The essence of the conflict between the DND people and the author of the novel in my eyes

Well, the first thing to make is that I'm not a D&D person. Pen Fun Pavilion wWw. biquge。 info But for various reasons, I still know a little bit about some things. So, based on what I know, I'll make an analysis. I do not guarantee that my conclusions will be correct. But please be cautious when people full of prejudice, don't pick bones in insects, insects are exoskeletons, thank you.

First, let's start with a story. This story was written by Mr. Liu Yong, who is full of wisdom. The general idea of the story is that a small party must be very cautious and not open up to recruitment, even though the larger the number of people in a party, the better. Why can't small parties expand so easily? Because once they are open to recruitment, they will not be able to maintain their unique characteristics. The other big party with a large number of people will easily subvert the small party – the big party only needs to mobilize a large number of people to break into the small party, and then everything is OK. You are the founder of a small party, you are the patriarch. But people don't listen to you anymore. Because the number of people is there. Thus, by taking advantage of the numerical advantage, the big party can easily change the character of the small party.

The above story is not unrelated to what I want to tell, but the core content I want to tell is derived from the story of the big party and the small party above.

If you have been on the fantasy forum for a long time, you may know that in the past two years, there was a turmoil. On one side was the author of the starting point novel, which was mainly haunted by Longkong at that time, and on the other side were some DND people, even quite famous, such as Lao Xie. At that time, because some of the starting novels were set by DND, the two sides quarreled. Even the D&D side said that they would launch a crusade across the Taiwan Strait and three places...... Correspondingly, a new word has popped up on Longkong's side: DND fundamentalist. Of course, the Internet was like smoke, and the commotion gradually dissipated. However, from time to time, some people in some places will quarrel because some online novels use DND settings. And what is all that all this for?

First of all, let's take a look at the situation of online novels on the DND side. The so-called DND fundamentalists are notorious in some places where online novels are read. So what is a DND fundamentalist? It's inconclusive. But in general, they are the kind of people who use all kinds of settings that strictly follow the rules of the DND, and if they are running a group, it is naturally a normal thing to follow the rules, but the problem is that they use the rules as a banner and slash at many starting points with the sword of "orthodoxy" in hand. As a novel, it is generally not necessary to strictly follow the DND rules, or it is difficult to strictly follow the DND rules. As a result, a considerable number of so-called DND novels have been knocked to the ground and trampled on 10,000 feet because they did not comply with the rules in some places - but fortunately, their prestige can only shake on their hole cards. I don't see a single fiction site influenced by them to take books off their shelves that don't meet the rules. I haven't seen the Wizard of the Coast come and go to court.

Speaking of which, it is necessary to talk about what the so-called DND novel in my article is all about. Maybe it's because the author himself is a DND running group enthusiast. Either the author has seen for example the Dragon Lance or the Dark Elves or even the Heart of Canaan affected, or the author is a DDO or Neverwinter Nights or Baldur's Gate player. Then novels in which the author uses a large number of DND settings or DND worlds as the background are widely known as DND novels. For example, the Heart of Canaan, marrying a sister as a wife, and other novels.

And it is worth mentioning the so-called DND novels. It's nothing more than a novel that borrows the setting of a DND game. But it's not uncommon to borrow the premise of a game to write a novel. In addition to DND novels, there will be interstellar novels, there will be dark novels, and there will be Warcraft novels. In fact, according to search engines, there are less than 100 novels set in DND at the starting point (this number is not accurate, and novels with a low word count are removed. However, a general basis can be provided). There are at least 200 novels set in Azeroth. There are also nearly 200 novels that borrow Diablo's setting. There are also more than 200 novels that use the StarCraft setting. So, using a certain game premise to write a novel is actually quite common at the starting point. There are many advantages to using a certain game setting to write a novel, such as giving gamers a sense of familiarity and empathy when reading the novel. It can also reduce the author's setting work, so that the author can devote more energy to the writing of the novel itself.

So why isn't there a single vote of fundamentalists in the more borrowed Warcraft or other games, but a lot of fundamentalists in the relatively less used DND setting?

The answer is simple, it is a question of big parties and small parties.

In the face of online literature such as the starting point, DND is a small party through and through. Don't say how the whole starting point of DND fiction readers is. The number of readers of a few great authors alone will exceed the number of people playing DND in China. This is not the case with games such as Warcraft. For example, the number of Warcraft players is simply too many. They are also a big party in front of the starting point!, so they can be enlightened to accept all kinds of behaviors that do not conform to the rules set by Warcraft. Because they are not afraid of being subverted themselves. But the DND, which is a small party, is different. They must guard against being subverted by outsiders from other places in the surging wilderness!

So what is the essence of the so-called DND fundamentalists?

