Mana model setting
What is Mana Model?
Every type of magic that has not been extinguished after it has been cast has some kind of rigorous structure that only a mage can perceive.
The higher the level of interpretation of the mage, the clearer the mana model will be induced. As long as you can parse the mana model of a certain magic, you can reverse deduce it to a certain extent and understand the principle of its casting. Once the parser also has sufficient mastery of a certain type of spell required by the magic, and has a high level of adaptability and talent for the magic, he or she can learn the magic by himself by reversing the casting principle.
But ordinary people can't do it. Normal mages can only do so far as they can parse the mana model. Even if you understand the principles of casting, you won't necessarily be able to grasp how it is released.
You know how it works, but you don't know how to recreate it.
Therefore, if a mage can directly imitate it after analyzing the spell used by the other party, it is either a master with deep magical attainments or a natural talent in this area.
Furthermore...... Mana models, which are used to maintain the integrity of magic.
The mana model of each spell must have weaknesses, that is, structural loopholes.
It's no joke, it's one of the true fundamental laws of the wizarding world.
Even the magic of the most powerful archmages cannot be without weaknesses in the mana model. And the reason why many spells that break the law system can take effect is because of the precise destruction of model loopholes.
Sense the mana model and infuse the spell's destructive mana in one go after finding the loophole - as long as the infused mana you use to attack the exploit is stronger than the hole's protective mana, you can instantly defeat the spell structure. For example, dispel or even destroy your enchanted shields, released shields, etc.
Spell structures often have multiple vulnerabilities. Each breach of the breach can cause some damage to the integrity of the magic. Destroying it all will cause the mana model to disintegrate. The more vulnerabilities there are, the easier they are to be discovered. Only one vulnerability is the most secretive, but once it is breached, it means that the mana model will collapse directly - but the fewer vulnerabilities there are, the more protection it can be made.
Many powerful mages create their own magic.
And in order to prevent this exclusive stunt from being learned by others or cracked at will, the magic mana model will be encrypted. Enchanters with arcane methods will of course do the same, and be more cautious - usually only people nearby can parse it for a period of time after casting magic, but the enchanted item may be constantly parsed for a long time, and there is a lot of time to crack and destroy it.
Encrypting the structure of mana is a university question, and it is a problem that many mages who create their own spells rack their brains. Not only should the mana model be incomprehensible, but also that those who understand it will not be able to find all the loopholes, or not have enough magic power to destroy the protection of weaknesses. The more advanced encryption method will constantly change the encryption form of the mana model, so that the originally fixed vulnerability location can not be captured correctly.
If you directly cast a generic spell without any additional encryption or vulnerability protection, the result may be that you are experienced in mages, and you will immediately know what kind of mana model your magic is, and dispel it instantly.
Of course, some magic doesn't have to be encrypted.
It's the spell that works for a short time and has little to gain from breaking it.
For example, how do you break the mana model of the magic that flashes - the spell ends instantly?
Or rather, magic missiles - if you bother to break them too much, you may even be beaten. It's better to use protective magic directly to follow or dodge.
The ones that really need to be guarded against are the following: enchanting an item, releasing a summon, placing a seal or shield, or casting a buff or debuff......