of the Punishment Knight. The biggest tragedy of the Blood Spirit King profession is that the damage is low, and it needs to be compensated for with pets. The Punishment Knight threw the Judgment skill over, and then bombarded the White Bear with a burst of health. Now the White Bear has 10,000 HP left, and the Punishment Knight has close to 390,000 HP, which is incomparable. So the white bear didn't dare to touch it.

[Blood Differentiation]: Restore fΓΉ skill. Mastering the mysteries of blood, the Blood Spirit King splits his blood into two points and restores 100% of his current health, but is affected by Weakness, which reduces spell damage by 10% for 8 seconds. CD time: 1 minute, consumption: none

After turning on Blood Differentiation, the White Bear's HP becomes 20,000, which is restored, but the damage effect is also reduced. Originally, the white bear could increase the damage by reducing its health, but now it can't, and the effect has to be weakened. Fortunately, the white bear's blood arrow summoned the demon scorpion out again. Because of the spell lifestealing effect caused by the critical hit, a scorpion shaman who looks like a dwarf appears.

When the White Bear grinds the Punishment Knight's 20,000 HP, the Punishment Knight throws himself a handful of healing, and the Punishment Knight is full of blood......

[PS: The first update of the new year, I wish you all a happy new year! Don't say anything, update as much as you can~! 】