The so-called DND fundamentalists, in essence, are a group of people who try to preserve the purity of the coterie in order to prevent their beloved coterie from being spoiled by the influx of outsiders. Although the DND setting is quite influential. But in China, the number of real DND enthusiasts is relatively small. The circle of the DND is actually a small circle. If there is a large influx of people from the starting point or something else into the DND circle, then the number of new people will easily impulse the original order of the DND circle. And even turned the circle of the DND beyond recognition. So, for the sake of stability, for the sake of the river crabs, in essence, for the sake of the coterie itself. The DND circle is not that newcomers are not welcome to join, but that newcomers must join in the spirit of the DND circle. At the same time, it is not yet possible to accept too many newcomers in a short period of time. In fact, this is simply a matter of blame. We can see that many small circles around us have become bigger and start to deteriorate. For example, the barrage video site ACFUN has a large influx of newcomers, and while the click rate is rising, a large number of trolls have also poured in, and the original atmosphere has been seriously damaged, and many people have even begun to move to Sister Pao's side.

Therefore, for the sake of the peace of the DND coteria, there will be so-called DND fundamentalists who dictate whether the novel follows the rules or not.

Why, then, do the fundamentalists of the DND attach so much importance to the question of whether novels strictly adhere to the rules? The answer is simple: their emphasis on rules is a means for them to prevent deterioration. It's like, if the small party does a good job and kicks out anyone who doesn't conform to their party rules, then they don't have to worry about being subverted, because the people who come in will be their own people.

The fundamentalists of the DND, on the other hand, have accordingly adopted the official rules as party rules. In their eyes, it is natural that those who follow the rules are their own people. On the contrary, there are enemies who have the potential to destroy their small circle. If this is put on the running group, there is nothing wrong with it. We know that even so-called house rules are based on general adherence to the rules. The problem is that novels have the characteristics of the novel itself, and some people's requirements for the rules of DND novels at the starting point are actually very unrealistic.

The reason why the so-called DND fundamentalists emphasize the obedience to the rules of fiction is already obvious now. They can't let others use forged party constitutions to deceive newcomers who are interested in their "party." And the reason why they hated the Sect's premise of God and believers can also be explained. Because the Master's setting is so confusing, people who can fool others into thinking that are the official rules of the real card. How can such a thing, which is very likely to destroy the purity of the small circle, be turned a blind eye? Just as no sect allows outsiders to use the Apocrypha to deceive believers who might join it. Naturally, the conquest arose.

So, the essence of the so-called DND fundamentalists' rule requirements for the starting point novel is actually quite simple. It's that some people are worried that a large number of newcomers who are guided by the impure, incorrect, and unreal Dungeons and Dragons in the novel will destroy their otherwise normal little circle. That's why they were concerned about whether DND novels followed the rules. And if you declare that your novel is not a DND novel, then they will not denounce you very badly while you borrow a lot and tamper with the setting. They don't worry about anything else, they worry about the newcomer being led crooked by you.

And now, it is easy to explain that DDO is being given a cold reception in DND circles in China. Originally, as an online game, DDO's influence is quite large, and its arrival can expand the circle of DND. Therefore, before the specific settings of DDO appear in detail, many DND people are still quite looking forward to DDO. But the problem is that with the official landing of DDO, the DND people were surprised to find that DDO did not use the spell bit setting from the science fiction novel "Dying Earth", but used a dark blue bar! So it is obvious that DDO has been given a cold reception by them.

Actually, it doesn't have to be like this. As the ancients said, render to God what is God's, and Caesar's to Caesar's. Let those who run the group belong to the running group, and those who start from the starting point return to the starting point. Although, the rules in many novels at the starting point are messed up. But I think the vast majority of starting point authors don't insist that their one is the real DND rule. The author of the starting point will not have any special thoughts about DND. They are just writing their novels with the help of a game rule.

Although it is true that some newcomers are misled by the Master's God Wars setting, or by some other things in the novel. But in general, if those people really have the idea of joining the DND circle, then they will soon understand what is true and what is false. And for those who don't plan to join the DND bandwagon, but are just reading novels, what's the point of knowing what the correct DND setting looks like?

Of course, I understand certain things. For example, some authors have distorted the setting of the dancing girl. Probably because the background introduction of the dancing girl said that she would shelter prostitutes, so the writer gave full play to his brain and said that the dancing girl was a prostitute goddess. It's a bunch of prostitutes or something...... Naturally, I understand that when this kind of distortion occurs, many DND people will be very dissatisfied. What I want to say about this is that it is better to convince the author to explain that it is the dancing girl that he modified, and not the dancing girl in the rules. I don't think the average writer will refuse to accept such a request.

This post was originally an idea that came out of me a few days ago when my mind was very active before going to bed, and I wrote it hastily yesterday. I'll sort it out again today. It becomes text like the one above.

After this post was hastily written, I sent it to the people in the group and posted it on the Dragon Sky forum and Baidu's D&D. While some people agreed with my point of view, there were naturally some people who made quite a rude move. One of the people happened to talk about what would happen if this post was posted to the Orchard or the Dragonhold - but he didn't know that I was going to post the post to the Dragonhold and the Orchard. Because the Odyssey is too deserted right now, I won't post it over there.